TURBOSTUNTS by GerardB

[raw]
made by GerardB for LD 41 (JAM)

main.png 2018-04-24-0100-55_Moment.jpg

Platform your way across some crazy tracks while pulling off the craziest stunts with a jet motor powered car! :red_car::dash::dash::dash:

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Controls :books:

(There's a text tutorial ingame but take a look if you want)

W,A,S,D Car to move on ground and air

Space to jump (the more you hold the higher you jump)

Left Click to boost

Right Click to break

Left Shift in order to rotate like a corkscrew when in the air (not important)

R to reset scene

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:hammer_pick: Credits

Code by: Gerard Belenguer

Follow we on twitter for more thingies made by me: @GerardBelenguer (https://twitter.com/GerardBelenguer)

3D assets and music from: Free stuffs from the internet

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Hope you enjoy it! Feedback is much appreciated!

!!THE WEBGL VERSION LOOKS BAD, IF YOU LIKE THE GAME I RECOMMEND DOWNLOADING THE DESKTOP VERSION!!

Ratings

Overall 572th 3.462⭐ 28🧑‍⚖️
Fun 299th 3.615⭐ 28🧑‍⚖️
Innovation 1023th 2.788⭐ 28🧑‍⚖️
Theme 1056th 2.808⭐ 28🧑‍⚖️
Graphics 524th 3.558⭐ 28🧑‍⚖️
Audio 392th 3.34⭐ 27🧑‍⚖️
Humor 614th 2.826⭐ 25🧑‍⚖️
Mood 764th 3.063⭐ 26🧑‍⚖️
Given 27🗳️ 27🗨️

Feedback

Listonos
24. Apr 2018 · 00:43 UTC
Where can I get the windows version? I don't see a link on itch.io.
🎤 GerardB
24. Apr 2018 · 00:48 UTC
@listonos It's up now. You are fast my dude! ;)
krammetje
24. Apr 2018 · 00:51 UTC
Fun little game.

The only thing that bothers me a bit is that if you hold forward when jumping you rotate forward, which is really annoying when using boost.

Besides that point, it was very enjoyable.
Listonos
24. Apr 2018 · 01:16 UTC
The car is way too responsive when turning at high speed making it really hard to maneuver and gravity, or lack of thereof, behaves weird IMO. On the other it's very pretty and cool pump up soundtrack.
elHombreBanana
24. Apr 2018 · 03:09 UTC
Holy crap fuck level 3 FUCK IT I'M DONE

I liked it! As others say, sometimes the controls are a bit clunky (I'm playing with a trackpad which makes the turbo/brake controls use even harder), but it's nice and enjoyable.

Kudos to the music and the cell shading :D
PeachTreeOath
24. Apr 2018 · 06:34 UTC
Any Absolute Drift influence here? The visuals are eyepopping and put together so well. TBH, I was really scared to go fast so I just kinda crawled my way forward a lot and didn't use boost and such unless I absolutely had to. I think the game in general feels great to play but I wish I wasn't punished so hard for wanting to fly around fast. Maybe some more room for error? Either way, I have to reiterate that this is one of the best looking games I've seen so far this LD.
🎤 GerardB
24. Apr 2018 · 11:49 UTC
@krammetje I know, the same thing is bothering me since the begining. But I haven't found a way around it... Even Rocket League works like my game.

@listonos Yeah, freaking car games are a nightmare to balance, even more so when they are flying around at 300km/h XD. Thanks for the feedback though :)

@elHombreBanana Thanks

@peachtreeoath Not really since I haven't got a chance to play it but it definately has simillarities. How would you solve the punishing feeling? Adding intermediate checkpoints? And thanks for the praise, you are too kind ;)
AlejandrodeCea
25. Apr 2018 · 01:42 UTC
I really liked playing this game, it totally reminded me of Rocket League, although the controls are a little bit tricky, not everyone would be able to play it properly. I feel like you could polish it into a very fun game, my props :)
Iluvatar
27. Apr 2018 · 11:14 UTC
Gameplay was smooth (but not perfect) and overall great experience. It really felt like race + skateboard simulator to me. Well made.
Bpanev12
27. Apr 2018 · 12:10 UTC
I liked this game but the controls are way to sensitive and even the lightest press of a button drives the car off of the track. If the controls got fixed this would be a good game.
Killnaprimer
27. Apr 2018 · 12:52 UTC
Nice design and graphics, but car controls took me a long time to get used to, because of turn sensitivity
YANIV
27. Apr 2018 · 12:56 UTC
A very nice game !!
🎤 GerardB
28. Apr 2018 · 00:17 UTC
@Iluvatar @Bpanev12 @Killnaprimer Hi guys, thanks for the feedback. You are completely right. With so much development time I didn't even know what was good or bad anymore. Now, a couple days later I can finally see how bad it actually was... Thats why I adjusted some car and wheel variables and now the game is muuuuch better.

If you feeling like giving the game a second chance you can find the new version in itch.io :D
Jezzamon
28. Apr 2018 · 01:20 UTC
This is a pretty sick game! I had fun but couldn't get past I think the third level?

ALSO checking the last comment, keep in mind that tweaks made outside of the competition are NOT allowed. If you want to make changes, do it as a separate upload and clearly mark it as a post-compo version, and keep the main links to the original jam version

In the version I played, the controls for turning were pretty delayed, which made it quite hard to play. Also I played on a mac so I can confirm it works pretty well there
OhFiddleDiddle
28. Apr 2018 · 03:54 UTC
I knew my years of Rocket League training would pay off. :)
Very nice game, the controls felt relatively good, and I am sure with more levels to practice with would become masterable. :D
Ayushman
28. Apr 2018 · 06:25 UTC
Cool game to play
TurboSocks
28. Apr 2018 · 06:30 UTC
This is really fun! Felt very inspired from TrackMania.
Difficulty curve is quite savage, but fun overall!
BluShine
28. Apr 2018 · 06:45 UTC
Short but fun. Reminds me a lot of Rocket League and Jet Car Stunts. I think my Rocket League skills definitely helped me out because I managed to finish the game! I think a checkpoint somewhere in level 3 might have been a good idea, though.

The handling took a little bit to get used to, but it wasn't too bad once I figured it out. The braking seemed a little weird, especially while turning. I ended up using the "reverse" button instead of "brake".

I liked the bright, super-saturated art style. The chromatic aberration effect while boosting was good too, but it would have been even better if the car's model had an actual jet booster on it.

I didn't really like the music, it felt a little too stereotypical. The mixing of the music also seemed a little off, but it's hard to describe what was wrong with it. A more experienced sound person could probably explain it better.

In the end, I had fun with it, and would love to see it expanded upon.
Pietro Ferrantelli
28. Apr 2018 · 11:43 UTC
A well executed concept whith nice difficulty curve, had a blast playing it. It also reminds me Rocket League, which is great, it think there is some potential for platforming driving game if you wand to keep working on it. Congrats !
🎤 GerardB
28. Apr 2018 · 14:14 UTC
@Pietro Ferrantelli Thank you very much for the kind words! And by the way I love your work, you are amazing!
Dovakla
30. Apr 2018 · 16:59 UTC
It's really fun! The stuff you did to the car physics is great, like how it locks to the platform beneath it. I'd love to see more levels added post-jam.

Great job!
PanicTheFirst
30. Apr 2018 · 19:34 UTC
Hey this is a pretty nice game! Controls are a bit hard but I would love to see more of this platforming racing mix. :) Good job!