SLINGSHOOT by chaoclypse

[raw]
made by chaoclypse for LD 38 (COMPO)

Play SLINGSHOOT at https://chaoclypse.itch.io/slingshoot

SLINGSHOOT.gif

ld38_20.gif

Aliens, planets and meteorites are bullying you cause of your size!

Use your mouse to move around and utilize your gravitational field to fling those shots right back at mean bullies!

Your shield protects you, but if it bursts it takes a while to recharge!

Show them your pint-sized power!

Ratings

Overall 61th 3.927⭐ 84🧑‍⚖️
Fun 15th 4.122⭐ 84🧑‍⚖️
Innovation 66th 3.798⭐ 86🧑‍⚖️
Theme 83th 3.917⭐ 86🧑‍⚖️
Graphics 130th 3.845⭐ 86🧑‍⚖️
Audio 117th 3.443⭐ 81🧑‍⚖️
Humor 132th 3.145⭐ 78🧑‍⚖️
Mood 189th 3.325⭐ 82🧑‍⚖️
Given 0🗳️ 0🗨️

Feedback

Joseph Matson
27. Apr 2017 · 03:46 UTC
This is so much fun I love it!
Sniperninja564
27. Apr 2017 · 03:56 UTC
Very Clever!
Kodiqi
27. Apr 2017 · 07:11 UTC
My high score so far is 77. Took me a couple of plays to get the idea but it's quite addictive once you get going.
La mecanique du plastique
27. Apr 2017 · 12:05 UTC
A score of 256 on the second try, very addictive. I like the setting up of the elements, especially the big score in the background. The idea of using the enemy shots and deflecting them with the attraction of the earth is great. Personally I think the game may be a little too easy, soy I play longer ^^. Bravo !
davda
27. Apr 2017 · 12:29 UTC
What a great game! I really like the idea of being a little innocuous planet that just reflects the shots of its enemies.
Micah
27. Apr 2017 · 13:07 UTC
Neat! I got 154 on the first try, but it was just starting to get really hectic, which is always fun with these kinds of shooters.

I really like the concept of being able to use your gravitational field to slingshot back to enemies, but I found this wasn't really necessary. I ended up just going around in a big circle and letting them shoot straight and hope they hit each other, and thus not very strategic. Maybe there can be an additional incentive to use the slingshot which would increase the strategic element?

Overall, a very smooth, polished-feeling game (animations and sound help with that), good difficulty ramp up, and got hectic in a good way. Thanks!
Nicolas Shapland
27. Apr 2017 · 13:28 UTC
I kinda agree with @Micah ! A small point multiplier for shots that you slingshotted would be really cool.. maybe even (exponential complexity increase aside) a multiplier for how many slingshots happened in a row that hit targets?
navot
27. Apr 2017 · 17:15 UTC
This game is really satisfying to play. Dodging around the enemies and the bullets is really fun. The music and the visual style is really nice. I think it's funny how after you die, the remaining enemies swarm around your last position and start finishing each other off...

I agree with what is said above, that a point multiplier or something along those lines is needed to encourage more actual slingshotting. Another thing is that the meteorites didn't kill the aliens when hitting them.

Overall it is a really fun game
tomer_cool
27. Apr 2017 · 17:37 UTC
I don't know why but it's extremely addictive and I really like it. I got 99, Why does the universe hate me?
davikin92
27. Apr 2017 · 18:36 UTC
![Captura.JPG](///raw/e68/z/29c8.jpg)
Addictive and very easy to understand :p I agree with previous comments, you should get a bonus for making enemies shoot each other and a huge bonus for slingshooting meteorites into other enemies (each bonus streak counting how many enemies you took down with a single meteorite). That would make the difficulty scale much faster for more experienced players so they don't get bored.

