Crafty by Brackeys

:fire::droplet::leaves::zap:
Master the elements as you take on the quest of world domination! What will you create?
The game combines Realism with Fantasy.
Controls:
Mouse.
Behind The Scenes Video:
https://youtu.be/QkLXhdWq_0A
Made in 48 hours by: Brackeys - Asbjørn Thirslund.
Tools used - Unity 2017.3 (C#) - Visual Studio - Photoshop CC - Adobe Audition
Ratings
| Overall | 176th | 3.659⭐ | 181🧑⚖️ |
| Fun | 225th | 3.492⭐ | 181🧑⚖️ |
| Innovation | 495th | 3.053⭐ | 181🧑⚖️ |
| Theme | 559th | 3.084⭐ | 181🧑⚖️ |
| Graphics | 96th | 3.927⭐ | 181🧑⚖️ |
| Audio | 188th | 3.275⭐ | 169🧑⚖️ |
| Humor | 110th | 3.46⭐ | 176🧑⚖️ |
| Mood | 236th | 3.272⭐ | 171🧑⚖️ |
| Given | 1🗳️ | 0🗨️ |
I've been able to finish it but I couldn't unlock all the items...
Waiting (not so) patiently for the Behind The Scenes video :v:
It's pretty annoying that the newly crafted items don't appear in you inventory right away, I often forgot to drag them to my inventory myself. The pixel-art is nice, but overall the game looks pretty bland. Also, not all combinations made a lot of sense to me, resulting in a lot of trial-and-error of mindlessly trying different combinations until something happened.
It's a nice game, but it definitely needs some polishing.
Interesting crafting/story game, it's simple but i like it and as a crafting addict i manage to have 39/41 items !
Nice job !
(Shh... there's a typo in the window name lol
)
P.S. Love the subtle references throughout
But it becomes a bit annoying when you start having a lot a things to combine and you just don't know which ones to use :/
It would be nice to have somekind of visual feedback when the items don't mix.
The graphical side is done amazingly, and the flavor text of some creations along with the way you create some things have some good sense of humor. The sound effects are also generally very well-made. I'll even be the first to admit I got sucked in trying to 100% it, but quit due to my frustration of ending up brute-forcing it.
Like many people pointed out, however, the fact that you have to take out your crafted material yourself and drop it in your inventory was a questionable design decision, as was the inability to switch out two materials by dragging one on top of the other. These two facts combined made brute-forcing extremely bad, boring and frustrating after a while (especially since the amount of possible combinations increases at such a quick rate).
I saw praise for you trying to incorporate a story into this, and I'll admit I did enjoy that idea. The thing I found rather unsatisfying is how you can just get some of the elements by pure chance it seems. Magic goo and - if I recall correctly - the enemy castle/army just were added to force you further into the supposed "story". I get *why* it was done, but I don't think it was the right way to do it. Either make the player experience it passively or just cut the story-element out entirely.
I'm a fan of your videos and a proud member of the community, so I'm not hating on your game just to hate on it. Again: I enjoyed playing it very much (and it's about a hundred times better than my own entry), but I can't go without noting the problems I found with the game, even if they are *slightly* nit-picky.
If you want you can try my game here: https://ldjam.com/events/ludum-dare/41/memebumps
I hope your student won't disappoint you 😉
Also liked your making of :D
Nice game with simple but adorable art! :D It is intuitive to guess what to connect and that is an advantage :D Liked descriptions of items! As someone said before me here should be some sort of feedback when you didn't match items correctly. Also not sure about theme and whether "Fantasy" and "Realism" are really a genres. Overall it is pretty good game and solid entry! :D
The game was fun, but theme wise it does combine falvors/setting rather than genres. Other than great amount of polish as expected =)
PS: Title of project is "Crafy".
My only complaint is that I couldn't combine the Sheep with the Wizard hat. Like, how awesome could that be???
I had to download the source code to find the recipes for the remaining 5-6 items and I felt more of a "how was I supposed to know that?" or "wait, why doesn't it just take X and Y to make this instead?" instead of really feeling like I missed something.
Not having a win screen once all objects are collected or a credits roll/indicator that the plot is 'done' once you get the world ender is also making the end game a little confusing.
Generally cool idea, and I'd love to see it fleshed out a bit more (a full plot that progresses as you combine new technologies sounds really awesome)!

To advance gameplay I'll take autoreplace item on recipe table. Dropped item placed and old item returned ...
To advance the theme, maybe take recipe with 3 or 4 items?
I've found all but "Friendly Army" from screenshots. so fun.

I wish there was some music in the background, but overall I enjoyed the game, as far as I managed to get through. Other than that I would like to thank you for your videos. They are very well made and on point. Also I'd like to thank you for UPA Toolkit. I used it in this LDjam and it sped up my sprites making a lot. Thanks and Cheers!
Game idea is cool, but I strongly dislike the logic that can explain only author. I tried combinations that as I think should craft something but thy're not works. But other ones (which I never thought) craft new items...
Also gmae has some glitches, one time I put into one slot two items...
Good job, and good luck!
Also, I took your tutorial on grenade explosions (and some assets from DevAssets) and turned it into a Jam game. Hope you'll take a look: https://ldjam.com/events/ludum-dare/41/modern-bowlfare
But srsly, nice game.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Danee