Deadly Diver by Ethan Kennerly

Steal as much forbidden treasure as you can before you run out of air. Greed is a deadly sin! The more loot you carry, the heavier you are, and the harder it will be to return to the surface. Don’t let avarice become your undoing…
Instructions:
- Tilt or tap to drift left or right.
- Grab treasure to sink and score.
- Grab air to rise and survive.
- How much treasure can you get?

Ratings
| Overall | 60th | 4.06⭐ | 27🧑⚖️ |
| Fun | 83th | 3.96⭐ | 27🧑⚖️ |
| Innovation | 132th | 3.78⭐ | 27🧑⚖️ |
| Theme | 40th | 4.26⭐ | 27🧑⚖️ |
| Graphics | 105th | 4.36⭐ | 27🧑⚖️ |
| Audio | 151th | 3.771⭐ | 26🧑⚖️ |
| Humor | 644th | 2.775⭐ | 22🧑⚖️ |
| Mood | 80th | 4⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 39🗨️ |
Mechanic is really good. I liked that the risk/reward.
Would like to see some more freaky stuff/hazards as I dived down.
Was a lot of fun.
Also, great art!
I really like menu/start screens that use the normal control mechanics, so I enjoyed that opening screen quite a bit!
My best score after five games is 54900 ^^
The presentation is quite great too, with awesome visuals and fitting sound effects. There's good harmony in this entry. I'd really like to see how you could further expand a game like this, since it's brimming with potential.
That's pretty much all I've got to say about it. [In behalf of my team](https://twitter.com/WhalesAndGames), I congratulate you once again for a superb execution. Kudos! :whale:
First time I got all the treasure and reached the bottom, unable to rise up...
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Gameplay is well designed: you have to choose your path carefully to get down _and_ back up, and anything that goes wrong is entirely your own fault.
The level feels fair and well balanced; too bad there's only one of it.
I think there's a bug when you restart: the controls (left/right arrow keys) get more sensitive each time. Or does it depend on your highscore, to fit the theme even more? ;)