Heart Knight by Samuli

[raw]
made by Samuli for LD 44 (JAM)

HeartKnightHelp.jpg HKShot.jpg

https://youtu.be/OswTPqtBWwM

Recommended emulator to play on PC: http://bgb.bircd.org/

Ratings

Given 26🗳️ 16🗨️

Feedback

mrdrakert
30. Apr 2019 · 15:54 UTC
You're crazy xD! Game is pretty fun, but because it's on a gameboy, it's sometimes clunky.
alphazeba
30. Apr 2019 · 16:20 UTC
This is really cool! I got stuck inside the trex for about 80hp lol. Pretty amazing, I'll get the unicorn someday.
ronin748
30. Apr 2019 · 20:43 UTC
Really cool that you made it on Gameboy, impressive stuff. Nice take on the theme.
Pawciu
30. Apr 2019 · 21:20 UTC
Cool idea but I expected some links to emulators(if it works on emulators), so I could test the game without putting extra time to get it going.
OwainB
30. Apr 2019 · 21:32 UTC
Innovative nice!
🎤 Samuli
30. Apr 2019 · 21:36 UTC
@pawciu Good idea! I added link to the emulator I used while developing the game.
roxiemoxie
30. Apr 2019 · 21:51 UTC
interesting idea !
bar
30. Apr 2019 · 22:24 UTC
Nicely done for making it run on a gameboy. It was a bit too easy since your attack drains, you don't need much health as long as you land the first hit each round.
jjjjason
01. May 2019 · 00:46 UTC
Unfortunately I don't have any flash carts so I can't play this on my actual GBs, but my clone console runs it just fine! https://imgur.com/XsRdREN

Fun little action game. It is a little bit easy due to the rather passive AI, but the fireball for dodging is a cool mechanic. I think there's a pretty clear upgrade path for this game: more monsters, smarter monsters, and then some kickass music.

Great work! Always surprised to still see people making GB games!
🎤 Samuli
01. May 2019 · 07:53 UTC
@jjjjason Glad to see it working on close consoles as well.

Btw. the dodging sprite is supposed to be a dust cloud, not a fireball. :D We didn't have enough vram to add individual dodging animation to all the directions, so we made something that works on all.

Yup. The AI would really need some more love. It is currently extremely basic.
DZito07
01. May 2019 · 12:49 UTC
This is amazing. Good job, man.
Ace17
01. May 2019 · 18:34 UTC
Impressive!
The controls are a little bit stiff.
Made it to the end!
mamoniem
02. May 2019 · 08:18 UTC
Impressive! Amazing! Innovative! IMPOSSIBLE!
kromeboy
02. May 2019 · 18:06 UTC
Now I have to study your source code to understand how to make games for the Game Boy :-D Great job!
PixScope
02. May 2019 · 20:19 UTC
Really like a game boy game !
🎤 Samuli
02. May 2019 · 20:25 UTC
@kromeboy This is a really solid tutorial series that covers basics of gb programming: https://www.youtube.com/watch?v=HIsWR_jLdwo

I highly recommend giving retro games development a try. It is magical to see games running on consoles you played as a kid. Tight and clear limitations also challenge your optimization skills, but are not overwhelming as old platforms are really simple.
EstuvoMuyBien
02. May 2019 · 20:57 UTC
Something that's not made in Unity :laughing: Love it! Attacking and movement were kind of weird, but it totally fit the theme. Gotta love those graphics!
jcmoyer
02. May 2019 · 22:25 UTC
Pretty neat to see a gameboy entry. It's a little buggy though, on level 3 I got stunlocked by the dinosaur and knocked into a wall. I was able to enter an adjacent room without killing him.
Tony Redmer
03. May 2019 · 14:18 UTC
This is so cool to see a gameboy entry! Brings me back to playing gameboy games in my childhood. Only complaint is the stiffness, but that's probably because it's for the gameboy!
cppchriscpp
04. May 2019 · 20:23 UTC
Oh hey, another retro game!

Always excited to see other games for gameboy/nes/other retro consoles in these jams. The restrictions tend to lend themselves to short-but-sweet games like this.

I really liked the graphics you made; it was a very pretty game. The use of the theme was pretty solid too. With some additional time and effort after the jam you could definitely make this into something quite great! It'd be really fun to see more enemies, etc.

I always try to give a little constructive feedback when I can, so I'll admit, the collisions and movement felt a bit clunky. I was also sad there was no music or sound. (Though I've worked with gbdk before, and I know it's pretty hard to get going; I can totally see why that was skipped!)

Thanks for a fun entry!