Entropy by SleepyStudios
Entropy is an online multiplayer game where you are assigned one of three random classes: Planter, Firestarter or Waterer. Each has a role to play in balancing the small chaotic world. Win the tug of war by controlling the fires or burning all the plants to the ground
CONTROLS
WASD - movement
SPACE - action (planting, watering, starting fires)
E - call for attention
SERVER
By default there's a server we're hosting. Tweet @sekaru_ or @sleepystudios if it goes down
You can also host your own server. Edit the "server_data.txt" to configure your server
To change the IP you login to clientside, edit the "data.txt". Leave it as "auto" to connect to our server
SCREENSHOTS






DOWNLOAD
https://sleepystudios.itch.io/entropy
NOTE
We updated the game slightly (post-jam) with a few network optimisations so the server wouldn't get set on fire every few minutes and to add a config file for people hosting their own servers. No gameplay or graphics were modified
| Original URL | https://ldjam.com/events/ludum-dare/38/entropy |
Ratings
| Overall | 332th | 3.45⭐ | 42🧑⚖️ |
| Fun | 307th | 3.3⭐ | 42🧑⚖️ |
| Innovation | 94th | 3.8⭐ | 42🧑⚖️ |
| Theme | 439th | 3.325⭐ | 42🧑⚖️ |
| Graphics | 507th | 3.15⭐ | 42🧑⚖️ |
| Audio | 210th | 3.425⭐ | 42🧑⚖️ |
| Humor | 404th | 2.529⭐ | 36🧑⚖️ |
| Mood | 451th | 3.105⭐ | 40🧑⚖️ |
| Given | 64🗳️ | 51🗨️ |
I felt kind of confused at first but then I managed to learn how to play it.
The game may be more challenging if you add some side-challenges or some terrain modificators not used by users like weather changes or different enemies.
Anyway, good job, guys!
Overall good entry tho. :)
@lurumdurum Totally agree. Needs more of an end game.
The exercise itself (as a twisted fire starter at least) is rather pointless and boring. The should be some kind of a build up of tension over a match. A simple, say 6 minute, timer would have sufficed for a start. Rousing and dowsing fires could have a resource cost as well, meaning you couldn't simply spam away.
Solid effort.
On a big screen it was really hard to see everything and I'm not sure if it's possible to win the game, but overall I like the game.
It took me some time to figure out how exactly I was influencing the map. I also wasn't sure if the other players where humans or bots - if there are bots I guess that's a good sign :D
It was very interesting to follow how the map developed overtime, a bit like watching an ant hill.
I'd love some zooming option though, or being able to fullscreen the game. Not only the world was small, but the window too ;)
-Gameplay
-Music
-Graphics
I always say this to pixel art games, but the graphics were good! Even though for this one, it ended up having simple, little graphics.
So this game seems pretty small right now, pretty good for a few days, but if you could expand on it, I'm sure you could go places.
There is no goal or anything complex, but as a proof of concept, this was good.
I think this could be really fun if it were expanded a bit as others have suggested. I like the idea of matches ending a little more quickly. Well done.
Also, the music reminds me a bit of older SNES games, a la Illusion of Gaia or Chrono Trigger. Might just be that I'm a retro gaming kick lately, but it was still nice to listen to.
https://soundcloud.com/seventh-beast
On linux i'm getting:
```
java.lang.ArrayIndexOutOfBoundsException: 1
at net.sleepystudios.ld38.LD38.readFile(LD38.java:43)
at net.sleepystudios.ld38.LD38.<init>(LD38.java:25)
at net.sleepystudios.ld38.LD38.main(LD38.java:155)
```
when I'm running java -jar ./entropy_server.jar
Kudos for the innovative approach in game mechanics! Quite interesting to observe how the world is shaping.
But I feel some resource limitations, resource points and powerups can improve the balance and introduce additional interactivity.
In overall, the game deserves recognition for innovative gameplay and technical achievements.
tcp:5000
udp:5001
bots:3
i.e. tcp port, udp port and number of bots should all be on different lines.
edit: you probably shouldn't change the ports because you can't change the client's ports right now (oops). Unfortunately we don't have time to add the option right now. Will be making a true post jam version soonish.
I have to ask, has anyone ever won this game? Also what happens if nobody's joining? How are chances that I played against an AI?
Anyway, it was a fun experience, great job!
(excluding just for the fun of doing it, of course)
In terms of the actual gameplay, the neverending tug of war is an interesting concept, but I felt like the three factions didn't feel distinct: blue + green might as well have been a single faction since there doesn't seem to be any way for blue to do anything other than suppress red and support green. I also found that the lack of immediate feedback in the world state made all of the player's actions feel very impotent. This may have been intentional given that the gradual push and pull of the factions is put front and center, but it does make it harder to engage with the simulation.
It's a cool entry and definitely a solid start, but plenty of room for improvement!
...How??
I'm very impressed!