Golf with Guns by Issac

Golf with guns.
:warning: Minimum requirements: A decent mouse to aim with. This is first-person.
Controls
- Mouse - Aim
- WASD - Move
- R - Reset
- Y - Invert y-axis
Windows, MacOS, and Linux Downloads (itch.io)
The MacOS and Linux versions are entirely untested. If you try them, please let us know if they work.
- https://bulletsarepeopletoo.itch.io/golf-with-guns
Team
- Jay - Art
- mbrajk - Programming
- Issac - Programming
- perfexxiion - Music/Shotgun
| Windows | https://bulletsarepeopletoo.itch.io/golf-with-guns |
| Original URL | https://ldjam.com/events/ludum-dare/41/untitled-fpsg |
Ratings
| Overall | 49th | 4.143⭐ | 44🧑⚖️ |
| Fun | 36th | 4.131⭐ | 44🧑⚖️ |
| Innovation | 41th | 4.19⭐ | 44🧑⚖️ |
| Theme | 19th | 4.476⭐ | 44🧑⚖️ |
| Graphics | 352th | 3.845⭐ | 44🧑⚖️ |
| Humor | 179th | 3.695⭐ | 43🧑⚖️ |
| Mood | 353th | 3.541⭐ | 39🧑⚖️ |
| Given | 65🗳️ | 30🗨️ |
Controls are a bit clunky, but very enjoyable overall.
It would have been nice to have more options against the zombies. I eventually got stuck on one of the multiple balls ways and had to give up.
However i find this game a bit too hard
Overall just a super fun game, I ran into no problems!
I liked how the difficulty gradually ramped up and got to the right amount of challenging in the end.
Maybe I would change the that shots are counted even if you are just shooting zombies. Right now it seems to be the best strategy to just focus on the ball(s).
Thanks for making the hole so forgiving and not making me putt a million times with zombies around :D
Even the physics of the ball works, but unfortunatly, it was a bit hard to know wich direction the ball will go between backward or upward, sometimes. Maybe it needed another visual hint to give this information ?
Overall, it was cool !
That last wave is super hard. Haha.
I loved pretty much everything about it, well done. :D
If you decide to add more guns and maps this could become a really good game. I think that losing a ball should just reset it (maybe put it back in its last safe location) instead of resetting the entire wave, since that felt a little too punishing.
Great job!
We thought about just resetting the ball to its last safe location, but that caused a problem -- in the multiball waves, the player could just focus on one ball at a time, leaving the other balls to get knocked around by the zombies with no real consequence. So then the challenge of the multiball waves was lost.
Maybe all of the balls could be reset back one shot instead (i.e. back to the spot they were putt in from if they're in the hole), but that feels a little fiddly to me.
Also, if we continue this project (and right now we intend to :slight_smile:), the early holes will likely be more forgiving (less water, etc.).
The helicopter is a smart idea. I like that it lets you fly around without having to worry about camera angles or being attacked by zombies. The zombies are also a cool way to add time pressure to the golfing, and I like that even when they explode they don't always completely mess you up. But the pink spheres can make it hard to see where your ball is, especially when there's multiple zombies piling up.
I do wish there were a few more golf courses. But the waves mechanic is a smart way to get around having to make lots of different levels. It's a great way to make the most out of the limited number of hours during a game jam.