Super Goop! by Be3n2


Super Goop!
Background
Run past, or through, the goop to complete the level. The goop will change the game as it causes different affects after hitting the player. Initially a build up of goop on the player will lessen gravity and is key to completing the levels so be careful! Too much goop on the player and he won't be able to complete it at all, and the more goop the often more difficult it gets to control.
There are five levels that I made during the 48 hours and so after beating them it will repeat level 5 over and over again.
Tool Info
- Eclipse Java IDE
- Pyxel Edit for Graphics
- Bosca Ceol for Sound
- BFXR for affects
Everything made from scratch for the compo and what a weekend oh boy, I hope you enjoy! If you want to try it out, grab the jar over on github.
Controls (Shown in game as well)
* The Window is Resizable *
WASD or Arrow Keys to move
Space to jump
Any of those to respawn after death/completion
| To try it out all you need is the jar. | https://github.com/Be3N2/Ludum-Dare-40-Super-Goop |
| Original URL | https://ldjam.com/events/ludum-dare/40/super-goop |
Ratings
| Overall | 391th | 3.286⭐ | 16🧑⚖️ |
| Fun | 364th | 3.214⭐ | 16🧑⚖️ |
| Innovation | 386th | 3.036⭐ | 16🧑⚖️ |
| Theme | 331th | 3.464⭐ | 16🧑⚖️ |
| Graphics | 255th | 3.5⭐ | 17🧑⚖️ |
| Audio | 265th | 3.143⭐ | 16🧑⚖️ |
| Given | 11🗳️ | 8🗨️ |
Love the little victory sprite/animation, I feel like this could be a really interesting concept for a game outside the bounds of the jam.
Nice entry, great job! :)
There seems to be a bug in one of your levels, that prohibits me from reaching the end. Basically what happens is that I get to the flag, and then I restart back from the beginning of that same level. Unless maybe this game does not have an end screen? So when you reach the last level, you just loop on it so that you don't trigger a crash?
The game was fun nonetheless!
I wish there some sort of UI indication of what's going on, like a little in the corner to indicate what level you're at.
Also, the camera seems a bit off with the player, because whenever you're falling, you don't really see what's underneath until the very last second of landing on something.
Good job!
@tiberiusuciu Yes, I never got around to an end screen or animation so it loops the 5th level for those that want to keep messing around and playing the game. The UI idea is a great tip, something quick I can definitely think to implement in the future!
@cameronjsamuels Thanks so much for the readme changes! It was a very hectic ending yesterday, as I'm sure it was for many and it reminded me that I need to clean up my submission page too. Thanks again!
I like your use of the theme, and the graphics are nice. Good job on your game!