The Current Sea by khaotom

A little adventure game about being stuck in a moment in time.
Look: Mouse, Right Stick.
Move Forward: W, Q, E, Up Arrow, Left Mouse Button, Left Stick Up
Move Backward: S, A D, Down Arrow, Right Mouse Button, Left Stick Down
Quit Game: press ESCAPE twice.
| Other (document) | https://khaotom.itch.io/the-current-sea |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-current-sea |
Ratings
| Given | 24🗳️ | 24🗨️ |
the gameplay is clear and polishing is at a standard level for a ld compo.
thanks, keep working on!
I think that you purposely deviated from the theme of LD44.
Graphics is definitely A+ since low-poly and overall a decent submission
Congratulations!
My only problem was that there are **no checkpoints**. Because even if for the first time a puzzle is really interesting, and it's worth to... for example: turn around 20 times... it gets a bit frusrating at second because there is no "I solved it!" feeling after.
I recommend continuing this game, keep it up! :slight_smile:
We've all been waiting for a game about walking backwards since *The Beginner's Guide* came out, and I think this is a fun puzzly take on it. The smooth bass and pads in the background add to the otherworldly ambience as well. Neat stuff.
It seems like an awesome puzzle mechanic, but after the initial hurdle of figuring out what's going on the game isn't all that puzzling.
Some of the platforms were a bit tedious but I think if there were checkpoints that would make it all good.
The mood was enhanced nicely by the gentle ambient music, which meshed well with the art style, but there was this cool dissonance between that mood and the tension of trying to back up just so without falling off... that duality peaked for me at the last of the moving platforms that go over open space (ie stepping onto the second-to-last moving bit).
Really unique and well-realized idea, well done!
I'll agree with others that checkpoints and an ending might've been nice - I think they would add a lot. (Getting across the moving bridge was frustrating after having done it once already)
Still, this was a very cool entry, and I think this mechanic has a lot of potential!