Nice job :wink: !
davikin92
27. Apr 2017 · 18:55 UTC
![Captura.JPG](///raw/e68/z/29cc.jpg)
Got even higher by pulling a little cheat: Click on the page's grey zone to pause the game, then click a zone clear of enemies to instantly teleport there
NickB
28. Apr 2017 · 01:31 UTC
Great game. Really fun.
vladik-plays
28. Apr 2017 · 13:57 UTC
This game is amazing! Very clever concept of small world :) Here's my game: https://ldjam.com/events/ludum-dare/38/fixville
thiagowaw
28. Apr 2017 · 16:32 UTC
Aaaaaaaaaaaaaaah ..
I Love this game!
Please continue this :D
Beautiful animations and art

This is my compo game: https://ldjam.com/events/ludum-dare/38/space-honey-the-adventure-of-little-bee
King Kujito
28. Apr 2017 · 16:37 UTC
This is amazing! It was very fun to play. Though, it felt a bit weird that I couldn't use large asteroids to destroy smaller ones.
camilo
29. Apr 2017 · 00:19 UTC
![hard.png](///raw/254/z/2afe.png)

your game is hard haha.

really cool idea!
good.enough
29. Apr 2017 · 02:45 UTC
I love it! Using the mouse position directly without any restriction on your planet's movement speed was a great thought. It has that feeling of freedom that is difficult to achieve in designing game controls. Instead of needing to focus on navigation so much, you can experiment with playing the game against itself. Great going, you have my vote!
Connorses
29. Apr 2017 · 17:16 UTC
This is a super cool idea! I think my favorite thing is you could dodge bullets pretty easily, but you have to fly close to them to make use of your gravity and kill enemies. You're rewarded for taking risks, which is perfect! And when asteroids appear, you have to be extra careful because they can push enemies around which makes it too chaotic. Fantastic game.
GFM
29. Apr 2017 · 17:29 UTC
I really liked this game!

Graphics are really simple and lovely, and the song and sfx fit in nicely! Trying to control everything indirectly was quite fun and funny... I would usually accidentally hit enemies (instead of being able to aim).

One minor nitpick is having to go back to the keyboard to start and restart the game. Since the entire game is controlled with the mouse, those actions should also be activated with it.
LeReveur
29. Apr 2017 · 19:13 UTC
Clever concept, simple, well balanced, it's fun to play, difficulty grows just at good speed, and graphics and animations are simple yet neat. My best score is only 143, but I think this is a very good entry. Well done ! :)
Spaceman
30. Apr 2017 · 01:50 UTC
This was really fun. Though, with a lot of enemies on the screen I don't find myself using the gravity mechanic too much. Instead it seems better to just try to avoid the bullets as best I can.
![highscore.PNG](///raw/eb7/2/z/2c73.png)
Matt Fabius
30. Apr 2017 · 04:09 UTC
Fun game! Like the art and sound design. Good idea for a mechanic too, although I found that the best strategy was to not focus on the slingshot aspect too much (maybe that was intentional though).
Clive
30. Apr 2017 · 08:50 UTC
Wow this game is so simple but so fun! I really like how quick and fun it is!
ZebraInFlames
30. Apr 2017 · 08:51 UTC
Nice mechanics here, really liked the concept :)
Dagothig
30. Apr 2017 · 17:13 UTC
This is so nice! Really amazing little game there!
tylerraz
30. Apr 2017 · 17:52 UTC
Great job. I like the art style and action. The 2-hit/shield mechanic is perfect for a LD game.
BoltKey
30. Apr 2017 · 18:29 UTC
Got 213 on second try. The way my planet pulled the laser shots felt very unnatural. I think there should be much wider range of my gravity.

