With a Pinch of Liver by simex

[raw]
made by simex for LD35 (JAM)
With a pinch of liver!
Spend your time fighting off vast hordes of pesky humans as they interfere with your magical potion brewing. Craft potions with disgustingly cool ingredients and chuck them on the enemies down below! Be careful tho, they will stop at nothing to make sure you are burned as a heretical shapeshifter at the stake!

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Made in 72-hours for the Ludum Dare Jam by Mathias "Simex", Henrik "Hengen" and Trym "HelloMyNameIsPig"

Tools:
Unity 5
Photoshop
3DsMax
ZBrush
Blender
Audacity
and good old notepad

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DIRECTIONS:
You select what ingredients you want to use in your brew from the menu on the right, different tier minions drop different types of ingredients.
Click 'Brew' to brew a potion, and a sound cue will play if you are successful.
Select the type of potion you want to throw from the menu on the right, after that just aim by moving the cursor on the game screen and click to throw.
For more info on the recipes, click the '?' next to the brew button (this is also where the options are located).

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Some sounds were sourced and can be found here, keep this in mind when judging the Audio:

Main Backgournd Music:
https://www.youtube.com/watch?v=5-CFWYux2Zs
Glass break:
https://www.freesound.org/people/RoganDerrick/sounds/260434/
Brew:
https://www.freesound.org/people/renatalmar/sounds/264981/
Tower Dmg:
https://www.freesound.org/people/Benboncan/sounds/77074/

All other sound were made with our trusty headset microphone.
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This was our first ludum dare and we had a blast, hope you enjoy it as well, remember to write what wave you reached and to judge fairly.

Ratings

Coolness 24% 1979
Overall(Jam) 3.25 535
Audio(Jam) 2.67 592
Fun(Jam) 3.13 528
Graphics(Jam) 3.20 609
Innovation(Jam) 3.20 423
Theme(Jam) 3.47 435

Feedback

Imperial Unit
20. Apr 2016 · 09:30 UTC
A nice hybrid between castle defence and a tug of war game. I did like the potion brewing aspect of the game but I wish there were hotkeys assigned to the ingredients to allow for potions to be made more easily.
brainstorm
20. Apr 2016 · 18:06 UTC
Good game, but gets a bit repetitive after a while.
egos
29. Apr 2016 · 21:27 UTC
the idea work perfectly
maybe a button for choose directly the vial and profite more rapidly of the concept
and possibility to increase game speed !
good job
LeReveur
03. May 2016 · 18:30 UTC
I like the idea to shapeshift ennemies into minions, and I manage to resist much more longer than I expected. Good job. :)
HuvaaKoodia
07. May 2016 · 07:05 UTC
Turning your enemies into allies is an interesting concept and the potion throwing aspect works pretty well. Unfortunately in its current state there's no challenge at all.

I got to wave 25 before giving up as it doesn't seem to get any more difficult than that. Even the toughest enemy can be defeated with a single level 4 potion (and I had loads of those already).

I think a 2 dimensional battlefield would have worked better in this case. Imagine playing from the first person view at the top of the tower with enemies advancing in waves from all directions.

This way you need to consider each front individually and save the best potions for the toughest foes. Keeping an eye on all enemies while trying to brew more potions would also be much trickier (in a good way, I reckon). The potion throwing mechanic works from the first person perspective as well.

Apart from the lack of challenge its a well made entry, don't get me wrong. Decision making and challenge derived from that just happen to be two main contributors to gameplay, so keep those in mind next time and play test a lot.