TURBOSTUNTS by GerardB

Platform your way across some crazy tracks while pulling off the craziest stunts with a jet motor powered car! :red_car::dash::dash::dash:
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Controls :books:
(There's a text tutorial ingame but take a look if you want)
W,A,S,D Car to move on ground and air
Space to jump (the more you hold the higher you jump)
Left Click to boost
Right Click to break
Left Shift in order to rotate like a corkscrew when in the air (not important)
R to reset scene
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:hammer_pick: Credits
Code by: Gerard Belenguer
Follow we on twitter for more thingies made by me: @GerardBelenguer (https://twitter.com/GerardBelenguer)
3D assets and music from: Free stuffs from the internet
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Hope you enjoy it! Feedback is much appreciated!
!!THE WEBGL VERSION LOOKS BAD, IF YOU LIKE THE GAME I RECOMMEND DOWNLOADING THE DESKTOP VERSION!!
| HTML5 (web) | https://gerardb.itch.io/turbostunts |
| Windows | https://gerardb.itch.io/turbostunts |
| macOS | https://gerardb.itch.io/turbostunts |
| Original URL | https://ldjam.com/events/ludum-dare/41/turbostunts |
Ratings
| Overall | 572th | 3.462⭐ | 28🧑⚖️ |
| Fun | 299th | 3.615⭐ | 28🧑⚖️ |
| Innovation | 1023th | 2.788⭐ | 28🧑⚖️ |
| Theme | 1056th | 2.808⭐ | 28🧑⚖️ |
| Graphics | 524th | 3.558⭐ | 28🧑⚖️ |
| Audio | 392th | 3.34⭐ | 27🧑⚖️ |
| Humor | 614th | 2.826⭐ | 25🧑⚖️ |
| Mood | 764th | 3.063⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 27🗨️ |
The only thing that bothers me a bit is that if you hold forward when jumping you rotate forward, which is really annoying when using boost.
Besides that point, it was very enjoyable.
I liked it! As others say, sometimes the controls are a bit clunky (I'm playing with a trackpad which makes the turbo/brake controls use even harder), but it's nice and enjoyable.
Kudos to the music and the cell shading :D
@listonos Yeah, freaking car games are a nightmare to balance, even more so when they are flying around at 300km/h XD. Thanks for the feedback though :)
@elHombreBanana Thanks
@peachtreeoath Not really since I haven't got a chance to play it but it definately has simillarities. How would you solve the punishing feeling? Adding intermediate checkpoints? And thanks for the praise, you are too kind ;)
If you feeling like giving the game a second chance you can find the new version in itch.io :D
ALSO checking the last comment, keep in mind that tweaks made outside of the competition are NOT allowed. If you want to make changes, do it as a separate upload and clearly mark it as a post-compo version, and keep the main links to the original jam version
In the version I played, the controls for turning were pretty delayed, which made it quite hard to play. Also I played on a mac so I can confirm it works pretty well there
Very nice game, the controls felt relatively good, and I am sure with more levels to practice with would become masterable. :D
Difficulty curve is quite savage, but fun overall!
The handling took a little bit to get used to, but it wasn't too bad once I figured it out. The braking seemed a little weird, especially while turning. I ended up using the "reverse" button instead of "brake".
I liked the bright, super-saturated art style. The chromatic aberration effect while boosting was good too, but it would have been even better if the car's model had an actual jet booster on it.
I didn't really like the music, it felt a little too stereotypical. The mixing of the music also seemed a little off, but it's hard to describe what was wrong with it. A more experienced sound person could probably explain it better.
In the end, I had fun with it, and would love to see it expanded upon.
Great job!