Mortal: the fate of cells by pwroff

[raw]
made by pwroff for LD 44 (COMPO)

Mortal is an arcade game where cells go on missions. depending on their type, cells have different missions to complete.

/game/img?e=LD44&gid=40179&u=/ how is this related to the theme “life is currency”? my take is this: cells are the currency of our bodies. even if we do not often think of their work; what, when and why we are doing what we do - this is exactly what it means to be alive, but also what it means to be mortal. /game/img?e=LD44&gid=40179&u=/

during the missions, cells act as currency. you can loose one cell type, but in return receive two cells of a different type. there’s always a trade off, but also a price to pay.

after each completed mission, the next one is always harder and more challenging.

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Tooling used:

* Unity * Gimp * Audacity

Notes

Dedicated to my wife, I couldn't make it without her support.

Ratings

Given 35🗳️ 33🗨️

Feedback

kromeboy
28. Apr 2019 · 23:37 UTC
Loved the Bloodcell mission. The neuron mission is kind of exploitable by just keeping the spacebar down :-D

Great Job!
🎤 pwroff
29. Apr 2019 · 07:29 UTC
Thank you for your feedback!
DaniDev
29. Apr 2019 · 10:44 UTC
Cool, I like the diversity! Very interesting take on the theme. I enjoyed this one!
🎤 pwroff
29. Apr 2019 · 11:11 UTC
Thank you @danidev! Glad you enjoyed it.
Aret24
29. Apr 2019 · 11:16 UTC
The bloodcell mission i the best part of game.I liked that effect of white floor
Corny
29. Apr 2019 · 11:35 UTC
You stretched the theme a bit, but the game still matches it pretty well! The blood cell mission was way more fun than the neuron one, mostly because the neuron was floaty and hard to control reliably. The simple graphics with a minimalistic sound design really helped set the mood - you pulled that off quite well!
🎤 pwroff
29. Apr 2019 · 11:37 UTC
Thank you for you comment @corny. Yes, I agree about the neuron mission, it might need more work.
Thanks for trying the game out!
SpliceDev
29. Apr 2019 · 11:44 UTC
It probably wasn't intended, but I could just infinitely fly by holding space in the neuron scene. The blood cell scene was fun, though. I liked the visuals.
🎤 pwroff
29. Apr 2019 · 11:49 UTC
Thank you for your feedback @splicedev Yes, it wasn't intended, my bad there...
I'm happy you tried the game!
shp
29. Apr 2019 · 12:06 UTC
The first mission was good fun, simple visuals were fitting, the other one felt a bit janky. Nice entry
mikejzx
29. Apr 2019 · 12:06 UTC
Great work! The Bloodcell mission was awesome and very trippy :laughing: nearly made me dizzy!
🎤 pwroff
29. Apr 2019 · 12:14 UTC
@mikejzx Haha yes! i totally agree, it's trippy. Glad you liked it though.
🎤 pwroff
29. Apr 2019 · 12:15 UTC
Thanks for your feedback @shp really appreaciate you played it.
Gideon
29. Apr 2019 · 12:15 UTC
Really cool idea! Liked the blodd cell mission the most. Fun game!!
WhyNotYT
29. Apr 2019 · 12:48 UTC
Ohhh the best game i've played so far in this jam. Nicely done. The Graphics are unique but i started feeling Dizzy after a while maybe it's just me.
kuro
29. Apr 2019 · 13:05 UTC
I loved the graphics, nicely done. The neuron missions were kind of clunky. Anyway, is there any endgame?
🎤 pwroff
29. Apr 2019 · 13:11 UTC
@gideon thanks for your nice comment. yes, there's definitely a diziness feeling, i agree.
🎤 pwroff
29. Apr 2019 · 13:13 UTC
@kuro thanks for your feedback and i'm glad you liked the graphics.
as of now there's no endgame as such. basically missions will be generating until game reaches mission number 2147483647, then it's probably going to crash. you win when the game crushes.
Von Vista
29. Apr 2019 · 14:25 UTC
Very trippy game, I like the red blood cell mission, not the neuron one tho, it could use some moody background music but really solid submission, congrats!
🎤 pwroff
29. Apr 2019 · 14:28 UTC
@von-vista thanks so much for your feedback! i really appreciate it.
agreed regarding background music
wardetta
29. Apr 2019 · 14:38 UTC
Great game indeed, i liked the black/white effects so cool ^_^
it could work for a mobile game i would suggest you finish it and put to the store :P
but add some twists to be unique, overall it was fun to play, thanks for the game ^_^
🎤 pwroff
29. Apr 2019 · 14:42 UTC
@wardetta thanks for your suggestion. i'm really glad you liked it!
Niteb
29. Apr 2019 · 14:47 UTC
Nice idea and visual style! I think you should've limited the floating ability to make the missions more difficult!
Pincushion
29. Apr 2019 · 14:59 UTC
I liked the blood cell mission. The controls were fluid. I liked the sound effects.

While I really liked the white wire-frame aesthetic, it became hard to look at.
🎤 pwroff
29. Apr 2019 · 15:02 UTC
thanks for your review @pincushion. you're right about the colours, i think after some time it becomes too much.
Skalex
29. Apr 2019 · 15:36 UTC
Nice game! It would be cool if in the blood cell mission there were other paths the player could take
🎤 pwroff
29. Apr 2019 · 15:39 UTC
@skalex i agree! i hope i'll keep working on this game to develop it further. thanks so much for your suggestion.
Rolly
29. Apr 2019 · 15:54 UTC
What a nice little entry! There is obviously potential to expend it to a great complete game, with new cell types, new levels, more challenge!

Visuals were great, my only regret being that it misses a soundtrack that would create a great mood.

I'm happy that your wife pushed you to complete this entry! :D
b3agz
29. Apr 2019 · 17:32 UTC
I'm digging the wireframe style, almost like 3D graphics from back in the day. It was fun to play and had a decent difficulty curve. I'd be interested to see what this game turned out like if you kept working on it.
🎤 pwroff
29. Apr 2019 · 17:43 UTC
@b3agz @rolly thanks so much for playing and for your feedback!
i'm planning to continue working on it, so let's see how it turns out.
while implementing this game, i had in mind the possibility of expanding it, so if you look at the source code, you can see that the mission and cell types are made modularly.
Attala
29. Apr 2019 · 17:57 UTC
Nice game. Specially liked the blodcell mission.
thetatautau
29. Apr 2019 · 18:18 UTC
The blood cell mission feels good, in both gameplay and graphics.

The neuron mission was "meh". Holding the space bar make it easy and not holding it make too hard. The camera orientation is weird too. It would have been good just by turning the camera toward the objective and adding a limit to how much you can levitate.
Solah
29. Apr 2019 · 18:36 UTC
Simple yet fun. I love the psychedelic graphics. Nive job!
🎤 pwroff
29. Apr 2019 · 19:40 UTC
@thetatautau @solah @attala thank you for your feedback.
Nexusviper
30. Apr 2019 · 14:52 UTC
Simple and nice game... somewhere i felt it is not relating with the theme. i would also like to see few levels. and something more rather than just starting from one point to another. it is not great but its okay. there is a lot of room for improvement. Good luck :)
HugzFnr
02. May 2019 · 22:11 UTC
interesting game, feels nice to play ! However, I've felt too much acceleration making the neuron slippery, while the blood cell mission was about to give me a slight headache with its psyche effects. Cheers :)
Dukes
03. May 2019 · 17:01 UTC
Realy nice, i realy like the gameplay of the blood cell mission, you can realy push that idea into some cool game.