Loved the cute graphics and feel. Great job with the music as well.
anim_ace
30. Apr 2017 · 20:07 UTC
Awesome job, chao! A lot of juice and a plethora of really interesting mechanics. This one is a compo winner for sure!
drmargarido
01. May 2017 · 01:06 UTC
Great game! Really cool usage of the theme, and the game is very addicting. My strategy to get more points is staying behind one alien so the others target him :smile: . I tried using the gravitational field, but that way I lost much faster, so I think giving some incentive to use it could be nice.
Joyfulxp
01. May 2017 · 02:22 UTC
Very addictive.
"Aliens can kill each other" is the key element of this game that makes this game better than a "dodge game".Very impressive.
Joyfulxp
01. May 2017 · 02:32 UTC
Here's my score.
Can't wait to start another round.
![slingshot.png](///raw/6b8/2/z/2e6d.png)
jdmazz
01. May 2017 · 02:33 UTC
This is really good. Simple enjoyable concept, with fun gameplay. I feeling of progression with the high score, inclusion of meteors and new aliens. Your artwork is top notch.
LeReveur
01. May 2017 · 02:34 UTC
![SLINGSHOOT_capture.png](///raw/b3/z/2e6c.png)
I don't know if I can do better, but it's clearly addictive. :smile:
internetpaulicy
01. May 2017 · 03:43 UTC
I love it! I wish I had had a trackball control to play this game.
benbennett
01. May 2017 · 04:13 UTC
Very fun! I just wish there was more incentive to use the slingshot mechanic more. Overall it was very good
vkmicro
01. May 2017 · 04:33 UTC
very fun and clever. I honestly have nothing to say against it, other than i didn't really like the music, but don't mind my criticism about music. Other than that i was cool I got a score of 80 :D very fun and chill game. I especially loved the redirecting of projectiles, very nicely done and smooth!
ping78
01. May 2017 · 05:03 UTC
Really fun. Nice music.
Drag0mir
01. May 2017 · 05:19 UTC
Cool!!! All 5+
petitpois
01. May 2017 · 05:21 UTC
Great fun, loved it!! Simple gameplay and great graphics. well done!
Calzep
01. May 2017 · 05:25 UTC
Good job! Got to 94! Fun and addicting!
Quoclon
01. May 2017 · 05:53 UTC
Man, what a great entry. I think the concept is simple, intuitive, and so fun. The graphics were gorgeous, and it's the right kind of hard to keep you trying to get harder score. One challenge for me was trying to predict what would happen if the shots went to a certain part of the gravity (but learning this was part of the fun. One of my favorite things about this game is the UI. I love how everything is in the center of the screen. Overall a fantastic entry.

Would appreciate feedback on mine as well:

https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world

Cheers!
Megalink
01. May 2017 · 06:11 UTC
This is a really cool game! Funny concept, it has great gameplay and some pretty cool music/art. Good job! :)
Iak
01. May 2017 · 06:28 UTC
Fun to play, solid use of the gravity field and a pretty appealing look. The large score gives it a good arcady feel. No idea if the unity WebGL setup with itch.io would support that, but leaderboards might be a fun addition to have.
Wheerd
01. May 2017 · 06:38 UTC
The idea is really cool! Nice graphics also and good music. Overall, an impressive entry! The game gets quite hard farily quickly :grinning: Shooting a projectlie right back at the attacker actually requires a lot of precision (that I don't have :stuck_out_tongue_closed_eyes:). Good job!
kantieno
01. May 2017 · 06:42 UTC
Really enjoyed this entry! The mechanics were fun and it felt polished! The background and score display worked very nice!
Mr. Chelnoque
01. May 2017 · 07:35 UTC
I like the controls, were playing with idea of full mouse-controlled protagonist by myself for some time. Spinning enemy shots back was fun at first, but sadly not really useful later, as enemies basically kill each other by themselves.
Overall, very good, thank you for the game.
radmccool
01. May 2017 · 07:36 UTC
That was great! Had about 10 "one more go"s. Hope you're proud of this cus its a damn fine game :D
cogcomp
01. May 2017 · 07:50 UTC
Addictive little game. The first I managed to intentionally hit an alien with its own shot it felt great!
TacomaBert
01. May 2017 · 07:55 UTC
Can't say much more than has already been said. So far my favorite of the games! Kudos! Graphics, music, concept, theme, all great! Could slow down or change to easier enemies first, then ramp up the speed and add shooting aliens. Or don't change a thing, because it is great.


(only nitpick thing is the text should say "because of your size" instead of "cause of your size." It just made it a little hard to understand the sentence).
undefinist
01. May 2017 · 09:12 UTC
This was really fun! I like the concept of using gravity to deflect enemy shots. I feel there should be more incentive to using that though, because I found it easier to play it like a bullet hell and avoid everything.
slowian
01. May 2017 · 10:07 UTC
Fun and addictive game with mechanics easy to pick up. It's best to play game in full screen, because in itch window there is a small issue - after moving outside of supported bounds, the enemies get confused, and shoot in incorrect direction - the one that earth left game screen instead of current. In full screen it is not possible to move outside of bounds.
Rik_Thunder
01. May 2017 · 10:16 UTC
honestly, this is one of the highest rankings I gave so far. a very fun experiance, houmour was fine, audio, graphics were all well made and picked. neat!
JayTord
01. May 2017 · 11:16 UTC
Got 314 points, love the idea, most cool part for me is interaction between enemies, in most games it would've been just ignoring each other, but there some unusual combinations can happen while they are acting. Art and sound are pretty cool too.
Niten
01. May 2017 · 11:29 UTC
Hey, i love this concept! I'm really enjoying this and I think i'll be playing this for a while now! Good work!
stoogebag
01. May 2017 · 12:15 UTC
This is great. As everyone has said, the presentation and graphics are great, but it's probably a little on the easy side.

