CTRL FRK by slovnoslomo

[raw]
made by slovnoslomo for LD 40 (COMPO)

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Experimental game about the difficulties of teamwork, creation and control

I tried to communicate a message on the level of mechanics and interface.

Fullscreen is recommended.

Controls — Keyboard

«It's the best explanation of collaboration issues I've ever seen»

Ratings

Overall 45th 4.006⭐ 90🧑‍⚖️
Fun 305th 3.364⭐ 90🧑‍⚖️
Innovation 5th 4.382⭐ 91🧑‍⚖️
Theme 6th 4.506⭐ 90🧑‍⚖️
Graphics 79th 4.034⭐ 90🧑‍⚖️
Humor 249th 2.994⭐ 81🧑‍⚖️
Mood 59th 3.741⭐ 87🧑‍⚖️
Given 3🗳️ 0🗨️

Feedback

DiscoFish
04. Dec 2017 · 14:37 UTC
Great game! Nice story and really cool mechanics. Really shame you don't have any sounds, mood so deep.
Patrick D
05. Dec 2017 · 14:05 UTC
I really love how each level builds on the one before it, love the aesthetic too, great job!
HakunaMacouta
05. Dec 2017 · 14:05 UTC
Nice, some sounds could improve the overall feeling ! But everybody who worked in teams can relate with your gameplay ahah !
Alexandru Buhai
05. Dec 2017 · 14:06 UTC
Pretty accurate! Great tutorial to get things going. Would have enjoyed a bit of music, but overall it was a great experience! Also you did it in the 48 h, congrats!
cammy
05. Dec 2017 · 14:07 UTC
I love this! I agree with @discofish - the mood is stellar. Some audio to accompany it would be great. Great visual design, too.
Syrapt0r
05. Dec 2017 · 14:11 UTC
Really well made game! It got really challenging really fast, but never felt impossible or unfair. The mood was good, it fit the theme and I enjoyed playing :D
Grahamliphts
05. Dec 2017 · 14:12 UTC
Wow !! :star: :heart_eyes: :star:


I'm so impressed, we have almost the same mechanics on our game but you have used it so diferently and the result is amazing !!

You manage to create a universe with only circles and letters, its fantastic !

It's getting harder very quikly (when the creative arrives) but very interesting game, congrats !
fasterthanlime
05. Dec 2017 · 14:13 UTC
Very very on point, possibly the most (intentionally!) frustrating entry I've played so far - but in a good way! It was even more distressing than actual teamwork, which is saying something.

Well done!
NoAim91
05. Dec 2017 · 14:15 UTC
what the hell was this ... i guess the best game I played at this gamejma.... congratulation. Awesome! (But sound! the game needs sound!)
reizoukin
05. Dec 2017 · 14:19 UTC
That was a really, really good idea but so frustrating. I eventually finished it but the conference calls nearly had me throwing my computer. You pulled it off well though and I think my frustration is pretty much the feeling you wanted to get out of this :D
killerkun
05. Dec 2017 · 14:21 UTC
Pretty interesting mechanics and overall the idea is great in my opinion, it does get hard and you need a lot of concentration to synch all your coworkers to get to the project. I really really liked it!

The visual aesthetic is lovely and calm, I find it relaxing and it does set up a mood of its own. Great work all in all!
AndreB
05. Dec 2017 · 14:23 UTC
Cool game, i suck at it though xD
Sobigdrasil
05. Dec 2017 · 15:55 UTC
This game really tears me up. Pretty dramatic game with awesome idea and minimalist art
Dyn
05. Dec 2017 · 16:08 UTC
Really like idea, gameplay and minimalistic graphics.
Best game for now.
larkinia
05. Dec 2017 · 16:16 UTC
Felt like real teamwork, I was even able to give the circles real names ;-)
I really like the minimalistic look. Beautiful!
LaraPoi
05. Dec 2017 · 18:19 UTC
Super original concept, along with a good graphism. Too bad that the sound design is missing, but we all know it's sometimes difficult to take the time to do it. I think the game could have been a little bit less difficult.
dibu13
05. Dec 2017 · 18:25 UTC
As real as life itself. Good job!
Leandre Renouard
05. Dec 2017 · 20:35 UTC
The concept is just very intelligent. The design is really beautiful. The game quickly becomes difficult but the experience is really nice.
tvance
05. Dec 2017 · 21:06 UTC
Really cool idea. Great visual style. I think it would be more enjoyable if you moved a bit faster though. I get that it's supposed to feel like a big challenging weight, but it was a bit much IMO. Impressive entry over all.
Pixel Lifetime
05. Dec 2017 · 22:18 UTC
Amazing concept!
zanzavar
05. Dec 2017 · 22:28 UTC
Excellent game, the visuals are astonishing and the atmosphere gorgeous. Some ambient music and sfx will really make this a unique experience! Definitely pursue this further, i would also suggest a the team to move a little bit faster when pressing the buttons. Great work!!!
azlen
05. Dec 2017 · 22:33 UTC
Very fun, unique and challenging game, with a simple aesthetically pleasing style :grin:.

