{"author_link":"\/users\/luckydaisy","author_name":"luckyDaisy","author_uid":"1104771","comments":[{"author_name":"Wekaj","author_uid":"1000535","time":"2019-05-01T06:36:43Z","epoch":1556692603,"modified":1556692603,"text":"Cool game, there were some creative levels! It took me way too long to work out what to do on the long fading block path one :P If I would change anything, it would probably be those super unforgiving spike hitboxes.","likes":1,"format":"md"},{"author_name":"almost","author_uid":"1005241","time":"2019-05-01T06:54:48Z","epoch":1556693688,"modified":1556693839,"text":"This game appears to be playing in a resolution equal to my monitor (1920 x 1080), but it isn't actually running in full screen mode, so between my window's border and gamejolt's overlay, it doesnt fit and I have both horizontal and vertical scrollbars.\nOn level 8, the saws movement pattern is not obvious, and I need to follow them very closely. I keep clearing the desired blocks, making it to the right side and back, but they kill me just before I fall to the star. It would be nice if they went further left and didnt go as far right.\nMusic is a bit repetitive.\nFor the minotaur, I don't see any potion to drink. I didnt see an option to kill him.\nThe hitboxes for me and for obstacles could have been a bit smaller.\nIn general, levels required a lot of precise running and jumping.\n\nIn general I like to be able to move and jump with different hands (so arrows and Z as optional controls). You could mention Mouse, Space, Escape in the description (for controls). Escape goes back to the title screen instead of the level select screen for some reason.\n\nI went back to the rat and killed it, and then back to the minotaur and it attacks me, but it didnt kill me (and I lost the ability to move).","likes":2,"format":"md"},{"author_name":"Calzep","author_uid":"1000647","time":"2019-05-01T07:08:39Z","epoch":1556694519,"modified":1556694519,"text":"The levels frustrated me a bit because the hazards weren't always clear before they are approached like they are in the beginning. There's a lot of occasions where you have to either be very lucky or die a couple times in a level to learn the layout and hazards. This isn't a bad thing completely. I still replayed the level using my newly acquired knowledge from dying. \n\nAnother frustrating thing to me was that there seemed to be slight lag occasionally, which would not have been much of an issue if it didn't add a slight delay to my jump that I had to account for.\n\nGot to level 7, I couldnt beat it because the saws would always hit me on my way back to the goal.\n\nI do enjoy the way the game introduces new mechanics and uses them in thought-provoking ways. There always seemed to be something new to spice things up. The art reminds me of GBA games too, thats pretty cool.","likes":2,"format":"md"},{"author_name":"Raganvald","author_uid":"1143698","time":"2019-05-01T07:14:31Z","epoch":1556694871,"modified":1556694871,"text":"Cool game, some fun puzzles.","likes":1,"format":"md"},{"author_name":"GenTel","author_uid":"1039436","time":"2019-05-01T07:52:27Z","epoch":1556697147,"modified":1556697147,"text":"Good work, I managed to beat all 20 levels! When I beat the game I had never seen the final sawblade zone fully so it was awesome getting to the end scrambling on the fly. \n\nThe music and art were on point. Both were subtle but detailed and fit really well with the philosophical theme of the game. \n\nThe main place for improvement is that some of the jumps can be hard in a frustrating way.\n\nAnd a bug: On certain levels you can go off of the left or right of the screen and can't escape or do anything there. You get softlocked.","likes":2,"format":"md"},{"author_name":"luckyDaisy","author_uid":"1104771","time":"2019-05-01T08:46:04Z","epoch":1556700364,"modified":1556700364,"text":"@gentel I'm really happy to hear someone was able to get through all 20 levels! I know the jumps are pretty tight from doing rough QA myself. I made a note to update level 14 on the next post-Jam release (believe this is the level you can run left and fall off)","likes":0,"format":"md"},{"author_name":"Amerigo Gazaway","author_uid":"1138811","time":"2019-05-06T06:39:10Z","epoch":1557124750,"modified":1557124750,"text":"Awesome game! Great artwork style, theme, level design, and fun gameplay. Would have liked to hear some more original music or SFX, If you're ever in need of such a thing I'd be happy to help. Looking to build my game audio portfolio and collaborate with others. Cheers!","likes":0,"format":"md"},{"author_name":"Ace17","author_uid":"1002556","time":"2019-05-06T06:45:17Z","epoch":1557125117,"modified":1557125360,"text":"Nice!\n\nControls and graphics are good.\nI didn't really get what the rat and minotaur were for, however they added to the mysterious atmosphere - which was reinforced by the great haunting music.\n\nToo bad, I got stuck: I fell down outside the level, trying to dodge a sawblade (the level where you must cross a corridor right-to-left and jump above one sawblade and get the star in a tiny hole: went too far to the left).\n\nPro-tip #1: a snappy sound effect for jumping and a \"pop\" sound effect for landing will make the controls feel more responsive.