Action TCG by fanatrick

Info:
- Card game
- Real time fighting
- Rogue-like
- Windows only
- Single Player vs AI
- GPU with shaders compatibility required

How to play:
- Draft a deck
- Start the stage against an enemy player
- Queue up cards if your mana allows it
- Enter combat round with the cards you queued, other cards in hand get discarded
- Use cards to equip items or use attacks or abilities
- If you're out of queued cards you can reload your hand by drawing from the deck
- If the deck runs out, your discard pile is shuffled as the new deck
- This persists until either player is out of health
- If you win you get to add a card to your deck
- If you lose the run is over, you can try with another starter deck

Tips:
- "Sparks", "Ebb and Flow" and "Shadow Fiesta" are some of the OP cards in all 3 starter decks
- Save your mana if you know a big turn is coming
- Every time you reload your mana is replenished by 50%
- Make sure to use equipment to raise your base stats
- STR: Affects damage of physical attacks
- VIT: Affects max health and mitigates damage
- DEX: Affects movement speed and recast timer
- INT: Affects max mana and damage of magic attacks
- There are 4 equipment types - swords, hats, robes and pants
- Equipping another item of the same type overwrites what you had previously
Credits:
Programming - M. Kresic (@fanatrick)
Pixel art - A. Jurisa (@lazyasteroid)
Composer - S. Ujhazi (@sylex)
CURRENT COMBO KING
https://clips.twitch.tv/ElatedSparklyPigeonPeanutButterJellyTime (0:12)
Old link:
https://www.dropbox.com/s/q417s4lbyfbdccc/LD41.zip?dl=0 All I did was fix the text clipping that's supposed to say which stage you're currently on. Other than that the exe above is the same as the one supplied in the links below.
| Windows | https://fanatrick.itch.io/action-tcg |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/41/witchcraft |
Ratings
| Overall | 38th | 4.196⭐ | 30🧑⚖️ |
| Fun | 110th | 3.946⭐ | 30🧑⚖️ |
| Innovation | 23th | 4.268⭐ | 30🧑⚖️ |
| Theme | 24th | 4.446⭐ | 30🧑⚖️ |
| Graphics | 127th | 4.304⭐ | 30🧑⚖️ |
| Audio | 185th | 3.732⭐ | 30🧑⚖️ |
| Mood | 222th | 3.731⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 24🗨️ |
Congratulations for the game you did!
I wasn't doing very well at first, but later on I found some success with the shadow deck, spamming orbs and avoiding confrontation until I could nuke the other guy with Nightfall. Some things worth considering:
1. There is a lot to take in at first. I really liked checking out all the cards once I've got the hang of things, but it might be a good idea to have less stuff available upfront and hide some things behind gradual unlocks, so that the player doesn't get too overwhelmed in the beginning.
2. The enemies do not pull their punches and the difficulty seems to ramp up pretty quickly - I got destroyed in the second stage. It would feel cool to get at least a couple of takedowns before getting dunked on like that.
3. Having the controls visible in the corner of the screen was helpful, but I still found myself trying to jump with space all the time. 😅
This is one of the best games I've played in this jam so far. Both the card and the in-game graphics look superb, the action is explosive and satisfying and the sound effects complement the combat very well. Great work all around, I would definitely like to see what a polished, post-jam version of this would look be like!
Excellent idea and working mechanics. Could easily turn out to a full release with some polish(especially in the controls). Heads up you gotta rate other games if you want your game to be rated :D
@milkShake @hiki911 You're both spot on, there's quite a bit of depth and complexity even at the very start, and while we agree with you, we also think that's a very necessary thing in card games. The very next thing I would make if I had the time would be a proper tutorial.
@siuler-lm The controls are always an oddball in all our submissions. Will read some neat books over the summer, or will masquerade it as "our thing" :P
@oxygenium It's done that way to make remembering the cards you queued another challenge. I'm actually not too sold on it myself. In fact, I hate it now. Should definitely be reiterated.
@auxc Wow, thanks a lot! I'm glad you had fun with it and I'm sure my mates are as well! Keeping it simple at first should be the goal, but unfortunately in Jams it's always a challenge to keep the player occupied in order to try out all the cooler and more powerful cards. The controls were Space Shift and CTRL before I changed them, so I'm doing the same thing but for an entirely different reason 😅
Last thing to add. We fully invest ourselves in jams and we always end up going an extra mile. That being said, our runs are always stressful and the aftermath is never pretty. I had work the morning after, the artist had a college presentation, and due to other reasons we were half-minding skipping this jam as well. We are sort of still recovering, the info page was finally filled less than a day ago. We will rate other games as the time goes by until the last day. I might as well stream it at twitch.tv/cavecoder. But for now I'm hitting the bed :sleeping:
I got destroyed in the first few fights while I was still learning, but I found the difficulty level seemed to peak at some point, and I felt I could've kept winning indefinitely. It would've been nice (though completely unreasonable to expect for a Ludum Dare game) to have some kind of curated difficulty curve with a set ending. Especially with the different deck types giving the game lots of replay value.
I really liked the amount of content and the depth of the mechanics. The different deck architypes in particular were really interesting. Loved the music and the art. The attack animations were satisfying. I would definitely be interested to see this developed further.
I admire the politeness in the AI, mechanics, movements and all animations in general.. an excellent work!
Overall, awesome idea, magic, equipment. Good Job!