Also, I love how you teach the mechanics through gameplay and slowly introduce the concepts and ramp up the difficulty over time. Good job!

Would have been nice with some light ambient music — there are a lot of programs out there that can help you to *quickly* (I managed to make and implement all the sound effects and music of my game in about one hour) make/generate music and sound effects
SojaBird
05. Dec 2017 · 23:01 UTC
Simple but a great feat in explaining the game through gameplay without clearly saying what to do.
Art is simple but does the job very well.

Sound would be an amazing mood maker and would have kept me going for a bit longer (didn't complete [T]eam level).
Ittai Manero
05. Dec 2017 · 23:04 UTC
Nice concept and loved the aestetic, it gets a bit too hard too soon, but the main idea is really cool. Well done!
Fis
05. Dec 2017 · 23:05 UTC
Very good concept - but a bit frustrating, as it takes very long for all to pull along. You've got to wait very long to make progress - and the progress then is too slow. Maybe increasing the velocity when everyone pulls in the same direction may make the game better.
KeiLazu
05. Dec 2017 · 23:08 UTC
actually, this is a good concept, and good game, just with a sound i think it'll be perfect
Jake White
05. Dec 2017 · 23:17 UTC
This was funny. I think some ambient sound that increases in complexity/tone would be perfect for something like this. Great entry!
AndrewJAdams
05. Dec 2017 · 23:23 UTC
Nice style, good message, solid execution. So very VERY true.
rmc
05. Dec 2017 · 23:27 UTC
Simple but interesting mechanics. A very innovative interpretation of the theme and storytelling.

I think with a bit of polishing on the concept it can be expanded to a full game.

I only missed some sound and music to complete the atmosphere or mood that the game gives you.
Jean
05. Dec 2017 · 23:31 UTC
Amazing concept! One of the best games from the jam that I played until now!
But, as you know by reading the other commentaries, a little bit of sound would be good :P

Great game!
Plepletier
05. Dec 2017 · 23:44 UTC
Wow!!!! One of the best entry i play so far!!! good job guys!!! Really great game! Congratulations. The art minimal is beautiful!!!
🎤 slovnoslomo
06. Dec 2017 · 07:21 UTC
@plepletier this is a compo entry :)
a333
06. Dec 2017 · 08:46 UTC
As an (A)rt person, I'm offended! It should rotate around much crazier.

But seriously, this is frighteningly close to the real thing. Good job.
KirUn
06. Dec 2017 · 08:58 UTC
Damn, that was impressive.
Only wish is to have audio.
And yeah, very good message here
Reality Blind
06. Dec 2017 · 12:16 UTC
Great job, well done 👌
blinry
06. Dec 2017 · 12:43 UTC
Wow, this is my favorite entry so far! Nice, abstract, minimalist graphics, and an interesting message! I found the later levels unnecessarily slow/frustrating (especially those with the swarms around the project). But especially the first half is perfect, and I will definitely show this game around!
CyTheRabbit
06. Dec 2017 · 12:47 UTC
Best game yet I saw in LD40! It has strong idea which is perfectly presented through abstract but meaningful gameplay.
RobotsAndMuffins
06. Dec 2017 · 15:22 UTC
Nice HUD interface. Also, concept is nice. Just a little bit of the theme. But I like it.
Togis
06. Dec 2017 · 17:38 UTC
I uploaded my gameplay of this game on youtube, you can find it here

https://www.youtube.com/watch?v=oyrEpGEnC2g

Thanks for being part of the stream :)
jk5000
06. Dec 2017 · 21:16 UTC
The idea is super interesting, and visuals is pretty good. But for me the game felt super slow. And the game really needs some music.
Gruhh
07. Dec 2017 · 12:31 UTC
I loved the concept, an interesting control option. The game is simple and well developed, with a soundtrack would have an even better feel.

