Until Tomorrow by MSiddeek
Play on itch.io
Our hero is set to adventure, but things don't go in the direction he expects. Not your average hero story.

Ratings
| Overall | 42th | 4.09⭐ | 158🧑⚖️ |
| Fun | 207th | 3.513⭐ | 156🧑⚖️ |
| Innovation | 310th | 3.263⭐ | 154🧑⚖️ |
| Theme | 48th | 4.174⭐ | 157🧑⚖️ |
| Graphics | 139th | 4.196⭐ | 160🧑⚖️ |
| Audio | 128th | 3.712⭐ | 148🧑⚖️ |
| Humor | 239th | 3.036⭐ | 141🧑⚖️ |
| Mood | 16th | 4.355⭐ | 157🧑⚖️ |
| Given | 5🗳️ | 6🗨️ |
The one complaint I have is the controls - I found it a bit annoying that my character moved when I released the key as opposed to when I press it. It made it feel like there was input lag.
Great game overall!
I hated the first ten minutes of the game. I wandered in the town aimlessly. The lack of direction is fine, but not when it's required to talk to every NPC several times. But finally I finished the game, and it was a nice experience, quite interesting. The graphics and sound are fine, the controls are a bit weird but I'm okay with this style of old top-view adventure game. I hoped for more puzzle, but it's a good game overall. Good job !
@toulou @spaceman, there should be no problems with the controls. Can you tell me what operating system and browser you are using? Also if you were using the arrow keys or WASD? Thanks!
The calling people "Wife" thing annoyed me though and stereotypical gender roles in the town.
Artwork was lovely, especially loved the overworld map and loved the "edge" effect. Having to be side on to people to talk to them was odd but I got used to it.
Music was great.
Sad I didn't get to explore the edge myself in the ending though.
How did you manage to pull this off in so little time!?
The little books and messages added in added to the experience nicely. I was refreshed to find the block room a great example of a solid puzzle. I thought talking on the side was strange but it wasn't a big deal. The atmosphere was just great, I'm glad to have played it! Awesome job.
I think I might have done a few things out of order, for example, I didn't talk to the people at the bridge and I also didn't eat breakfast until after I spoke to the wise man. In the case of the bridge, it was kind of weird how he recognized me even though I had never met him. :P
Anyway, this is a great entry! :slight_smile:
Glad I was able to get the whole way through. I honestly didn't know what to expect with each next room. Quite an interesting and one-of-a-kind experience for me. Great job!
Amazing story, and atmosphere.
Maybe some sound during actions would be great.
Also loved the puzzles. Such a nice experience for mini RPG.
The audio was so quiet I didn't realize there _was_ any until I saw the sound icon on my Chrome tab halfway through. I had to turn the volume on my computer to maximum to really hear it.
Personally, I did _not_ notice any input lag like some others did. That said, something I'm experimenting with in my own game (post jam, not uploaded yet) is, if the player has input while animating from one state to the next, just skip to the end of the animation rather than queueing the input for later. That way, if the player really wants to, they can move as fast as they're pressing keys, but if they take things at a more 'normal' pace, they still animated smoothly between squares. If a lot of people complain about input lag for you, it's a method worth considering.
Anyway, that's a sidetrack; the main thing is, this game is super rad and I like it a lot.
Kept me playing to see how it ends
It just feels a bit easy to solve :-), the puzzles are good but too few
like others already mentioned, the controls are the only weak point.
With some polishing this could easily be the art game of 2017!
Maybe you can link from your itch-site to the ld-site. It was not easy to find the entry for rating it.
The ending was pretty awesome, a sort of full-circle type of thing. (I'm being so careful not to post spoilers). If i had to give one suggestion (and im stretching to do it) I'd want the puzzle in the castle to be a bit more tricky. It was pretty self explanatory as it is now, if there were some buttons that you were not supposed to press just to add some confusion, it would have been a stronger puzzle. But that's minor, so feel free to ignore it.
Just the fact that you took the time to add flavor characters to the town to push your story further was great. This is a really cool entry.
I didn't have any issues with the controls like other people seemed to. I do feel like having to talk to some people multiple times in the first area was nonintuitive and made me feel like I was missing something until I figured it out.
I liked the "secret" area with the stranger, though I wish there was a bit more of a payoff with him (unless there was, and I just didn't figure it out).
I'm glad I stuck through it though, the ending and storytelling was really neat!
I would appreciate controls description and some end-screen. But the black screen works as well I guess, for the mood :)
You can watch me playing the game here: https://www.youtube.com/watch?v=s5x4fRX8yrw
Graphics fit the game perfectly, music did a lot for the mood and the story was captivating and littered with little jokes (The red adventurer: "I'll get another job, maybe farmer")
Really enjoyed this, I think you could use it as a perfect base for a lot of story driven fantasy games. If you decide to do something like that, please let me know, I'd love to play through a longer story :smiley:
like art
eerie score
good story
:thumbsup:
I like that the puzzle mechanism is also part of the plot.
So I guess the cycle is repeating itself each day? People must grow up quite fast then. I'd like it if it was a little more obvious for me :) not sure I totally understand what happened at the end.
The graphics and audio were fitting, but the mainstay was certainly the story. Very well done!
This game is very well designed. It manages to tell a very surreal and atmospheric tale in an entertaining, and I must say, a bit creepy way. Very clever catch with the title itself, and all the elements that come together in the end. I really thoroughly enjoyed the cryptic messages and hints all over the place. Very well done.
**[SPOILER]**
I even got the secret message[s] (you know which ones :) nice work with hinting at it in the library!), though I admit I failed to decipher it, and had to look into the code to read it in the end. I even tried bruteforcing it using full ASCII table, and came up with nothing. Though I'm unsure If I tried correctly, since some characters are hard to make out in that case. I'd like to know what cypher you've used :D
**[/SPOILER]**
I didn't find any bugs I could direct your attention to - it's very solid on this front, at least in my playthroughs.
So - great entry! I kinda wish it could be longer and with more hidden things you could miss. And that's a good thing :) I'm leaving my rating, cheers and stay awesome!
There's not a great deal of game-play involved but given the time constraints that's not surprising. Out of curiosity - is this your own engine?
Movement controls really frustrated me. They felt far too sensitive.
Despite everything being so well done, there was still a lot of content and even a puzzle...
Thank you for making this game!
Maybe it was the plan to make it an RPG (time constraints?!)? It's a very awesome little adventure nonetheless.
I also was asked to voice act for it. I apologize to everyone who is forced to listen to it!
Very solid story, a great take on an RPG Classic Trope and a really good mood. Great job!
I would love it if you could take the time to rate my game [Not So Small (HTML5)](https://ldjam.com/events/ludum-dare/38/not-so-small) thanks.
REALLY good job.
The missing music and sound effects are a shame though. The ambient sounds you added towards the end were quite effective due to the long silence that preceded them but I still think some music throughout the game would have been worked better. Even if not, the missing sound effects hurt your game the most.
Other than that, there were no bugs or unclear parts, you told the story very well, which I think was your main concern, so overall it was a very nice experience, thank you!
I have nothing to add, sorry. :smile:
I love this entry.
The ambients were quite nice though. Very RPG-like. I don't know if you'll want to keep developing this game, butI'd certainly love to see it.
Nice job!
The point of this game is: "you should've listened to your wife."
Well done. It's rather linear, but it tells the story great. And I really liked the puzzle with walls, stones and pressure plates.
You did a really great job.
https://www.youtube.com/watch?v=nKbr96NdjUs