Hotel Nero by Nightfall

[raw]
made by Nightfall for LD 40 (JAM)

mainmenu-ykb6ubjv.png

History tends to repeat itself. The manager and part-time arsonist of Hotel Nero is burning down his very own hotel with the guests still inside! Luckily Firefighter Gustav is there to save them, but he needs your help.

Gameplay

Use WASD to move Gustav

You can pick up Guests with LMB

Hint: Gustav is a strong man, he can carry more than one person, but less than four, he’s not that strong

Carry the guests to safety and drop with LMB in the marked area near the entrance

In some Levels you can find a Key that unlocks shortcuts, so you can get more people to safety in less time!

Save enough people and you may progress to the next Level, but be careful not to get burned. You can leave anytime, by returning to the entrance and clicking LMB

Press ESC to return to the Main Menu

Press ESC in Main Menu to quit, if that's your kind of thing

Ratings

Overall 77th 4.012⭐ 43🧑‍⚖️
Fun 228th 3.683⭐ 43🧑‍⚖️
Innovation 175th 3.688⭐ 42🧑‍⚖️
Theme 206th 3.915⭐ 43🧑‍⚖️
Graphics 80th 4.439⭐ 43🧑‍⚖️
Humor 290th 3.474⭐ 41🧑‍⚖️
Mood 87th 3.988⭐ 43🧑‍⚖️
Given 67🗳️ 29🗨️

Feedback

Spiced Pigeon
30. Nov 2017 · 22:26 UTC
this game!!!
Burgee
05. Dec 2017 · 02:46 UTC
This is so good for a jam weekend. The art is perfect, the music is *really* good though it looks like you didn't make it since I can't rate it - but still a good selection nonetheless.

It reminded me of an old SNES firefighter game I loved.

Hell, even the main menu is polished and nice, I really liked this and rated it accordingly!
Nia
05. Dec 2017 · 02:53 UTC
Very cool game! I love how I got to stack a bunch of people on my back lol. The graphics are gorgeous and love what you did with the theme.
interpol
05. Dec 2017 · 02:54 UTC
Oh my god. Simple and very, very beautiful game. How did you manage to create so good looking game within 3 days? You have very good artists.

What I can't find and will be very glad to see -- level picking. That would be nice.
zgragselus
05. Dec 2017 · 02:54 UTC
While the idea is interesting and visually the game is somewhat specific - and I like it ... I've found two items that made the game extremely hard to win.

One of those was collision detection and character movement. It tends to be easy to get stuck on corner, which means you lose time, which means you can't get people out fast enough. The second was picking of the characters - there is no visual identification you can pick them (e.g. when you enter picking range).

What I absolutely loved was the main menu and user interface (as it is often the last thing I do in game). I'm always struggling with making good looking user interface, and you have absolutely stunning one.

Keep up the good work!
Billeclipse
05. Dec 2017 · 02:55 UTC
what a great game :D
Mezaka
05. Dec 2017 · 03:01 UTC
Thanks for the great Feedback!

@interpol there is level selection in the main menu. Just hit one of the numbers next to the door. Only works, if you played though the levels before though.

@zgragselus totally agree that movement cant be optimised a lot more. We know that the game is very difficult right now if you try to get all characters in each level, but thats by design. More visual feedback on character picking is a great idea.
dcolgan
05. Dec 2017 · 03:05 UTC
Great looking game, good atmosphere. The sound track really compliments the spread of the fire giving a real sense of urgency. The whole thing does feel rather frenzied.I appreciated the innovation, but I would not really call this a fun game. That probably speaks more to my tastes more than the quality itself. The whole strategic collection thing does not do it for me, but I can see exactly where you are going with how a person might spend a lot of time developing a strategic plan and that deserves high marks. You can really tell that a lot of work went into this.
PolyHatSteve
05. Dec 2017 · 05:12 UTC
Very nice overall! The level design is really well done - you definitely have to put some thought into how many trips to take, and who to leave behind. The aesthetic is solid and pleasing and the fire is suitably terrifying.
Kerr
05. Dec 2017 · 07:01 UTC
Good game for the game jam. Graphics are good, and really fun! Seems to lag sometimes as you approach the fire.
DBONGames
05. Dec 2017 · 07:18 UTC
Looks and plays pretty good! Took me a bit, but beat all the levels. My favorite part, quite honestly though, was that menu haha. Really cool how you set that up!
sovogirl
05. Dec 2017 · 07:40 UTC
Art is wonderful! Really good job!
aemiliu5
05. Dec 2017 · 07:42 UTC
the best i've played so far for sure! the theme was clear, the art overall was great, the controls just nice and lastly it was really intense and interesting! nice!
mr-matt
05. Dec 2017 · 07:44 UTC
Well done, this game is great! I think the first level was way too difficult though, imo you should ease into difficulty, start easy, hook the player in and then increase the difficulty once they're addicted!
makerart
05. Dec 2017 · 07:54 UTC
Wow! It's release level of game! The quality level is overwhelming!
Title screen is so stylish! It is the best game I've seen here so far!
Hope to see it steamstore main page!
DraperDanMan
05. Dec 2017 · 08:12 UTC
Whoa! That intro blew me away from a jam project! The music fits the aesthetic perfectly, the idea of planning your route because you move slower with more people is always a tight game loop. The doorways were a bit glitchy to get through. Perhaps, in the future, place some clip colliders to help guide the player through the door. The sound and glow of the fire were great. I bet there was a discussion on how to efficiently do the particles! Excellent work team! Hope to see you around next Jam.
valkyrie
05. Dec 2017 · 09:35 UTC
Very impressive for a game jam project. It's a bit annoying that people can't just save themselves, maybe there should be a reason that they're trapped instead of just standing there waiting to be saved.
Chem0pren
05. Dec 2017 · 20:55 UTC
Awesome looking game! Only wrong collisions sometimes interrupt my progress. I have only one suggestion: maybe you can remove left mouse button to hold a person. Just drag it if come closer.
jamioflan
05. Dec 2017 · 21:52 UTC
Not sure I could actually save everyone in the first level, but it looked amazing!
Windburn1
05. Dec 2017 · 22:01 UTC
Possibly the best game I've seen so far! This has a lot of potential and I'd love to keep playing.

The first level is definitely the most difficult because of how small it is, but great job!
flerokoo
05. Dec 2017 · 22:01 UTC
I love the mood! For some reason it reminds me my childhood :)
Leandre Renouard
06. Dec 2017 · 00:20 UTC
I live the graphics. The fire render is just perfect. The level design is really great.
It's very good game
Roy87
06. Dec 2017 · 15:17 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! I looked for the games that used the #LDJAM but I don't find yours. So good luck!! I will hope to make a video about it!
Mezaka
06. Dec 2017 · 16:51 UTC
@roy87 it is not on indiexpo right now. If we get to fix all the issues it still has right now, we might put it there as well.
Annie Owl
06. Dec 2017 · 21:18 UTC
Quite tricky game! I haven't managed to get three stars on first two levels, no matter how hard i've tried :cry: But it's really fun and well made though! I love the artstyle, and the jazzy toones that play throughout the game are just great! Awesome entry.
EliasMarin
08. Dec 2017 · 00:26 UTC
I love art and music, too much for a weekend jam, gratz! But sometime exit the game with only one button will be a problem, in one case my game exit to menu and with 3 victims in mi shoulder :S Nice work!