Delver's Sunset by Jimbly

A simple platformer gets less simple as you are plagued with afflictions and disabilities.
Links * HTML5(WebGL): http://www.dashingstrike.com/LudumDare/LD40/?compo=1 * Source Code: https://github.com/Jimbly/LD40-delvers-sunset
If you get stuck but you're determined to get your name on the Hall of Fame, and you want to remind yourself of the earlier levels, you can open another copy in another tab at any time. The final sequence of levels is very, very difficult, though it is beatable!
Screenshots:

Post-compo changes: * Fixed bug calculating your percentile when more than 20 people were on the high score list * Added a simple "skip level" button with hints - If you can't beat a level but want to see what the rest of the afflictions are, you can skip through the remaining levels (but it disables high scores).
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Tools Used * Custom Engine: GLOV.js * Mtn Dew * Some tiles in Piskel * Some tiles in Tilemancer * Image postprocessing in Photoshop * Music in Bosca Ceoil * Sound Effects in Bosca Ceoil and Bfxr
I started with a much, much simpler concept for this Ludum Dare than any I've done before (I can see why so many people make platformers - even with writing my own collision code I had something up and running really quickly), and this left me a lot of time for playtesting and polishing. I even managed to have enough time to compose two pieces of music, and make a handful of variations on them for each of the 9 Sequences in the game, which I really enjoyed doing, and I think they turned out pretty good! Most of my previous Ludum Dare entries have not had time for music, so this was a nice change =).
Also, if you're read this far, check out my other game on Steam!
| HTML5 (web) | http://www.dashingstrike.com/LudumDare/LD40/?compo=1 |
| Original URL | https://ldjam.com/events/ludum-dare/40/delvers-sunset |
Ratings
| Overall | 192th | 3.641⭐ | 48🧑⚖️ |
| Fun | 253th | 3.457⭐ | 48🧑⚖️ |
| Innovation | 62th | 3.844⭐ | 47🧑⚖️ |
| Theme | 130th | 3.902⭐ | 48🧑⚖️ |
| Graphics | 356th | 3.239⭐ | 48🧑⚖️ |
| Audio | 293th | 3.065⭐ | 48🧑⚖️ |
| Humor | 286th | 2.872⭐ | 45🧑⚖️ |
| Mood | 321th | 3.1⭐ | 47🧑⚖️ |
| Given | 46🗳️ | 51🗨️ |
I see potential winner here.
(i haven't use any hints, just brute force, single run, 133 deaths)
It would be actually very hard to walk through with inverted controls.
Couldn't figure out how unipedalism worked, so just did it by "feeling", which surprisingly went well..
Couldn't finish vertigo one as my head started to hurt, though... :smile:
Good job!
With Unipedalism, you jump high if you're on your good leg (peg leg is up in the animation, right around when the softer footstep plays, which is easier than watching the animation), jump poorly off the peg leg (the louder/hollower footstep). Alternatively, since you start on your good foot, and jumping doesn't change the walk cycle, you can just jump everywhere and never walk, and you'll be jumping pretty high ;).
Good innovation, great take on the theme!
Really enjoyed this. Loved how simple the base game was and how hard it became. Loved the music, working on it was obviously time well spent. And I loved the little death animation when you hit the spikes. It really made what could have been the most frustrating part of the game enjoyable. Well done!
I must admit I stopped as soon as I got blind, since I had played without sound from the beginning, but I will definitely come back to it later. I was pleasantly surprised at how manageable the game remained even when superimposing seemingly unfair afflictions. Clearly, a lot of thought and testing went into balancing it.
Also, your take on the theme is definitely the closest I have found so far to my own, so I would love to hear your thoughts about my game, although it's much further than yours from a finished product.
i went all the way til the end
loved the one leg handicap
really annoying sounds tho, especially the respawn/start sound
gj
Congrats on the entry!
I think the idea is good, and the game is very polished with the number of players who got farther, etc. but I got too frustrated with the disabilities. I had to skip vertigo, and unipedalism got me to stop playing after a few levels with it.
Good job, nice take on the theme and great mood !
* 822 Unique players
* * 48 of those are Ludum Dare people who gave ratings, I suspect most of the others came from Reddit/WebGames
* 35 (4.2%) Players have won the game (without skipping)
* * Only two confirmed are Ludum Dare people (the very first two to play it, weirdly, but that matches the global percentage of winners ^_^)