{"author_link":"\/users\/prodigalson","author_name":"ProdigalSon","author_uid":"1034666","comments":[{"author_name":"Codesity","author_uid":"1120245","time":"2018-12-04T19:33:59Z","epoch":1543952039,"modified":1543952039,"text":"I like the Design. Good Work! Also the Animations are awesome!","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-05T01:15:48Z","epoch":1543972548,"modified":1543972548,"text":"Thank you @codesity ","likes":0,"format":"md"},{"author_name":"pantoufle","author_uid":"1006019","time":"2018-12-06T19:24:51Z","epoch":1544124291,"modified":1544124291,"text":"Nice clicker! The graphics and music are great. The game seems balanced (maybe a bit too easy). Good job on making this game!","likes":0,"format":"md"},{"author_name":"Echo Team","author_uid":"1002997","time":"2018-12-06T19:25:49Z","epoch":1544124349,"modified":1544124349,"text":"Took me a little while to realize it was actually a clicker, but then I went for it.","likes":0,"format":"md"},{"author_name":"loadsofmana","author_uid":"1006944","time":"2018-12-06T19:27:04Z","epoch":1544124424,"modified":1544125451,"text":"I like the concept, i was enjoying myself while playing but it ended so soon, i expected it would just go till i died. Unless i actually did die by my tank getting one shot, not sure. either way good job EDIT: just noticed it goes 10 waves. i can read i swear.","likes":1,"format":"md"},{"author_name":"Zarqus99","author_uid":"1131988","time":"2018-12-06T19:28:00Z","epoch":1544124480,"modified":1544124480,"text":"i loved music and also the idea. Great job","likes":0,"format":"md"},{"author_name":"digitaldude555","author_uid":"1007759","time":"2018-12-06T19:32:07Z","epoch":1544124727,"modified":1544124727,"text":"Beat the game at wave 10 was decent, fun to play. My problem was the theme, replace sacrifice exp with coins and its the exact same concept. Not good use of theme. music and art was good","likes":2,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-06T19:41:57Z","epoch":1544125317,"modified":1544176429,"text":"Thank you all for playing! :)\n\n@pantoufle I was afraid the game would be impossible to beat so I favored the player just to be safe ;) \n\n@echo-team yea, I was really trying to add more strategy and Tower defense elements so that it wasn't just a clicker but at the same time I wanted it to be mainly a clicker - lol Thanks\n\n@loadsofmana I did not get a chance to mesure the exponential growth of enemies and stats so I settled for 10 before numbers became hard to control. I do want to continue to work on it and make it more like the spirit of a clicker adding large wave numbers before some sort of prestige. :) Thank you\n\n@zarqus99 thanks, the music was composed by our sound guy for a Music Game Jam we participated in a year thag sort of fits so I reused it ;)\n\n@digitaldude555 That's fair. I did try to add the theme as a last minute thing and wanted to focus more on the type of game I wanted to learn how to make. Thanks for playing :D\n","likes":1,"format":"md"},{"author_name":"Echo Team","author_uid":"1002997","time":"2018-12-07T13:13:58Z","epoch":1544188438,"modified":1544188451,"text":"@prodigalson clicklickclicklcikclickclicklcikclicklciclk :D","likes":0,"format":"md"},{"author_name":"Olivier Millochau","author_uid":"1073013","time":"2018-12-07T19:26:45Z","epoch":1544210805,"modified":1544210805,"text":"My team and I tought about going with a very similar idea !\nAs for the game itself : music and art are very good for a Ludum Dare game, it feels very polished overall.\nThe gameplay is simple but it does the job.