Action TCG by fanatrick

[raw]
made by fanatrick for LD 41 (JAM)

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Info:

  • Card game
  • Real time fighting
  • Rogue-like
  • Windows only
  • Single Player vs AI
  • GPU with shaders compatibility required

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How to play:

  • Draft a deck
  • Start the stage against an enemy player
  • Queue up cards if your mana allows it
  • Enter combat round with the cards you queued, other cards in hand get discarded
  • Use cards to equip items or use attacks or abilities
  • If you're out of queued cards you can reload your hand by drawing from the deck
  • If the deck runs out, your discard pile is shuffled as the new deck
  • This persists until either player is out of health
  • If you win you get to add a card to your deck
  • If you lose the run is over, you can try with another starter deck

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Tips:

  • "Sparks", "Ebb and Flow" and "Shadow Fiesta" are some of the OP cards in all 3 starter decks
  • Save your mana if you know a big turn is coming
  • Every time you reload your mana is replenished by 50%
  • Make sure to use equipment to raise your base stats
    • STR: Affects damage of physical attacks
    • VIT: Affects max health and mitigates damage
    • DEX: Affects movement speed and recast timer
    • INT: Affects max mana and damage of magic attacks
  • There are 4 equipment types - swords, hats, robes and pants
  • Equipping another item of the same type overwrites what you had previously

Credits:

Programming - M. Kresic (@fanatrick)

Pixel art - A. Jurisa (@lazyasteroid)

Composer - S. Ujhazi (@sylex)

CURRENT COMBO KING

https://clips.twitch.tv/ElatedSparklyPigeonPeanutButterJellyTime (0:12)

Old link:

https://www.dropbox.com/s/q417s4lbyfbdccc/LD41.zip?dl=0 All I did was fix the text clipping that's supposed to say which stage you're currently on. Other than that the exe above is the same as the one supplied in the links below.

Ratings

Overall 38th 4.196⭐ 30🧑‍⚖️
Fun 110th 3.946⭐ 30🧑‍⚖️
Innovation 23th 4.268⭐ 30🧑‍⚖️
Theme 24th 4.446⭐ 30🧑‍⚖️
Graphics 127th 4.304⭐ 30🧑‍⚖️
Audio 185th 3.732⭐ 30🧑‍⚖️
Mood 222th 3.731⭐ 28🧑‍⚖️
Given 33🗳️ 24🗨️

Feedback

HolyBlackCat
26. Apr 2018 · 17:58 UTC
I really like the graphics, and the idea is interesting too.
MilkShake
26. Apr 2018 · 18:03 UTC
The idea is very interesting and the graphics is good. But combining the card game and action game seems make the system too complicated to understand. I give it 4.5/5.
hiki911
26. Apr 2018 · 18:07 UTC
totally agree with @milkshake, this game has big lack of tutorial and it's a little bit overhelming for a new player. But when you finally realised what's going on and find yourself on screen it starts to be a little bit easier. i don't know why but even big red arrow doesn't help to understand where are you on screen. maybe something more contrast or visually different could help here.
Siuler LM
26. Apr 2018 · 18:21 UTC
It took me a combat to understand how to play it, therefore I enjoyed it. There're are lot of skills and actions implemented, that's great and leads to lot of possibilities. The graphical effect for them are cool and the shadow replication is awesome. Continuing the combat using H, J or K would have been perfect instead of using Shift ;)

Congratulations for the game you did!
Oxygenium
26. Apr 2018 · 18:28 UTC
Great fighting game. I only lacked information which card I currently have picked ;).
antvelm
26. Apr 2018 · 18:57 UTC
Wow! My favority so far! Cool gameplay and great theme implementation, soudns and art are awesome. Just a great work!
Chuck Zelvis
26. Apr 2018 · 19:01 UTC
The game is great! Apart from little annoyances that are already mentioned (no visual representation of the queue and using shift and enter keys when not necessary) it's perfect.
auxC
26. Apr 2018 · 19:20 UTC
This is a very impressive entry, a lot of effort must have went into it! The fast combat looks pretty damn exciting with all the cool skills going off and the cards dissolving in the background.

I wasn't doing very well at first, but later on I found some success with the shadow deck, spamming orbs and avoiding confrontation until I could nuke the other guy with Nightfall. Some things worth considering:

1. There is a lot to take in at first. I really liked checking out all the cards once I've got the hang of things, but it might be a good idea to have less stuff available upfront and hide some things behind gradual unlocks, so that the player doesn't get too overwhelmed in the beginning.
2. The enemies do not pull their punches and the difficulty seems to ramp up pretty quickly - I got destroyed in the second stage. It would feel cool to get at least a couple of takedowns before getting dunked on like that.
3. Having the controls visible in the corner of the screen was helpful, but I still found myself trying to jump with space all the time. 😅

This is one of the best games I've played in this jam so far. Both the card and the in-game graphics look superb, the action is explosive and satisfying and the sound effects complement the combat very well. Great work all around, I would definitely like to see what a polished, post-jam version of this would look be like!
Lyrcaxis
26. Apr 2018 · 22:42 UTC
Mm this is pretty good! The art mechanics are especially good on this one!

