Tidal by Travis Spuller

[raw]
made by Travis Spuller for LD 41 (COMPO)

Tidal - get it? it's a pun

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Tidal combines a classic puzzle platformer with the camera of a third person RPG camera. The 2D platformer has become 1D! In order to make the game playable, the game uses shadows and a 3D perspective camera to assist you with the platformer.

The setting takes place on a seaside dock where rumors of treasure lay at the end of the pier. The plunder can be yours but you have to maneuver your way through the horribly built dock system. You will have to learn patience in this game because the tides can come and assist you on your journey. Low tide offers safe passage, while high tide can give you a boost to hard to reach places. You will soon find it will take grit, but the award is what makes it all worth it. Good luck, and make sure to bring me back some of that plunder!

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How to play:

Make your way through the docs without falling into the water. Be careful of the tides!

[UPDATED] Controls:

W / S - move forward and back

HOLD E - Speed up day cycle

SPACE - jump

Tips:

Barrels float - they can keep you safe or help you get to higher platforms

Don't place barrels on each other during high tide. You'll likely push both barrels away

Be careful of not pushing barrels off their dock, you may need it as a boost to get higher

It's best to push one barrel at a time and not have two or three back to back

Look at the shadow cast by the daylight. It will show you a 2D layout of the puzzle

Not all docks are above sea level

[Updated] There are now 2 checkpoints - you're welcome

Speedrun - 3:08s

https://youtu.be/RdzRjzgqU7w

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Please, I love feedback. This is my third LD event and I find every comment helps me improve.

Check out my other games and apps on my website listed under my portfolio. Can't wait to play all your games as well :)

Ratings

Overall 268th 3.5⭐ 24🧑‍⚖️
Fun 402th 3.182⭐ 24🧑‍⚖️
Innovation 394th 3.286⭐ 23🧑‍⚖️
Theme 494th 3.262⭐ 23🧑‍⚖️
Graphics 56th 4.095⭐ 23🧑‍⚖️
Audio 261th 3.095⭐ 23🧑‍⚖️
Mood 225th 3.3⭐ 22🧑‍⚖️
Given 19🗳️ 31🗨️

Feedback

GhostGoatsGames
23. Apr 2018 · 05:16 UTC
Awesome looking water. Very interesting tide mechanics. Pretty hard game, but maybe you were going for that. Either way, impressive for 48 hours. Keep it up!
saoi-games
23. Apr 2018 · 09:50 UTC
This game was very challenging. I'm not sure how the second genre was combining with puzzle platformer, but the top-down camera angle did add some potentially interesting new way to build puzzles.

Sadly I couldn't master the barrel jump, so I didn't get to see much of the game.

One suggestion I'd like to make is to make sure you are prototyping out your levels or sections of challenges before, during and after creation. The more you run through your game, the more you'll find tricky spots where players might get stuck. In a production game, you can watch playtesters to see where they get stuck, but for a jam, you have to become the tester. The longer the weekend and more tired you grow, your exhaustion becomes a tool to help you emphasize with players.

Doing lots of tests of your levels would let you know where to add helpful UI like an indication of how to use shadows to time jumps or how to use barrels. It would also help you identify whether the control schema is easy to use. I found using a and d confusing and wanted to use w or up to move forward. If the camera were rotated 90 degrees it would have been fine, but my brain is mapped to think of the top of the monitor as up not right, so it added extra difficulty to the levels that didn't need to be there.

Overall the game as a lot of potentials. I wish I was better at the mechanics so I could have seen more of the level.
RadioactiveRambo
23. Apr 2018 · 17:30 UTC
Of course I pushed the barrel off the dock before I read that you shouldn't push the barrel off the rock. The puzzles were nice, even though the controls felt a bit clunky sometimes. The concept of a 1D view for a 2D puzzle is very creative and the graphics look really good. Do you have plans for polishing it up for a post-LD release?
jk5000
25. Apr 2018 · 17:21 UTC
This is overall a super great puzzle game. The only small complain I have, is that for me to use W and S for waking up and down, would have made the game easier to play.
Fabian Pohl
25. Apr 2018 · 17:52 UTC
Challeging, good Idea and great Artstyle. Great work you guys.
🎤 Travis Spuller
25. Apr 2018 · 18:08 UTC
@GhostGoatsGames Thanks man, the tide mechanic was inspired by another LD game I played a year a game where they involved time in their platformer.

@saoi-games Thanks for the suggestions. If I were to work it up again, I'd add UI displays explaining how to accomplish more simple puzzles. Sort of like a tutorial, and add a check point at the end so you don't have to go through it all again. I went with A and D so that it was suppose to begin as a side view, and then change to an up and down view. But I couldn't get the camera transition down so the whole game became top down.

@RadioactiveRambo This has been my favorite game made so far. If I think of more clever games, I may release a more polished version later, but I'm in the middle of so many other projects in the middle. LD games are great to keep your skills fresh. Thanks for the compliments.. helps boost my self esteem.

@jk5000 Look at my comment to Saoi. I thought I was going to be clever, but it ended to be my biggest complaint. I'll probs switch it later. Thanks for the review :)

@Fabian Pohl Thanks, it was a compo challenge, so it was just me. Thanks for the review
🎤 Travis Spuller
25. Apr 2018 · 18:09 UTC
I've updated the game to be a bit easier, and added another checkpoint. Barrels are larger and collisions are changed to make more sense in the top down view. hopefully people will enjoy all of it, and not just the first few jumps.

