Platjectile by APTriangle
An unholy combination of platform and projectile game, I made everything except the background music (which is muted by default). The background music is Urban Desert (Spartacus Reloaded) by Martijn de Boer (NiGiD).
| HTML5 (web) | https://www.kongregate.com/games/TerribleMystery/platjectile |
| Original URL | https://ldjam.com/events/ludum-dare/41/platjectile |
Ratings
| Overall | 946th | 3.059⭐ | 36🧑⚖️ |
| Fun | 857th | 2.985⭐ | 35🧑⚖️ |
| Innovation | 1015th | 2.803⭐ | 35🧑⚖️ |
| Theme | 1055th | 2.813⭐ | 34🧑⚖️ |
| Graphics | 780th | 3.136⭐ | 35🧑⚖️ |
| Humor | 956th | 2.077⭐ | 28🧑⚖️ |
| Mood | 1025th | 2.641⭐ | 34🧑⚖️ |
| Given | 66🗳️ | 4🗨️ |
Best aspects:
- The puzzles
- The physics-based approach
Tips/Suggestions:
- The movement is still a bit shaky and hard, you might want to tweak that to make it a bit smoother
- More levels ;)
- (Bug) The ball glitches through the first two pieces of wood in the 'precarious' level
Control are a little tricky but it adds difficulty and is not uncomfortable. :thumbsup:
The platforming controls weren't that great. Jumping was very floaty and movements didn't feel like they had any weight. Probably the hardest part in the whole game was the knocking down the very first tower of the tutorial because of the lack of momentum. It was also super easy to get stuck like this.

Seems like the collision detection had some issues with fast speeds.

Good job! All that really was missing was more content, some tweaking of the controls and maybe addition of visual/audio feedback.
Unfortunately, I don't think changing physics engines would be counted as 'fixing a bug' under the rules of the competition. :-(
It takes a bit of time to get the feel for controling the ball. While it is really great to be able to control the ball while in the air, the motion is a little too extreme. Could you dial down the amplification on that? I think that would really help.
Otherwise, the pictures look cool, the levels are fun and inventive. I like that you can get yourself stuck in a collapse. It's nice that you added a reload button for those stuck situations.
The music is quite nice! Good job with that. The tracks are quite long, so it's really nice that you loop the music over top of all the various levels so you can hear the whole track. (I also scored longer tracks than were needed for the game play time and were unique for each level.
In terms of sounds, the spring is a good sound. It might be nice to have some block falling sounds.
Anyway, this is great build for the time. I think it could really go somewhere if you keep building on it more and more interesting levels.
Good job guys!
Dave