Excellent idea and working mechanics. Could easily turn out to a full release with some polish(especially in the controls). Heads up you gotta rate other games if you want your game to be rated :D
🎤 fanatrick
27. Apr 2018 · 02:09 UTC
Thanks for the feedback everyone!

@milkShake @hiki911 You're both spot on, there's quite a bit of depth and complexity even at the very start, and while we agree with you, we also think that's a very necessary thing in card games. The very next thing I would make if I had the time would be a proper tutorial.

@siuler-lm The controls are always an oddball in all our submissions. Will read some neat books over the summer, or will masquerade it as "our thing" :P

@oxygenium It's done that way to make remembering the cards you queued another challenge. I'm actually not too sold on it myself. In fact, I hate it now. Should definitely be reiterated.

@auxc Wow, thanks a lot! I'm glad you had fun with it and I'm sure my mates are as well! Keeping it simple at first should be the goal, but unfortunately in Jams it's always a challenge to keep the player occupied in order to try out all the cooler and more powerful cards. The controls were Space Shift and CTRL before I changed them, so I'm doing the same thing but for an entirely different reason 😅

Last thing to add. We fully invest ourselves in jams and we always end up going an extra mile. That being said, our runs are always stressful and the aftermath is never pretty. I had work the morning after, the artist had a college presentation, and due to other reasons we were half-minding skipping this jam as well. We are sort of still recovering, the info page was finally filled less than a day ago. We will rate other games as the time goes by until the last day. I might as well stream it at twitch.tv/cavecoder. But for now I'm hitting the bed :sleeping:
tater-hater
27. Apr 2018 · 02:55 UTC
Damn that was fun to play... I am not good at either card games or fighting games, but i if i was, this game would be kick ass.
Cyrdach
27. Apr 2018 · 12:08 UTC
there are just so many cards, that it's really hard to catch the meaning of all of them, but everything else is fine!
🎤 fanatrick
27. Apr 2018 · 12:12 UTC
@Cyrdach Hmm.. I don't know what you mean? Every card is explained. There are only 35 cards in total, for a tcg game I'd say that's a pretty small pool. Your deck also starts at only 5 different cards and we thought that was the right approach. I do have a feeling it gets complex pretty quickly though, it would definitely need retuning.
Artiko
27. Apr 2018 · 14:22 UTC
Nice game! Both graphics and gameplay are curated very well! It is also very fun, so good work!
kyperbelt
27. Apr 2018 · 15:25 UTC
Hey nice mashup! and the graphics fit well. Took me a while to figure out what to do but going back to read the itch instructions helped :D
Carter Andrews
27. Apr 2018 · 17:59 UTC
Wow! This one really blew me away. Everything was fairly simple to learn. The game looks/sounds/feels great. Combat did not feel as fluid or as fast as I had hoped though. A long gap between attacks and low mana.
daanvanyperen
27. Apr 2018 · 18:01 UTC
Got a bit overloaded with all the keys. Very pretty fluid fighting and fx.
Kainkun
27. Apr 2018 · 18:13 UTC
i think i get it but its pretty confusing. maybe add more explanation in game
Cheesey Bob
27. Apr 2018 · 19:15 UTC
Out of the 16 games I've played so far, this is my favourite by a long way. Not the most polished, but definitely the most fun.

I got destroyed in the first few fights while I was still learning, but I found the difficulty level seemed to peak at some point, and I felt I could've kept winning indefinitely. It would've been nice (though completely unreasonable to expect for a Ludum Dare game) to have some kind of curated difficulty curve with a set ending. Especially with the different deck types giving the game lots of replay value.

I really liked the amount of content and the depth of the mechanics. The different deck architypes in particular were really interesting. Loved the music and the art. The attack animations were satisfying. I would definitely be interested to see this developed further.
mic_matrix91
27. Apr 2018 · 22:27 UTC
I don't love card games very much but this is awesome! Amazing art and graphic effects, also good music!
I admire the politeness in the AI, mechanics, movements and all animations in general.. an excellent work!
LemonBalmGames
29. Apr 2018 · 12:36 UTC
Very interesting, very fun idea that was well implemented. I think you might be onto something with this one. It might be a good idea to develop this game further. In any case, this is one of the best entries I had a pleasure of playing and reviewing this LD. Cheers!
fashionbatman
01. May 2018 · 23:02 UTC
Took me a bit to figure out how to play, but once I did it was a blast! I would love to see this concept expanded on someday. Great Job!
Eugene Myach
02. May 2018 · 20:00 UTC
very cool game, but the control unresponsive on buttons fast enough.

Overall, awesome idea, magic, equipment. Good Job!
arche-san
02. May 2018 · 21:03 UTC
Really cool concept! Love the aesthetic and the mix between a fighting game and card game. The concept seems to have good potential and it could be better with more decks/cards. It's a bit hard to understand what's going on on the screen at first but once you pass this first wall, it's really fun. Good job! :)
Mr ChocolateSalmon
12. May 2018 · 04:34 UTC
Awesome, probably one of my favourites so far. Everything's so neat and tight. It's great!