Devil's Bank - Your life is currency! by Wicked

[raw]
made by Wicked for LD 44 (JAM)

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People say the devil is in the details, so we went literal!

In this game you are in control of Stan, the best soul dealer in hell. Use your hellish minions to see if the mortals beneath you are worth the investiment, bargain your way into their hearts and revel in your profits!!

Ratings

Given 4🗳️ 2🗨️

Feedback

Calzep
30. Apr 2019 · 02:36 UTC
WELL DONE! I love the art so much and the idea was awesome. The little details are great too like the music player. My complaints are there are a lot of typos and weird vocabulary errors here and there and the gameplay is a bit confusing.
Fluffy_Kaeloky
30. Apr 2019 · 16:29 UTC
Excellent entry ! Special mention for the animations that I really like !
I took a bit of time to understand the gameplay, and there was an audio issue with spacialization (Albeit the music and sound effect and really nice !), but otherwise, I had a lot of fun playing this game and took my time to understand my chances of success with every new human coming to my powerful self !

I can't help but be reminded a bit of 'Papers Please' ;)

Good job !
Zugai89
30. Apr 2019 · 19:34 UTC
Nice concept :D
I'm not sure, if the game has a win condition, since you could go on forever, as long you check the rates and avoid too expensive and risky jobs. Only other thing that could improve the game would probably be a way to fast forward the text^^
biemorth
01. May 2019 · 20:16 UTC
Thank you all for the feedback! c:

About the text, I think this can be useful:
To fast forward you can click on the screen (will appear all the text), once all the text is on the screen, you can click again to jump to the next dialog :D
Historymaker118
02. May 2019 · 18:34 UTC
I have no idea what I was doing because the writing doesn't make sense (I'm assuming English is not your native language as the grammar was all over the place) but the music, visual design, cutscenes, and UI were all fantastic and totally worth rating very highly. An interesting take on the theme and some interesting mechanics at work (I figured out that I was supposed to take a chance on the contract being fulfilled or not, or just taking their soul there and then) with some good balanced risk-reward.
Really impressive for something made in a weekend.
LeviDSmith
05. May 2019 · 02:31 UTC
Definitely a unique game that fits with the theme. It was fun turning people into skeletons, but I couldn't figure out what the overall objective of the game was. I was able to harvest some organs. Whenever I tried to negotiate, it always seemed to fail. The music fit the theme and the animations were well done.