TINY TOWNS by BearishMushroom

TINY TOWNS is a minimal city-building puzzle game, where you have to complete a set of objectives by building the best town possible on a very small board.
| Windows | https://bearish.itch.io/tiny-towns |
| macOS | https://bearish.itch.io/tiny-towns |
| Source code | https://bearish.itch.io/tiny-towns |
| Original URL | https://ldjam.com/events/ludum-dare/42/tiny-towns |
Ratings
| Overall | 3th | 4.254⭐ | 177🧑⚖️ |
| Fun | 8th | 4.182⭐ | 178🧑⚖️ |
| Innovation | 49th | 3.931⭐ | 177🧑⚖️ |
| Theme | 46th | 4.227⭐ | 178🧑⚖️ |
| Graphics | 53th | 4.094⭐ | 177🧑⚖️ |
| Audio | 60th | 3.719⭐ | 173🧑⚖️ |
| Humor | 329th | 2.455⭐ | 145🧑⚖️ |
| Mood | 123th | 3.503⭐ | 170🧑⚖️ |
| Given | 1🗳️ | 1🗨️ |
Some weird nitpicky things: the rotate arrows on the screen both point in the same direction (the left one should be flipped vertically. It would be nice to have some sort of highlight on the building you have selected. the only indicator i found was a bit of text at the top.
The puzzles were very nice. each level had a good amount of size to them.
Add more building types and interactions and you could have a solid full game !
Well done !
The context-sensitive help is an _especially_ nice touch, but the properly connecting roads make me the most jealous (as I found an easy way to implement this years ago and would've taken me, art included, just another hour(s?) or so).
The music is good enough that I don't care how repetitive it is, and fits well with the excellent deceptively 'simple' art-style.
I just noticed that the placement of the buildings is _animated_ as well. Nice!
Difficulty ramp in the beginning is excellent.
... just how many levels _are_ there anyway?
They seem to be too 'on purpose' to be generated, but I have to wonder... if so, that would be quite impressive, especially in Compo.
The design is so tight, you (almost) can't take anything away, but it still offers a rich experience.
You could've left out the 'base-happiness' maybe, since you can go negative anyway?
It might screw up the balance of the current levels though, but is the design-space with the base included really that much more interesting?
There's no sound when you select a type of building with the buttons below (as opposed to when you place something).
Is there a way to completely restart a level? Bulldozing one-by-one can get a little tedious, even on such small levels.
A minor issue: When extracting, it's a so-called 'zip-bomb' (meaning the files land all over the place, instead of being in a folder).
A question: I see you use LÖVE, which is AFAIK 2D only ... so is this 'real' 3D or are you using stacks of offset layers?
All complaints are very minor and all praise is well earned. Best I've played so far! This may not mean a lot at the moment, but I suspect it'll stay that way for some time to come :-)
thank you for your kind words, though!
base happiness is a remnant from other mechanics i had planned for but had to scrap for time reasons, and i simply left it in there so it wouldnt mess with any of the existing content at that point.
as for the 3D, evcerything in the game is made in magicavoxel and converted into sliced sprites that i then stack ;)
nr. of levels: I see, then I think I must've stopped _just_ before the end, I'll try to finish it off.
Excellent job!
Love it! I'm really digging the graphics. The puzzles are hard but satisfying. If I had one suggestion, it would be that I want to place roads by clicking and dragging--but it's only noticeable on larger levels.
THIS IS THE ONE
THIS IS THE BEST OF THIS LD
5/5 EVERYTHING IS AWESOME
I love the little build-up animation of each of the things, love the simple feedback of smiley/sad face, love the checklist system that makes things so clear. LOVE LOVE LOVE
Minor feedback:
- Drag to place multiple things, but it's really not a big issue because the levels are generally small.
- Want a clear all button
7/5 would play forever
nice game overall!
Improvements: Making it clearer which building is selected + more variety in puzzle types (after level 2 or so, every level needs all roads connected, and all houses next to a road)
I had a lot of trouble with the first level. Due to not realising how the area of effect worked with the different buildings. After I figured out how that worked I had no trouble with the other levels.
The levels are simple but fun and rewarding to complete.
Also I really love the lo-res voxel style :D
Great job!
Well done!
But since we all want to know what could have been better here are some things I noticed:
- A reset level button would have been nice.
- I spend quite some time trying to reset the perspective after misclicking on the rotation button because I couldn't stand the jagged lines after rotating. Maybe a rotation in some predefined steps would have been enough for the case.
- I would have liked different sounds for placing "positive" and "negative" buildings.
- The levels don't always feel like being sorted for difficulty.
In my opinion besides being really good at this point, your game has still potential to become even better (more building types, more levels, etc). If you ever release this as a mobile game @ me here! :smiley:
suggestions:
1)clear(restart)level option
2)Indication which building is chosen
3) Maybe more variative and less monotonous music
I sunk in for a good chunk of time, without even noticing, that's what makes a puzzle game good
The concept is easy to understant and the execution is super refined.
The game follows the theme and the graphics while simple, still look good. The background music is very subtle too which helps promote thinking.
such a good and uninqe puzzle game, loved how it fits to the theme.
Some of the levels was super clever, it could have more 'tutorial' levels, for exmaple something obvious that could teach the effect area of the powerplants buildings.
5 stars for me, would love to see it even more developed in the futute
Good luck!
Best game I've seen so far in this LD. Very good job!
Best game I've seen so far. Very good job!
Something about the minimalistic style just really works though, and this game is the most polished Ive played so far this LD.
Phenomenal job here, this is the sort of gem that really makes clicking through LD entries exciting!
It's smart and easy to understand. It would made a great mobile game. The aesthetic is also really neat.
- The graphics look cool, but I don't quite like the choice of colors. They're really saturated and a little hard to look at. I also don't understand why you made the house be monochrome red, as I feel like it looks a little odd.
- On the topic of graphics: I like this pseudo-3d, sprite-layering stuff and it really fits a city building game, but honestly, with how small the levels and how simple the building designs are, I feel like the rotating is not really necessary. In fact I was annoyed accidentally clicking the arrow and trying to get it back into the normal frontal orientation.
- I feel like the difficulty curve plateau fairly quickly. This may be due to the limited number of buildings limiting your options of increasing difficulty without just making huge boards.
But seriously, this is great and I'd totally play a full version with some added mechanics for increasing the difficulty!
Edit: Beat the game and loved it!
I see myself try hard on some level ahah
Great job ;)
Some polish would also be nice, like a level selection UI or fancier in-game HUD. The audio is somewhat repetitive but it fits the game I guess. The faux 3D is a nice effect though it adds nothing to the game.
Good job overall!