\n\nA good proof of concept for a more fleshed out game !","likes":1,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-07T19:34:08Z","epoch":1544211248,"modified":1544211248,"text":"@olivier-millochau thank you and thanks for playing. Definitely want to move it from its alpha state to a more complete experience. :D","likes":0,"format":"md"},{"author_name":"Juan Hust Novella","author_uid":"1007400","time":"2018-12-07T20:07:36Z","epoch":1544213256,"modified":1544213256,"text":"nice clicker, music reminds me to old ff from snes. the mechanic is original and well, i enjoyed playing it, good job","likes":1,"format":"md"},{"author_name":"Vlad Ilisan","author_uid":"1118124","time":"2018-12-09T14:36:20Z","epoch":1544366180,"modified":1544366180,"text":"I liked the concept, I think it would work well on a smartphone. Just a tip, you could try making it endless. I had a lot of fun, good job!","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-09T15:29:21Z","epoch":1544369361,"modified":1544369361,"text":"@juan-hust-novella Thanks! and thank you for playing :)\n\n@vlad-ilisan Thanks for the tip. That is s the intention once I understand what works best for currency and what the upgrade tree looks likes :D Thanks for playing","likes":1,"format":"md"},{"author_name":"backyard-dev","author_uid":"1057914","time":"2018-12-09T15:38:29Z","epoch":1544369909,"modified":1544369909,"text":"Was fun. I really liked it. Good job. I personally dont like the concept of permanently clicking to get the 1 xp. But thats just me maybe.","likes":0,"format":"md"},{"author_name":"Kaipi","author_uid":"1109199","time":"2018-12-09T15:42:59Z","epoch":1544370179,"modified":1544370179,"text":"it was an interesting clicker to play, animations where great! it feels complete, It would work on mobile devices I can imagine it with items and more characters well done!","likes":0,"format":"md"},{"author_name":"hugonun","author_uid":"1122671","time":"2018-12-09T17:56:47Z","epoch":1544378207,"modified":1544378207,"text":"Great clicker game, I wish there would be endless waves so that I can play the whole day :smile: ","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-09T18:20:34Z","epoch":1544379634,"modified":1544379634,"text":"@backyard-dev totally agree and in the future I want to add a way to automate that bit. Thanks for playing\n\n@kaipi thank you! Yes, would like to put a more polished version on mobile devices.\n\n@hugonun that's my goal with boss battle every so often and some sort of a skill tree if I can make it make sense. Lol thanks for playing :)\n","likes":1,"format":"md"},{"author_name":"Almax","author_uid":"1002885","time":"2018-12-10T13:32:05Z","epoch":1544448725,"modified":1544448725,"text":"Solid entry. Sacrifice theme was used well and I'm a huge sucker for clickers :)","likes":0,"format":"md"},{"author_name":"Icehottet","author_uid":"1125320","time":"2018-12-10T13:47:53Z","epoch":1544449673,"modified":1544449673,"text":"Nice management dynamic! ","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-11T21:36:39Z","epoch":1544564199,"modified":1544564199,"text":"@almax and @icehottet thanks for playing :)","likes":0,"format":"md"},{"author_name":"acaral","author_uid":"1127758","time":"2018-12-12T11:12:01Z","epoch":1544613121,"modified":1544613121,"text":"Relaxing and addictive. Your concept is interesting. It could be a phonegame with another features.","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-14T21:45:21Z","epoch":1544823921,"modified":1544823921,"text":"@acaral thanks for playing and commenting","likes":0,"format":"md"},{"author_name":"devilqube","author_uid":"1001279","time":"2018-12-21T10:58:25Z","epoch":1545389905,"modified":1545389905,"text":"nice concept, changing the pace of the music either with different tracks or dynamically adjusting the speed as there are mode creatures or the range gets shorter might a good addition. ","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-21T12:14:53Z","epoch":1545394493,"modified":1545394493,"text":"@devilqube thank you for the feedback and for playing the game :)","likes":1,"format":"md"},{"author_name":"smbe19","author_uid":"1002577","time":"2018-12-26T21:10:41Z","epoch":1545858641,"modified":1545858641,"text":"Quite fun game and nice graphics. It was a bit too easy though and the theme was not really incorporated (\"sacrificing\" XP is just like paying for the upgrade).","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2018-12-27T13:29:23Z","epoch":1545917363,"modified":1545917363,"text":"@smbe19 Thank you for playing. I agreed