Heart Knight by Samuli

https://youtu.be/OswTPqtBWwM
Recommended emulator to play on PC: http://bgb.bircd.org/
| Source code | https://zhamul.itch.io/heart-knight |
| Nintendo GameBoy | https://zhamul.itch.io/heart-knight |
| Original URL | https://ldjam.com/events/ludum-dare/44/heart-knight-1 |
Ratings
| Given | 26🗳️ | 16🗨️ |
Fun little action game. It is a little bit easy due to the rather passive AI, but the fireball for dodging is a cool mechanic. I think there's a pretty clear upgrade path for this game: more monsters, smarter monsters, and then some kickass music.
Great work! Always surprised to still see people making GB games!
Btw. the dodging sprite is supposed to be a dust cloud, not a fireball. :D We didn't have enough vram to add individual dodging animation to all the directions, so we made something that works on all.
Yup. The AI would really need some more love. It is currently extremely basic.
The controls are a little bit stiff.
Made it to the end!
I highly recommend giving retro games development a try. It is magical to see games running on consoles you played as a kid. Tight and clear limitations also challenge your optimization skills, but are not overwhelming as old platforms are really simple.
Always excited to see other games for gameboy/nes/other retro consoles in these jams. The restrictions tend to lend themselves to short-but-sweet games like this.
I really liked the graphics you made; it was a very pretty game. The use of the theme was pretty solid too. With some additional time and effort after the jam you could definitely make this into something quite great! It'd be really fun to see more enemies, etc.
I always try to give a little constructive feedback when I can, so I'll admit, the collisions and movement felt a bit clunky. I was also sad there was no music or sound. (Though I've worked with gbdk before, and I know it's pretty hard to get going; I can totally see why that was skipped!)
Thanks for a fun entry!