JobOS by NicMagnier
JobOS is a revolutionary Operating System combining the power of command line with the flexibility of User Interface. JobOS is perfect to earn money online by getting Job offers and completed them from the comfort of your home office.
Goal: Take jobs, Complete jobs, Earn money
How to play: smash keys, any keys, it doesn't matter. The faster you type, the faster you will complete the jobs.

| Love File | https://nicmagnier.itch.io/jobos |
| Windows | https://nicmagnier.itch.io/jobos |
| macOS | https://nicmagnier.itch.io/jobos |
| Original URL | https://ldjam.com/events/ludum-dare/40/jobos |
Ratings
| Overall | 24th | 4.111⭐ | 29🧑⚖️ |
| Fun | 37th | 4.019⭐ | 29🧑⚖️ |
| Innovation | 44th | 3.944⭐ | 29🧑⚖️ |
| Theme | 62th | 4.143⭐ | 30🧑⚖️ |
| Graphics | 172th | 3.741⭐ | 29🧑⚖️ |
| Humor | 2th | 4.463⭐ | 29🧑⚖️ |
| Mood | 18th | 4.093⭐ | 29🧑⚖️ |
| Given | 42🗳️ | 12🗨️ |
don't forget to check out my game :)
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Having the text speed up over time was a really nice touch. Gave me a chance to read the first few lines I was writing then speed through the rest.
My main gripe is something I was worried about when the theme was announced. "The more you have the worse it gets" can apply to a gameplay experience as much as to the setting presented. And you added a lot of busywork which after a while just becomes tedious to go through. You put a fair chunk of effort into making realistic text for all aspects of the game, but after the 30th identical customer support email I stopped wanting to read anything the game put before me.
In some respects I think this effect is useful to your narrative. Your protagonist is stuck doing random menial work which they must continue even as they goes on their espionage adventures. Someone who doesn't care what they do online, so long as it brings in some cash. But on the other hand, it's not particularly gratifying to have the same text appear over and over, and in my case it actually distracted me from the story. You got me tired of reading before you started showing me the interesting parts.
I'm not trying to pass a value judgement here, I don't know what your intention was. If you were trying to focus on the aesthetic of person-doing-random-internet-jobs then I think you succeeded, and I applaud you for your effort. But if you were trying to tell a story, hint at something interesting in the code the player was writing, or make the experience though-provoking, I think you've distracted from that purpose.
Congratulations! and Good Luck!
It did get to a point where you stopped reading the text to just get through the work. It was very frantic and a litle stressful to have so many jobs at once! I would love to see this expanded and what you can do with the money to purchase upgrades or equipment.
Really fun game---I didn't even realize that was a narrative-experience until like halfway through, since everything was so well integrated. I don't know if you've ever played Digital: A Love Story, but it a does a similar thing of telling a story through an old computer interface (albeit a very different story).
The whole thing was extremely well polished and complete for a LD game, definitely something I'd expect from a standalone release. One of my favorite games I've played for LD40!
Also yay, more games made with LOVE! In fact, we got two-for-one here ;)
I miss the autocomplete text feature hehe
This game is the best game I played so far for the COMPO. My fingers hurt so much, but I'm so happy :) CONGRATULATIONS!
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
SPOILER ALERT: I feel there's something weird about the ending: why would the hacker transfer you the money and destroy your computer just afterwards? I mean, either he's a traitor or he's not.
BUUUUT - i really enjoyed the game. i felt like a hacker smashing keys, write a game, hack some terminals ...this is fucking AWESOME!!!
Keep on mate.