and I'm working on doing one or two more updates to increase the total waves and re-balance exp rewards, required exp to level up, and player\/enemy stats to make it a little more challenging. :)","likes":0,"format":"md"}],"format":"md","images":["ld43\/122179-4ccd5c2ac9780d12e1228fd066ba405c.png"],"links":[{"url":"https:\/\/prodigalson.itch.io\/frogeknight","text":"HTML5 (web)"},{"url":"https:\/\/prodigalson.itch.io\/frogeknight","text":"Windows"},{"url":"https:\/\/github.com\/nlaracuente\/ForgeKnight","text":"Source code"}],"metadata":{"g_key":"40104","g_author":"1034666","g_event":"LD43","g_eventkey":"71","g_subevent":"JAM","g_urlkey":"222958","g_title":"ForgeKnight","g_status":"USEAR3","g_place":"464","g_commentcount":"27","g_site2_node_id":"122179","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"122179","n_urlkey":"222958","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/forgeknight","n_slug":"forgeknight","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"34666","n_created":"1542651245","n_modified":"1544190085","n_version":"410601","n_status":"COMMIT"},"node":{"id":122179,"parent":120415,"superparent":9,"author":34666,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-12-04T02:54:15Z","created":"2018-11-19T18:14:05Z","modified":"2018-12-07T13:41:25Z","version":410601,"slug":"forgeknight","name":"ForgeKnight","body":"![logo-thumbnail.png](\/\/\/raw\/a67\/8\/z\/1e660.png)\n\n## **Description**\nYour kingdom is being invaded by a herd of Orcs and is it up to your trusty Knight and his team of an Archer and a Mage to put an end to this madness.\n\n![ForgeKnight_ScreenShot1.png](\/\/\/raw\/a67\/8\/z\/1f2f5.png)\n\nForgeKnight borrows elements from RPG, Tower Defense, and Clicker as waves of enemies comes towards your party and your party automatically attacks them while you manager your EXP (experience points) to level them up to be strong enough to defeat them.\n\n## **How to play**\nManage your EXP to level up your party in order to survive 10 waves of enemies.\n\n![ForgeKnight_ScreenShot2.png](\/\/\/raw\/a67\/8\/z\/1f2f6.png)\n\n## **Theme Implementation**\n- You must sacrifice a percentage of your EXP to revive your party\n- You may choose to sacrifice some EXP to increase the total EXP defeated enemies give you\n\n![ForgeKnight_ScreenShot3.png](\/\/\/raw\/a67\/8\/z\/1f2f7.png)\n\n## **Controls**\n- **Everything**:  Mouse Click\n- **Quit**: ESC (PC only)\n\n\n## **Team**\n- **Designer\/Programmer**: Nelson\n- **UI Designer**: Michael\n\nThis time around my usual team was not able to participate in the jam with my graphic artist only having time to provide the UI graphics. Because of this, I opted to borrow assets from our previous entries as well as use freely available resources for sprites, animations, and music.\n\nAll the game code was done during the jam.\n\n\n## **Resources**\n- https:\/\/craftpix.net\/\n- https:\/\/www.gameart2d.com\/\n- https:\/\/ragewortt.itch.io\/fantasy-heroes-character-sprites\n- https:\/\/opengameart.org\/content\/fantasy-ui-elements-by-ravenmore\n- https:\/\/answers.unity.com\/questions\/1074261\/make-a-sprite-blink-white-when-hit.html\n\n\n## **Disclaimer**\nThe game idea was preconceived before the jam and I updated it to match the theme but all the work to put the game together and code it was done during the jam. \n\n## **Developer Notes**\nThe WebGL was crashing at first because I did not notice the large size all the images I was using were. It took me a while but once I understood the issue it was easy to fix. Both the WebGL and the PC version have been updated to use the smaller scaled images to reduce the memory they use and avoid memory allocation and crashing bugs.\n\n## ***Known issues**\nAlso, I did not spend too much time balancing the game an there is a possibility that if you are clicking too fast and you die, you may hit the restart button by mistake. I'm sorry about that but the game is short :)\n\n## **Final Thoughts**\nThough this is not my first game jam, it was the first time I competed semi-alone and had to wear multiple hats as designer and programmer working with genres I'm not too familiar with.