Speaking strategically, it's far easier to manipulate the enemy ai and/or just dodge and let them take one another out. There are a couple of things you could do to alleviate this:
1) Give the player some other goal, like a large thing to destroy, so that they absolutely MUST use the gravity mechanic.
2) make the gravity alittle weaker with a larger range. In its current state it's pretty hard to control.

Anyhow great stuff. good controls and awesome presentation! :D

https://ldjam.com/events/ludum-dare/38/a-couple-of-questions-volume-ii-small-business-small-world if you have a minute
ladyjoker
01. May 2017 · 13:31 UTC
Very interesting and fun game... Job well done
badscotsman
01. May 2017 · 14:22 UTC
Clever game mechanic! The more I tried to sling a bullet back the more I died from said bullet! Ahaha ^^
sawtan
01. May 2017 · 15:06 UTC
Yay! Great fun to play, Love the score board, and innovative mechanics!
nidup
01. May 2017 · 15:15 UTC
Nice concept and good mechanics, fun to play, great job!
Goncalo Monteiro
01. May 2017 · 17:48 UTC
Gameplay, sound, graphics, concept, one of the best entries so far!
Khorm
01. May 2017 · 18:04 UTC
Great polish and allround feel, nice concept and executed well. Theres not much to complain about here - maybe it is a bit easy and it feels like its lack of focus that gets you killed in the end. I like the progression of enemies and the big score numbers in the background was a nice touch.
boorik
01. May 2017 · 18:19 UTC
Meteorites against aliens are so efficient! Loved it, good job.
Gianorama
01. May 2017 · 18:40 UTC
This is great! Really reminds me of Geometry Wars pacifism once you really get going, and I love the ability to 'attack' with the gravity pull. The controls were very tight, took a little while to get used to but just right for this kind of game. I'm curious to see if it could work with an analog controller. Great job!

![Screen Shot 2017-05-01 at 11.37.39 AM.png](///raw/79b/2/z/359a.png)
blacksheepza
01. May 2017 · 19:11 UTC
I like the idea of the mechanic! Its really interesting, though I did have trouble trying to get the hang of it. It still feels too random and hard to control. I landed up just focusing on dodging most of the time instead of trying to fling things at enemies. So I wonder if doing something like slowing down objects that are in your orbit might help with control? Just a thought, other than that great job on the simple and addictive game!
dayvidmoreira7
01. May 2017 · 20:04 UTC
WHATA GAME, MY FRIEND! Congratulations, it's a very exciting and cute game, I played a lot!!
SimplePotential
01. May 2017 · 21:09 UTC
Easily one of the most clever little games I've played! Love the mechanics and the tone feels just right for this LD. I had a lot of fun. I could really see this as something I'd play on my phone or tablet during work breaks and such. Great job!
junjunlowpoly
01. May 2017 · 21:37 UTC
Interesting physical mechanism. Nice graphics. Good fit for a mini game to be played during fragmentary time, thus is better to be on a mobile device. Adapting the control for a touch screen can be tricky though.
Floata_1
01. May 2017 · 22:48 UTC
pretty fun
MartensCedric
01. May 2017 · 23:27 UTC
pretty fun game, I really like the idea of having bullets going at you with your own gravity and you can use that mechanic in order to kill your enemies! I think this is a good game with a good mechanic well exploited! Good job!
Brainy_Beard
02. May 2017 · 08:13 UTC
I love this game, this is an excellent entry, simple mechanic, works well, variety of characters, simply great, liked using the asteroids as a weapon / shield.
FernandoAdolfo
02. May 2017 · 11:40 UTC
Amazing game. Simple but really funny and challenging. I made 144 points and I enjoyed it a lot. Graphics and sound are great and I love the gameplay, expecially the way you can make the enemies kill each other. Different kind of enemies and obstacles... seriously, looks like simple but it's full of details. Nice job.
askania_m
02. May 2017 · 19:40 UTC
Oh, I have played till 150 and wanted more :D very nice concept! A little bit unexpected that the items will be so small, but coloures are pleasant and not anoying. Well done and overall high rating!