VOID_SHOT by NNNIKKI

VOID_SHOT is a manic, fast-paced shooter where you will need to sacrifice your health to attack your enemies.

And here the rules!
-Move with ([WASD/Arrow keys] + [spacebar]) or (the mouse).
-You need both health and ammo to shoot.
-You get ammo when you get hurt by enemies.
-Enemies drop health and ammo pickups.
-Try to get the best score possible!

Dev's comment
Finally, I made something that I'm fully proud of. Bug-less (I think 😝), full of polish, and, most of all, fun. I think I might get at least 200th for this one. High hopes! 😃
Devlog 1: Post-jam version 0.2 has been uploaded, with a few minor tweaks: smooth turning with keyboard controls, slower death animation.
Devlog 2: Post-jam version 0.3 has come, with bug fixes, graphics enhancements, asteroids, and new settings.

Gameplay video:
https://youtu.be/nSbgzBOfiJ8
Credits
Practically everything I made was by myself, except for:
Fonts:
- Orbitron
- OCR A Extended
Sounds from Freesound.org (only in the post-jam version):
- Menu hover sound by Gamba Studio
- Menu click sound by martian
- Glitch sound by quartzgate
- Pause / resume sounds by DiscordantScraps
| Windows | https://nnnikki.itch.io/voidshot |
| Source code | https://nnnikki.itch.io/voidshot |
| Original URL | https://ldjam.com/events/ludum-dare/43/void-shot |
Ratings
| Overall | 374th | 3.063⭐ | 42🧑⚖️ |
| Fun | 416th | 2.75⭐ | 42🧑⚖️ |
| Innovation | 446th | 2.538⭐ | 42🧑⚖️ |
| Theme | 359th | 3.113⭐ | 42🧑⚖️ |
| Graphics | 413th | 2.65⭐ | 42🧑⚖️ |
| Audio | 332th | 2.603⭐ | 36🧑⚖️ |
| Mood | 396th | 2.671⭐ | 40🧑⚖️ |
| Given | 43🗳️ | 36🗨️ |
The game is not very original but the theme is there.
Good job on your game :)
"Arcade" was not possible to select, in the tutorial did nothing happen...
Did I missed something?
Edit: Finally got there!
Nice, but very tough game. I don´t rate Mood and Audio, because you used sounds from freesound.
If an enemy gets behind you it's almost impossible to survive :(
@echo-team I mainly played with mouse controls, where it's much easier to turn around, so keyboard controls may seem a bit harder. Sorry about that. 😬
@marvalgames I just want to make sure that the player knows how the game works before starting.
@alysson-moraes @mohrro @antti-tiihonen Thank you all!
The execution on the art and controls is great. Love the floating numbers and high score notification on kills.
Ditto for the BGM.
I like your core concept that is married to the theme of sacrifices.
I appreciate that you balanced around ammo and health being needed to shoot and put health drops on the battlefield, forces you to dash around from time to time to avoid shooting because you have to pick up health packs.
Makes for a fun time due to the whole feast and famine situation that develops with your health.
@porcus-pie Dynamic difficulty update coming right up!
@hempuli FEEDBACK IS ENJOY
@dusty This is not a subreddit for game ideas. GET OUT. 😠 (also that's quite a mediocre and unoriginal idea)
Edit: I just had to make a typo in that didn't I
Really challenging until you decide to use a gamepad ;)
Maybe introducing some sort of dash attack/move so you can escape from the enemies easier, this could use up more ammo as a "sacrifice".
I like the concept and how it connects to the theme, good job.