Adorei o conceito, uma opção de controle interessante. O jogo é simples e bem desenvolvido, com uma trilha sonora teria uma sensação ainda melhor. :flag_br:
hbocao
07. Dec 2017 · 15:42 UTC
Beautiful piece! You did a really good job on conveying your message, you can be sure of that. The game felt a little slow sometimes and I struggle a little bit with the controls when you have to "push and expand". I also think the game would benefit from having a soundtrack and some sfx, but this a one man show and you did great job working on your on.
PizzaTotino
07. Dec 2017 · 19:11 UTC
Wow :o didn't expect that "twist" at the end, nice job!
Faktori
07. Dec 2017 · 19:16 UTC
I'm a strong believer that game is probably the best way to convey ideas, messages, concepts. And you did just that. Gameplay, narration and graphics are all serving your purpose and that is pretty admirable. The only missing part is sound.
Gameplay feels a bit slow / frustrating, just like pulling a project to an end. So I can blame that. Probably the most interesting experience i've played so far!
Bastienre4
07. Dec 2017 · 19:18 UTC
Wow. Just wow. Graphics are awesome, smart gameplay. A little bit slow, but that match the subject of the game. Its a perfect metaphor for teamwork. Congrat on that, its a deep game.
Wesxdz
07. Dec 2017 · 19:19 UTC
Really innovative and unique. I don't think I've ever seen a game that had such a direct correlation between mechanics and emotion. Amazing job. I think game developers must relate to this quite a bit.
Lucas Ferrantelli
07. Dec 2017 · 19:21 UTC
Nice gameplay, your game is unique, nice graphics, dudes, thats great !!
maoap
07. Dec 2017 · 19:26 UTC
Very nice concept! What a pitty you didn't implement some sounds
FiloGC
07. Dec 2017 · 19:29 UTC
Really good work, great polish.
Kyoute
07. Dec 2017 · 19:39 UTC
That's a game I must absolutely share with my colleagues. It's a perfect representation of any creative project.
Poorwill
07. Dec 2017 · 23:04 UTC
Narratives conveyed with gameplay is one of my favorite things in games and I'm always so pleasantly surprised when it's done well. Visual choice with the background and simple neon colors is also bang on.
Shess
08. Dec 2017 · 08:45 UTC
Spectacular visuals and engaging gameplay, as always. It's a bit on the hard side, but it just proves the point. Thank you for this awesome experience!
Patrick Woodcock
08. Dec 2017 · 22:18 UTC
Oof, intense! Incredibly innovative, a brilliant match of story and mechanics.
tmpxyz
09. Dec 2017 · 09:13 UTC
This is a game with a thought, and a mechanism well implemented to support it.
oxysoft
09. Dec 2017 · 14:36 UTC
Not a very fun game to play, but the meaning it has is important and accurate.
saintheiser
09. Dec 2017 · 17:26 UTC
Storylife, yeah. Very interesting experimental game. Awesome mood of team work here! This game is a small pearl, I think =)
Only thing I don't like is to WAIT while stupid programmer starts to work on project =) This is so realistic, but hurts gameplay. nyway I think, for THIS game it must be more realistic!
Potti
09. Dec 2017 · 20:50 UTC
Looks and feels very polished. The mood is great. Nice job.
6smith
09. Dec 2017 · 21:56 UTC
really neat idea but i felt like it'd eventually go towards the goal no matter what i did, so it was kind of just a game of waiting
lenaschimmel
17. Dec 2017 · 17:26 UTC
Really enjoyed this game. The metaphor came across really quickly and at some moments reminded me of the teamwork in our Jam team :)

My keyboard suffered a bit, since I tried to remind myself that key presses are binary and there's no need to press the keys even harder, but I did it anyway. Also caused some strain to my fingers, but I think that's just a sign of how immersed I became.

Only drawback: at some point I just ended up on the S T A R T level, with no indication if I just won or lost or whatever happened.
LeviDSmith
24. Dec 2017 · 08:30 UTC
Neat control scheme for this game. I liked how the different letter balloons had different properties and movement patterns. Sometimes it felt like I was just pressing buttons, and the star just lined up with the circle goal area. The level with the small balloons circling around was definitely the toughest, and it seems pretty random when I got the star marker over the goal area. The loading indicators did get annoying after awhile.