\n\nThe experience was fun and I learned a lot about design and I feel like I leveled up in my Unity programming which is always a plus! :)\n","meta":{"author":[34666],"link-01-tag":"42336","link-01":"https:\/\/prodigalson.itch.io\/frogeknight","link-02":"https:\/\/prodigalson.itch.io\/frogeknight","link-02-tag":"42337","link-03":"https:\/\/github.com\/nlaracuente\/ForgeKnight","link-03-tag":"42332","grade-08-out":"1","grade-05-out":"1","cover":"\/\/\/content\/a67\/8\/z\/1f425.png","grade-06-out":"1","grade-07-out":"1","link-04":"","link-04-tag":"0"},"path":"\/events\/ludum-dare\/43\/forgeknight","parents":[1,5,9,120415],"love":0,"notes":27,"notes-timestamp":"2018-12-27T13:29:23Z","grade":{"grade-01":31,"grade-02":31,"grade-03":31,"grade-04":31},"magic":{"cool":138.33991121322,"feedback":38,"given":27.75,"grade":31,"grade-01-average":3.483,"grade-01-result":464,"grade-02-average":3.328,"grade-02-result":460,"grade-03-average":2.603,"grade-03-result":919,"grade-04-average":2.983,"grade-04-result":820,"smart":21.824750528248}},"text":"![logo-thumbnail.png](\/\/\/raw\/a67\/8\/z\/1e660.png)\n\n## **Description**\nYour kingdom is being invaded by a herd of Orcs and is it up to your trusty Knight and his team of an Archer and a Mage to put an end to this madness.\n\n![ForgeKnight_ScreenShot1.png](\/\/\/raw\/a67\/8\/z\/1f2f5.png)\n\nForgeKnight borrows elements from RPG, Tower Defense, and Clicker as waves of enemies comes towards your party and your party automatically attacks them while you manager your EXP (experience points) to level them up to be strong enough to defeat them.\n\n## **How to play**\nManage your EXP to level up your party in order to survive 10 waves of enemies.\n\n![ForgeKnight_ScreenShot2.png](\/\/\/raw\/a67\/8\/z\/1f2f6.png)\n\n## **Theme Implementation**\n- You must sacrifice a percentage of your EXP to revive your party\n- You may choose to sacrifice some EXP to increase the total EXP defeated enemies give you\n\n![ForgeKnight_ScreenShot3.png](\/\/\/raw\/a67\/8\/z\/1f2f7.png)\n\n## **Controls**\n- **Everything**:  Mouse Click\n- **Quit**: ESC (PC only)\n\n\n## **Team**\n- **Designer\/Programmer**: Nelson\n- **UI Designer**: Michael\n\nThis time around my usual team was not able to participate in the jam with my graphic artist only having time to provide the UI graphics. Because of this, I opted to borrow assets from our previous entries as well as use freely available resources for sprites, animations, and music.\n\nAll the game code was done during the jam.\n\n\n## **Resources**\n- https:\/\/craftpix.net\/\n- https:\/\/www.gameart2d.com\/\n- https:\/\/ragewortt.itch.io\/fantasy-heroes-character-sprites\n- https:\/\/opengameart.org\/content\/fantasy-ui-elements-by-ravenmore\n- https:\/\/answers.unity.com\/questions\/1074261\/make-a-sprite-blink-white-when-hit.html\n\n\n## **Disclaimer**\nThe game idea was preconceived before the jam and I updated it to match the theme but all the work to put the game together and code it was done during the jam. \n\n## **Developer Notes**\nThe WebGL was crashing at first because I did not notice the large size all the images I was using were. It took me a while but once I understood the issue it was easy to fix. Both the WebGL and the PC version have been updated to use the smaller scaled images to reduce the memory they use and avoid memory allocation and crashing bugs.\n\n## ***Known issues**\nAlso, I did not spend too much time balancing the game an there is a possibility that if you are clicking too fast and you die, you may hit the restart button by mistake. I'm sorry about that but the game is short :)\n\n## **Final Thoughts**\nThough this is not my first game jam, it was the first time I competed semi-alone and had to wear multiple hats as designer and programmer working with genres I'm not too familiar with.\n\nThe experience was fun and I learned a lot about design and I feel like I leveled up in my Unity programming which is always a plus! :)\n","title":"ForgeKnight"}