GLORIOUS INTERNET POINTS by Ale
Perform outrageous stunts to get followers! Just don't kill yourself while doing it.
HTML5 Version on Gamejolt (with broken audio :'( ):
https://gamejolt.com/games/internet-points/301376
HOW TO PLAY
Gameplay revolves around "designing" stunts using a madlibs-style interface. When you do a stunt, you get followers, and then you can sell your followers' data to various interested parties. This allows you to convert followers to money. Money can then be used to unlock new stunts.
In a nutshell
- Design and perform unique stunts
- Gain followers
- Sell data from your followers
- Use money to unlock new stunt types
- Rinse and repeat until you die
STUNT OUTCOMES
Each stunt consists of three main values:
- Risk percentage: The chances of an accident/injury occurring
- Danger: The health lost if you have an accident/injury
- Stupidity level: A special value with some situational bonuses. The main benefit is that getting away with stupid things increases your "dumb luck" stat. This stat reduces your risk.
Healing
Accidents are unavoidable, so when they do happen be sure to heal yourself. Press the [SPACE BAR] at any time to switch views and find your medications and car keys (so you can go to the hospital).
Every time you use medicine, you increase your tolerance to it. If that happens, make sure you go to the hospital, because the drugs there are much stronger. HOWEVER, you can still build up a tolerance to the hospital's drugs (but more slowly). There's no other way to heal, so try to avoid having to use them!
REWARDS FOR DOING STUPID THINGS
This includes avoiding an accident in a stunt with 50%, or having an accident in a stunt with less than 50% risk. Doing any of those things increase your dumb luck. The "dumb luck" stat decreases your overall risk, so if you have a lot of it, you can probably get away with doing something incredibly risky.
Gameplay formulas
If you REALLY want to know how the reward system works, look at the class PlayData in the file PlayData.hx in the source code. I tried to write something that would make the game at least playable, but I think it could have benefited with more time for play testing. The statistics tied to the various stunts are just numbers I came up with on the spot, and tweaked a bit with very limited testing. I don't even know if it's possible to unlock them all. :\
| Windows | https://github.com/AlexRamallo/LD40/releases/tag/compo |
| Original URL | https://ldjam.com/events/ludum-dare/40/glorious-internet-points |
Ratings
| Overall | 248th | 3.538⭐ | 41🧑⚖️ |
| Fun | 301th | 3.372⭐ | 41🧑⚖️ |
| Innovation | 143th | 3.603⭐ | 41🧑⚖️ |
| Theme | 425th | 3.263⭐ | 40🧑⚖️ |
| Graphics | 334th | 3.308⭐ | 41🧑⚖️ |
| Audio | 475th | 2.233⭐ | 32🧑⚖️ |
| Humor | 12th | 4.145⭐ | 40🧑⚖️ |
| Mood | 261th | 3.229⭐ | 37🧑⚖️ |
| Given | 41🗳️ | 35🗨️ |
It is a nice game to delve into, thanks to all the stupid unlocable tricks.
Good job man !
I somehow survived playing Russian Roulette in traffic, but I died when I fell in love and hugged a cocaine bear
Great job man. It needs some balancing work because it becomes way too easy to make money which makes it hard to die if you aren't actively trying to. But it was surprisingly fun and pretty polished
I LITERALLY (AND LITERALLY MEANT LITERALLY, NOT FIGURATIVELY) FELL OFF MY CHAIR LAUGHING.
Anyway, the concept is pretty cool; I suppose if you wanted to continue this, sponsorship and or trending themes would be interesting additions; both would reward you with money or people if you took on challenges that matched wants, but you've have to time it to hit the height of it and not lose people from being old hat on a trend.
Somehow after eating a ghost pepper a couple times, I ended up with negative followers, and I was able to immediately sell -100,000 data to wrack up incredible debt...
On my second game, I died surprise hugging a stray cat. Yep, that's exactly how I would want to go.
Quite amusing, I liked the random comments people generated =). A little more sound or music (some feedback on success/failure) would go a long way, I think.
I found the game to be incredibly easy, there doesn't appear to be much risk at all since it's easy to pay for medication whenever you get injured, although I say Play -> Russian Roulette to be a bit grim for an early stunt.
PS: HTML5 version doesn't work in Safari because Safari is greedy and wants .mp3 files (I had this same issue)
Really solid game, great design, good graphics. Fun gameplay too, fits in nicely with the theme. I do like the whole 'selling data' side of the game, and the humour surrounding it, 'it's not our fault they haven't read the privacy policy' - brilliant!
Overall, a solid, enjoyable game, really great work!
Oh yeah, for the HTML5 build, did you have the sounds converted to .ogg? There's some errors in the console (you can hit f12 to bring it up) and it lists not being able to find some .ogg files. Also you may need to make sure the "format" library is included in the xml file (I ran into those same issues). Hope that is helpful!
This is not usually my sense of humor, so I didn't really get a big laugh out of it, but I can still see how it's nicely put together. (And even I am not immune to a tombstone that specifies my death was somehow due to a combination of ... well, see the bit at the top of my post. That at least got a good smirk out of me :slight_smile:)
I did notice that you have to keep buying the second act. I can imagine that's intentional, but when I clicked it, I thought it was a permanent upgrade, like the other things you can buy. (Maybe it was due to not using the second thing the first time I bought it?)