Street Chess by OddballDave
A game by David Williamson

Real Time Strategy combined with Turn Base Strategy.
Street Chess is Chess but played in real time. This means no waiting for your opponent to make their move. Play any legal move at any time you want, and as fast as you want. To win you must capture the opponents king rather than check mating him. Other than that Street Chess follows the standard rules of Chess (En Passant, Castling, Queening, etc).
If you have a touch device you can make multiple moves at the same time or even play two player with/against another human.
Oh and there's a story mode too.
Ratings
| Overall | 47th | 3.979⭐ | 26🧑⚖️ |
| Fun | 159th | 3.625⭐ | 26🧑⚖️ |
| Innovation | 223th | 3.604⭐ | 26🧑⚖️ |
| Theme | 242th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 204th | 3.583⭐ | 26🧑⚖️ |
| Humor | 34th | 3.881⭐ | 23🧑⚖️ |
| Mood | 31th | 3.913⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 21🗨️ |
Though thought it was nice (IDK if this was explicitly coded in or just happened) how the AI would immediately take your piece sometimes if you moved into danger. Just running around with a rook generally worked but I did get punished a few times when I got careless.
Also what art software are you currently using?
I'm not an artist at all so I'm very flattered by your comments. I used Clip Studio Paint for the art.
holy crap this was the most fun I've had playing an LD entry so far
It was really easy to win once I got the hang of it, but still fun
How did you do to code the IA ?
Also like the story very much, it's rare to see so much polish in a game made in such a short time!
There are just some balancing issues. Against AI at least (if kept at a level where it doesn't finish in a blink of an eye), it's just too easy to move one pawn out of the way and just go ham with the queen always winning with just three or four moves. And I'm not quite sure if there is a way to fix that either. Maybe if you'd restrict the movement of the same piece over and over again (but that'd kinda go against normal chess rules) so you couldn't move the same piece again before the opponent has done a move.
The story mode was great and the characters were nicely designed and super charming. Would have loved to see that style more incorporated to the actual game instead of just having a generic chess board setup. Like have the player/opponent character artworks on the sides along the lines of Super Puzzle Fighter or Tetris Attack.
Good job! Can't even imagine what kind of a huge tanglement of fingers it would be to play thing against a human on a touch device...
I totally agree about the Chess part not reflecting the characters. Originally I wanted to have a different Chess sets for each character you play that echoed that character in some way. But alas I ran out of time. :8ball:
Also, traditional Chess opening **and** endgame knowledge is mostly useless, because there is never tempo or Zugzwang, kind of like how all ideas about life-and-death, shape and influence in Go is go out the indow if white takes two turns, then black takes two.
And that's great!
The easiest setting was a breeze where I could win almost every time by just moving the same one pawn right up to the king, but obviously you thought of that as you introduced a lot more difficulty levels! I guess it would've been interesting to see the difficulty be based more on different approaches to strategy and less on ramping up the speed tho since it just feels unfair when the opponent is moving at a superhuman speed, but I guess that's difficult to pull off in a jam.
Based on your response with regards to AI above I guess you actually implemented it all by yourself rather than using a chess engine? Very impressive in that case! Nice job!