Keyboard Kingdom by kleinzach
Keyboard Kingdom is a mix between an educational typing game and a city builder. Besides the button to start the game, the game is all controlled by typing words. Underline words in the world will perform an action, such as gathering a resource or constructing a building. The game is over when you complete the castle, and you will be scored on time and words per minute. Let me know how you did!
The game was made in Unity, using TextMeshPro, ProBuilder, and Polybrush. (Which are all put out as free assets by unity themselves. I highly recommend them!) Music is procedural generated by Wolfram Tones, which is always fun to use.
This was a solo project, though models were created by me, a few of the textures and the sound effects are not created by me.
FAQ:
Q: What is the number that appears next to words in the farm? Whats the green/red bar next to the mining words?
A: After building a silo, farm words will be worth more if you complete them before they run out of time. The mine also has a bar, and if you submit a word while the circle is in the green area you will get up to 4 more resources.
Ratings
| Overall | 158th | 3.92⭐ | 27🧑⚖️ |
| Fun | 310th | 3.6⭐ | 27🧑⚖️ |
| Innovation | 130th | 3.94⭐ | 27🧑⚖️ |
| Theme | 84th | 4.28⭐ | 27🧑⚖️ |
| Graphics | 358th | 3.84⭐ | 27🧑⚖️ |
| Audio | 262th | 3.587⭐ | 25🧑⚖️ |
| Humor | 775th | 2.553⭐ | 21🧑⚖️ |
| Mood | 314th | 3.609⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 32🗨️ |
Great, addictive game! that drive to get the castle is strong! I loved the timing mechanics that are introduced later in the game. Fun game!
Amazing job tho, 4's and 5's where it counts. This should seriously be considered for fleshing out into an actual commercial title aimed at kids.
@nicksmaddog Great time! And yeah, having both the farm and mine bonuses active at once was the idea behind those mechanics. I'm trying to come up with another which could fit well with those combo and timing mini games.
PD: GAME OVER and I wasted 12 min playing your game 🤣🤣 I dont know if 33 words per minute are good or not.

What I would have liked to see, would be how much I made of something (after typing a word, next to the word comes a (+1) or later (+x)), that would be some nice feedback especially on the ore later on. This reminded me a lot of a "epistory typing chronicles" which I loved to play. Its a really good game and it has typing as the foundation so maybe give it a try, if you plan to work more on this!
The biggest difference of your and their game is the pacing. In Epistory you walk around and type stuff every now and then (slow pace). Then there are spots, at which you will stand still while enemies come at you from everywhere and your only weapon is to type the words over their heads. These parts are kinda like boss fights and they are really fast paced, nerve wracking and beautiful.
So in your game, maybe instead of just building the things you paid for, you get a timer for them. If you fail you dont loose the resources, but to finish a building you actually have to beat the timer of every word. That would have been a nice change of pacing without having to add a lot.
Apart from those things you could add to the game, the things you did in the game were awesome! Good job and good luck in the future with this game, since Im sure you will want to keep on working on it!
Cheers