Hungry Ghost by mrnyarlathotep

My entry for LD40. You are a greedy little ghost, but the more you eat the fatter you get, the fatter you get the less nimble you are.
In a brave new use of the medium, I made a 2D retro inspired pixelart puzzle platformer - I was shocked to discover I've never actually made a platformer for Ludum Dare before! Also in a change of form, I found I actually had some time to do Music + SFX, which I usually don't get around to!
Controls
WASD / Cursors = move
Space = Jump
R = restart level
It should work okay with a controller / joypad. I mean, I haven't tested it myself, but I'm using Unitys generic input binds, so if you have one let me know how that worked out for you in the comments!
Known Issues
If you try and enter the exit door while its still opening, you need to exit the tile its on and re-enter after the doors open to get it to trigger - just jump once if the exit doors not working :smirk:
Sometimes you can 'walljump' off of a soul by jumping exactly as you collect it - If you can somehow use this to speedrun a level, more power to ya!
Tools Used
This game uses 2 external Fonts - Amburegul and PressStart2P, both under the Open Font Licence. All other assets were made by me specifically for this jam, and as with my other LD entries I'll throw them onto OpenGameArt at some point for others to use.
Photoshop Elements
PLAY GAME (Web)
| HTML5 (web) | https://nologogames.itch.io/ld40-hungry-ghost |
| Source code | https://opengameart.org/content/32x32-spritesheet |
| Original URL | https://ldjam.com/events/ludum-dare/40/hungry-ghost |
Ratings
| Overall | 61th | 3.92⭐ | 27🧑⚖️ |
| Fun | 131th | 3.712⭐ | 28🧑⚖️ |
| Innovation | 169th | 3.538⭐ | 28🧑⚖️ |
| Theme | 14th | 4.385⭐ | 28🧑⚖️ |
| Graphics | 234th | 3.558⭐ | 28🧑⚖️ |
| Audio | 173th | 3.396⭐ | 26🧑⚖️ |
| Humor | 68th | 3.688⭐ | 26🧑⚖️ |
| Mood | 36th | 3.854⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |
and the character is hilarious how he changes shape so much :)
Good idea implementing that "R" button. I myself realized my game is lacking one, and you can actually get stuck if you're unlucky. Great game, me and a friend played it good amount of time!
@tiberiusuciu - on the one hand, a "press to restart" button is a damning indictment of my own personal failures as a level designer.
On the other hand, given how often I use the "don't pickup the thing that is blatantly in front of you just yet or you screw yourself" trick, I kinda felt I had to :smirk:
Great work on balancing the game properly.
@nax-89 - I love when that happens! Yours beats mine hands down on the production values though :yum:
@asilva4000 - like a super mario world style fade to black? Yeah, I could see that being a pretty cool addition
levels are not too easy and not too hard, i'm looking forward for harder levels (maybe post jams updated!)
nice job!