\n\nPro-tip #2: it's hard to get perfect physics in so little time, so it's always good to have a restart\/suicide key (in most games, the 'R' key).\n\n","likes":0,"format":"md"},{"author_name":"HenanBoy","author_uid":"1146691","time":"2019-05-06T08:36:50Z","epoch":1557131810,"modified":1557131810,"text":"Nice game! Levels are very well done, and the controls are very snappy as well. Great work!","likes":0,"format":"md"},{"author_name":"Enjoy The Tale","author_uid":"1141877","time":"2019-05-06T09:37:41Z","epoch":1557135461,"modified":1557135461,"text":"Very nice level design! Good job!","likes":0,"format":"md"},{"author_name":"Eroder","author_uid":"1003373","time":"2019-05-06T10:27:40Z","epoch":1557138460,"modified":1557138460,"text":"Some fun puzzles, i quit on level 8. But its a cool game, with some improvements will be a great game.","likes":0,"format":"md"},{"author_name":"Duke","author_uid":"1139741","time":"2019-05-06T13:03:23Z","epoch":1557147803,"modified":1557147803,"text":"Really good entry! The art looks rather polished and the pixel style and color scheme harmonize very well. I was suprised by the sheer amount of levels and the well balanced difficulty ramp. The jumps require some very specific inputs which got really difficult in the later levels. That's where I stopped playing. The jumping controls weren't as easy to control as they needed to be to do very skillful jumps at a moments notice (At least I couldn't do it ;)). I also had some problems with the rather inconsistent and huge hitbox of the character. The spikes and sawblades seemed to kill me rather often even though it looked like they shouldn't have. Other times it was the other way around.\n\nAlso, I thought that the bilinear filtered pixel art was a waste. I always prefer clean and crisp pixels. Was there a special reason why you went with the filtering?\n\nAll in all, I really got some fun out of your game. The levels were creative and well structured. The art itself was polished and the controls (aside from hard to control jumping heights) very responsive.\n\nGood job!","likes":0,"format":"md"}],"format":"md","images":["ld44\/147682-7d9cdbbe060ddc6c73dd78d5321c90a1.png"],"links":[{"url":"https:\/\/gamejolt.com\/games\/wu_wei\/411422","text":"HTML5 (web)"}],"metadata":{"g_key":"39875","g_author":"1104771","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"253510","g_title":"Wu-Wei","g_status":"USEAR3","g_place":"99999","g_commentcount":"12","g_site2_node_id":"147682","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.7729"},"nds":{"n_key":"147682","n_urlkey":"253510","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/wu-wei","n_slug":"wu-wei","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"104771","n_created":"1556301793","n_modified":"1556696424","n_version":"466593","n_status":"COMMIT"},"node":{"id":147682,"parent":139254,"superparent":9,"author":104771,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-30T02:25:47Z","created":"2019-04-26T18:03:13Z","modified":"2019-05-01T07:40:24Z","version":466593,"slug":"wu-wei","name":"Wu-Wei","body":"![wu169.png](\/\/\/raw\/349\/91\/z\/23a78.png)\n\n\n*What one says is right, the other says is wrong. And what one says is wrong, the other says is right! If we seek to go beyond \u201cright and wrong\u201d we need to seek out the light of true understanding.*\n\n\n**Controls:** \nMovement: WASD\nBack to Menu: Escape\nInteract: Space\n\n**Dev Note:** I wanted to do something that made me really uncomfortable.. I've tried puzzle \/ level design before and gave up mid jam. I had a goal going into the jam of completing a level based game with at least 20 levels w\/ enough mechanics to make levels not feel like repeated clones.. I will admit I am awful at level design and this was not easy.. but the amount that we learned feels well worth it. I'm proud of the game delivered in the time (always wishing for more to complete more ideas) and hope folks enjoy!\n","meta":{"author":[104771],"cover":"\/\/\/content\/349\/91\/z\/2373d.png","grade-06-out":"1","link-01":"https:\/\/gamejolt.com\/games\/wu_wei\/411422","link-01-tag":"42336","grade-05-out":"1","grade-07-out":"1","allow-anonymous-comments":"1"},"path":"\/events\/ludum-dare\/44\/wu-wei","parents":[1,5,9,139254],"love":0,"notes":12,"notes-timestamp":"2019-05-06T13:03:23Z","grade":{"grade-01":15,"grade-02":15,"grade-03":15,"grade-04":15,"grade-08":15},"magic":{"cool":139.82932026571,"feedback":13,"given":16.375,"grade":15,"smart":17.743944063533}},"text":"![wu169.png](\/\/\/raw\/349\/91\/z\/23a78.png)\n\n\n*What one says is right, the other says is wrong. And what one says is wrong, the other says is right! If we seek to go beyond \u201cright and wrong\u201d we need to seek out the light of true understanding.*\n\n\n**Controls:** \nMovement: WASD\nBack to Menu: Escape\nInteract: Space\n\n**Dev Note:** I wanted to do something that made me really uncomfortable.. I've tried puzzle \/ level design before and gave up mid jam. I had a goal going into the jam of completing a level based game with at least 20 levels w\/ enough mechanics to make levels not feel like repeated clones.. I will admit I am awful at level design and this was not easy.. but the amount that we learned feels well worth it. I'm proud of the game delivered in the time (always wishing for more to complete more ideas) and hope folks enjoy!\n","title":"Wu-Wei"}