Keep the reviews coming!
nardandas
25. Apr 2018 · 18:25 UTC
I couldn't get past the tall platform stack, couldn't figure it out. I tried for a while, but I just couldn't figure it out. Ping me and say if I was dumb or if there's a way. I really liked what I saw and I'd like to finish it.
mAnimal
25. Apr 2018 · 18:31 UTC
Dude, hard game, some moments in the game are not so clear. NIce graphics and sounds
gamedevbynight
25. Apr 2018 · 18:31 UTC
Oh the graphics are so beautyful. I was first confused about the controls (because I missed the start) but then it was all clear. Nice idea. Good Job!
Bentekiller
25. Apr 2018 · 18:49 UTC
Where is this man going? Nice looking game, but I noticed the shadows became very unclear if you jumped, or they were far away from the player. Also some small tips, if your game can be played with one hand, then dont make a replay button you need to press with you mouse, and maybe also make a restart button, cause I once pushed a barrel the wrong way and it fell into the water, and I would need to suicide! And when you character is under some planks would it be nice if the planks became see through, tough that could be done alot of ways, and that might be a bit difficult depending on your coding lvl! But, good fun looking game mate!
multiplexor
25. Apr 2018 · 19:09 UTC
Nice concept! I like the idea of the tide going up and down to help you! And the 1d mechanics although a bit non-practical it sure is an interesting concept!

Still, I have not been able pass after the second barrel, If I push it forward, it does not help me reach the next rock, and I can't push it backwards to jump onto the higher level (it just won't move). Tried a few times with the same result...

In any case, good work! It looks like a nice concept! Let me know if that issue gets fixed (or if it was me just not knowing what to do :P)

Keep up the good work people!
Olivier Millochau
25. Apr 2018 · 19:40 UTC
The mix between the two dimensions is really well controlled, having the sun as an help was a nice idea !

But the game definitely suffer from a crazy difficulty ... You should have made the jump sections easier and focus on the puzzles more, you were on to something !
royur
25. Apr 2018 · 19:42 UTC
the control is weird. i always press w to jump but it end up expedite time. other than that solid game.
🎤 Travis Spuller
26. Apr 2018 · 16:22 UTC
**Updated Game**

Hey thanks for all the feed back. I've taken it all into consideration and with some the quick fixes, I went ahead did. I also made puzzles easier. I just want people to be able to do all of it and enjoy everything I worked on :)

**Please download the original version if you have not scored the game, the updates were done after the alotted time**

-Keep barrel floating above tide (seems to only work in downloaded version, still issues in web)

-Made the high tiered puzzles easier -- I hope

-Uploaded an explainer video @nardandas, @mAnimal

**-CHANGED THE CONTROLS!** @saoi-games, @radioactiverambo, @jk5000, @royur **THERE, YOU HAPPY?! :) **

-Added R to respawn when dead @Bentekiller

-Removed some planks of docks that are on high tiers to better see through

-Tried to fix weird collisions on the docks that prevented barrels from sliding. If the problem persists, please comment to let me know @multiplexor

-Made night cycle shorter by about 1/2 and day cycle when shadows are good about 20% longer

-Added another checkpoint, and change the font color

**MORE UPDATES TO COME**

@gamedevbynight Hey, thanks alot. I'm still trying to find an art style. I only do 3d games so I'm pretty limited I feel :)

@Bentekiller I didn't think about that feature, about making it see through. I really wanted the shadows to play a more active role in the gameplay, but it's difficult with the day/night cycle. I think I will implement a see-through dock when I do another update. Thanks!

@olivier-millochau Hopefully it's not too hard anymore :| thanks for the feedback :)
ProdigalSon
26. Apr 2018 · 18:59 UTC
I like the simplicity of the game and its mechanics making it easy to get going. The ambiance sound is pleasant to the ears and this style of art-style is one of my favorites. Moving and jumping is fluid but I struggled with the pushing mechanic as I often fell into the water along with the water - lol. Also, landing on the barrels was a challenge that may be a side effect of the camera angle. Perhaps an improvement there is to anticipate the player is trying to land on the barrel and move the model so that it makes a safe landing (assuming they are not making drastic movement inputs ;D). Pretty solid entry!
mic_matrix91
27. Apr 2018 · 18:41 UTC
I like the idea of the sun raising and falling and the water going up and down: it makes the game more interesting! Very cool game and graphics!
Rs11s21n
28. Apr 2018 · 15:24 UTC
good experiment, not bad game play and not bad level too! but i think need more check points and do something with this thing: when i move barrel in 50% i fall in water(
Oxygenium
30. Apr 2018 · 00:21 UTC
Cool game and very nice graphic (especially water)! I only lacked a character falling animation ;).
irwatts
06. May 2018 · 21:43 UTC
Love the ambient atmosphere! Using the shadows to help understand the level worked pretty well without being annoying. It would be nice to have checkpoints following some jumps to help with the difficulty. After dying multiple times on the two rocks after the elevated section I had to call it. The tide is an interesting mechanic and making the day and night cycle have a functional purpose is extra cool. Lighting fell a little flat during the night section, but overall looked really nice!
sobi940
07. May 2018 · 14:29 UTC
A little hard game and sometimes I had problems with seeing what is on each level, but overall great job :)