SHIRO NO OJO by ROBOWARRIOR1982
"Defend the castle and the princess against an invasion of horrible colorful demons! Eliminate as many demons as possible and win the love of the princess! "
SHIRO NO OJO is a Shoothem up / puzzle game, it's my participation for LUDUM DARE 41 (COMPO). The theme is to combine two incompatible genres.


The software used to carry out this project are:
GAME ENGINE: - GAME MAKER STUDIO 1.4.
GRAPHICS: - PAINT.NET.
SOUNDS: - CHIPTONES. - WOLFRAM TONES. - AUDACITY.
DAFONT SOURCE FONT: - SinkingShip. - KamaticArcade. - ExHiraDamaged. - 8BIT_WONDER.
This project was made by me using the tools above.
I recommend an xbox pad to play.
CONTROL:
XBOX PAD :
ANALOG STICK TO MOVE. A TO SHOOT GREEN BALL (AND VALID). B TO SHOOT RED BALL (AND RETURN). X TO PAUSE.
KEYBOARD :
ARROW KEY TO MOVE. A TO SHOOT GREEN BALL (AND VALID). Z TO SHOOT RED BALL (AND RETURN). ENTER TO PAUSE.
----------->>>>UPDATE : - ADDING AN HTML5 VERSION FROM NEWGROUNDS.
Ratings
| Overall | 244th | 3.551⭐ | 61🧑⚖️ |
| Fun | 139th | 3.669⭐ | 61🧑⚖️ |
| Innovation | 427th | 3.203⭐ | 61🧑⚖️ |
| Theme | 381th | 3.525⭐ | 61🧑⚖️ |
| Graphics | 252th | 3.475⭐ | 62🧑⚖️ |
| Audio | 182th | 3.298⭐ | 59🧑⚖️ |
| Humor | 242th | 2.964⭐ | 57🧑⚖️ |
| Mood | 339th | 3.044⭐ | 59🧑⚖️ |
| Given | 72🗳️ | 81🗨️ |
Running Windows 7 Professional
"Push a Key" don't work, so I can't play it :(
This game is really great ! Good music, good graphics, fun, dynamic. I like how it is almost a rhythm game by using alternatively red/green shots.
(I played with a gamepad, it feels really intuitive)
It takes a bit of time to get used to the red/green key bindings but after that it's nice and clean. The artwork is great for me.
Congrats ! And keep coding :)
If anyone's virus scanner makes the game not work, Alt+F4 then run it again. Scan shouldn't run twice.
The mood is nice.
Some improvements possible :
- tutorial could be implemented in game instead of 3 pages of text to explain the game. One page for the story could be enough.
- the asset used for the red and green things we shoot seems to be messy.
- houses in the background are difficult to understand, it seems overloaded
Hard is indeed hard :x: At least I beat the normal level! :v:
The graphics are a bit weird, I would consider removing the clouds, It would probably give the game a cleaner look.
Thanks for your game anyway : )

One other thing I noticed was that hard difficulty was super slow and thus much much easier than easy difficulty (newgrounds version).
Really fun! Simple and easy to understand but intense and addicting. Unlike a lot of LD games I don't feel like anything is missing from this one. It's a great standalone game. The only criticism I have is the music and in-game graphics could be polished a bit more, but honestly they are fine as they are. The audio didn't work in the web version.
It's like an action puzzle game. Great work.
The red/green change was what kept me on my toes, it added a new layer of tension to the game play which I enjoyed. Most of the times I was overwhelmed by the demons was when I pressed the wrong button and got out of my rhythm. Thankfully, it's not that much of a death sentence and you can bounce back from that, that was nice. There were a lot of other satisfying design choices too, like the enemies appearing in chunks. I think the music helped elevate the game play too, it felt really fitting. The beat was a nice guide in timing shots. Very fun game, great job!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape