The Bloody Merchant by Lombax
Hello, This Is My First Ever Ludum Dare.
my game were faaaar from complete, when the compo ended. so i decided to just go for the jam instead. its still far from complete. some major elements didnt make it, but the main gameplay is there. im going try and finish this game, so feedback is welcome either good or bad.
the setting is a world where bodyparts, are on demand. body parts that are starting to fail are switched out with robotic parts. the people of this world have started to understand the mistakes they have done, and are now looking for bodyparts to get their life back.
so this is a auction house game, where the man with the biggest pocket wins. managed multiple buyers at the same time, accept a price that gives the best profit. accept or decline the offer. the currency is blood and if the blood points -_- reaches 0 you lose.
as mentioned this is just the basic gameplay i wanted. alot is missing, which sadly was the part that had the theme in mind.
but this is all for now, see you all in the next compo/jam
Ratings
| Given | 32🗳️ | 26🗨️ |
However, I don't understand, how you would loose points? If you don't accept a deal, there's no negative outcome?
but i didnt have the time to properly make the system so when a new item was put out, half of the cost was automaticaly removed from score, so you dont realy notice it.
@rhoka yes tyvm. i overscoped abit sadly, soooooooo i didnt have the time to make a tutorial. the balance is off, and its realy difficulty to lose. if you accept the offer that is under half the price you lose abit of blood point. if not you will gain some.
I think the buttons on the little dudes could be a bigger, took me a while to understand how to close or deny deals. A big button could make the gameplay self explanatory in this way.
With added music and some sound effects, it could go for either a creepy or a fun creepy (as in Nightmare Before Christmas) vibe. Nice work!
Just the buttons were very tiny i neede d some time to find them.
1. It's not obvious how to interact with the game. I kinda realised there were those two red and green microbuttons later in the experience. Once I did, it was fine.
2. The game is quite shallow, all I did was click on yes if offered value above sticker price, click no for every other possibility. It became tedious fairly quickly.
so we went for a hacking game about stealing memories :D you know how it goes.
from the feedback i see some mistakes i made and i'll definetly do it diffrently and better next time. tyty :dog: :dog:
as well as overscoping i focused abit to much on the art, so myeah.....
For a first game it's pretty good work though. I liked the graphics and the little animations.