{"author_link":"\/users\/loveapplegames","author_name":"loveapplegames","author_uid":"1006791","comments":[{"author_name":"FireBug","author_uid":"1132343","time":"2018-12-04T01:05:35Z","epoch":1543885535,"modified":1543885535,"text":"An interesting concept! It's nice to see something so different. I don't think I quite understood how the patterns work, but it was very satisfying to place them. ^_^\n\nHowever, I didn't hear any audio while playing, despite having the audio button in the game turned on.","likes":2,"format":"md"},{"author_name":"loveapplegames","author_uid":"1006791","time":"2018-12-04T03:41:28Z","epoch":1543894888,"modified":1543894888,"text":"Thanks for your feedback, @firebug!  The audio is there now :)  ","likes":1,"format":"md"},{"author_name":"Conduit","author_uid":"1122697","time":"2018-12-07T03:37:13Z","epoch":1544153833,"modified":1544153833,"text":"This is super interesting! I kind of seeing it fit the theme in the sense that you're constantly sacrificing one space for another. Even if I'm overthinking it, this is super cool!","likes":1,"format":"md"},{"author_name":"Kaipi","author_uid":"1109199","time":"2018-12-08T20:33:38Z","epoch":1544301218,"modified":1544301218,"text":"I liked the game, was really relaxing and interesting to play, the sounds where really good! i would loved to see more ways of making patterns or with other elements, nice job!","likes":1,"format":"md"},{"author_name":"Mohrro","author_uid":"1121940","time":"2018-12-09T00:30:35Z","epoch":1544315435,"modified":1544315435,"text":"Cool game! I liked its concept and approach of the theme.","likes":0,"format":"md"},{"author_name":"PixelMeal","author_uid":1127998,"time":"2018-12-09T00:34:44Z","epoch":1544315684,"modified":1544315684,"text":"I liked it! It was fun to explore the different types of rules. My favorites are pac-man, persian rug, and traffic. The music fit the game very well I thought. ","likes":1,"format":"md"},{"author_name":"g12345","author_uid":"1000231","time":"2018-12-11T22:24:37Z","epoch":1544567077,"modified":1544567077,"text":"I didn't hear any music but this is still entertaining.\n\nAlso I'm not sure if there is something I can do to go back to the main menu, other than F5.\n\nYou made so many pixel graphics in 3 days? That's quite impressive (for me).","likes":1,"format":"md"},{"author_name":"loveapplegames","author_uid":"1006791","time":"2018-12-12T14:50:20Z","epoch":1544626220,"modified":1544626220,"text":"@g12345, thanks for your feedback!  You can use the \"M\" key to go back to the menu.  About the sound: What browser are you using?  Do you see any errors in the Java console?  ","likes":0,"format":"md"},{"author_name":"Yaen","author_uid":"1135701","time":"2018-12-14T22:46:30Z","epoch":1544827590,"modified":1544827590,"text":"Wow that was surprisingly fun! Most levels didn't really pose a challenge, yet I still enjoyed just making patterns and seeing everything come together. I had trouble getting back to the menu at first too (when you're done it doesn't show the hotkey anymore so you don't know what it is and M is not really a typical menu-key).\n\nThe music gave it an interesting mood. Felt pretty cool to me.\n\nI feel like the submission is just losely connected to the theme and the chicken-thing felt kind of tacked-on but that's fine, building patterns was still super fun and relaxing!\n","likes":1,"format":"md"},{"author_name":"YYZ","author_uid":"1134402","time":"2018-12-14T22:48:49Z","epoch":1544827729,"modified":1544828148,"text":"It's nice to play a different type of game like this one once in awhile.\n\nIn the start screen, I thought this would be a game where I can change the graphics because the text at the top is really jarring. I am referring to the flashy, rainbow text at the top. It seems to be really distracting and almost the kind of text that you see being used in clickbait advertisements. It looks very out of place in this game but perhaps that was the point and your intention? The text also overlaps with the audio speaker button at the top left. This one doesn't look like it should be intentional - consider changing the placement of that button so elements don't overlap. Additionally, the cursor graphic also seems to have some tiny but visible white pixels surrounding the black stroke of the pixels that look very obvious against dark backgrounds. This looks like an anti-aliasing issue possibly? But this is more minor.\n\nI really liked the flourish level. The branches very cleverly align to adjacent branches and the placement of the\n object encourages me to try out a spiral effect which is different from the previous levels. The game actually gets cooler the more I play and discover.\n\nIt's also super funny to see \"59 chickens were harmed in the making of this artwork.\" I really enjoyed making artwork with this. I think it would be nice to have a Save as PNG option (without the UI & text) for those who are really invested in the game and want to use it to create some interesting wallpaper art XD. But of course, I understand this is a jam. Still, I would have loved a button that toggles the text and UI off so I can take a nice screenshot!\n\nThanks for the game and the fun it has brought :)\n![Screenshot 2018-12-15 06.48.03.png](\/\/\/raw\/20d\/02\/z\/1fad0.png)\nI love games so I love the result I had with this pacman one. I think some of these results are wallpaper worthy.","likes":1,"format":"md"},{"author_name":"g12345","author_uid":"1000231","time":"2018-12-14T22:50:29Z","epoch":1544827829,"modified":1544827829,"text":"yes, i missed that M key because i only want to go back when i finished a level... and of course by then, that text was gone :stuck_out_tongue: \n\nand no strange things in the javascript console, perhaps it's an old browser. no biggie.","likes":0,"format":"md"},{"author_name":"egos","author_uid":"1003692","time":"2018-12-15T02:04:58Z","epoch":1544839498,"modified":1544839498,"text":"really impressive i loved the concept of making art with game \nLot of different stage  well polished and nice music \n\nspecial  mention for the chiken ;)\n\nGreat jobs !","likes":1,"format":"md"},{"author_name":"Geckoo1337","author_uid":"1000409","time":"2018-12-21T22:58:29Z","epoch":1545433109,"modified":1545433109,"text":"Strange gameplay - totally unusual. I love it. Well done ++","likes":1,"format":"md"},{"author_name":"staxx6","author_uid":"1127065","time":"2018-12-22T00:54:51Z","epoch":1545440091,"modified":1545440091,"text":"Not sure what I'm doing but nice new idea. \ud83d\ude01","likes":0,"format":"md"},{"author_name":"HuvaaKoodia","author_uid":"1000996","time":"2018-12-23T23:29:28Z","epoch":1545607768,"modified":1545607949,"text":"Toy might, in this case, be too reductionist. I would call this, based on some of the levels, a *packing challenge*; fitting in the required pieces trying to form tight groupings. Kind of like Tetris without the timing, and controls, and not at all like Tetris then.\n\nSome of the levels are more difficult than others, trying not to score negative *chicken points* that is, and some are outright jokes (anything in a grid!). I don't mind those as variety, having a bit of playful fun every once in a while is refreshing in a world of *oh so* serious business (and jam projects). At times the resulting patters are also pretty, despite the low fidelity visuals.\n\nThere are a lot of extra rules you could add to each level to make the packing action trickier. For instance:\n\n- In *Flourish* only allowing branches to be placed next to other branches, only allowing flowers at the ends of branches, not allowing leaves to be too close to other leaves, limiting the placement area to the screen, and adding in some obstacles, would complicate matters immensely increasing the challenged thus fun.\n- In *Traffic* the cars could move (and why cannot I place a frog in there!)\n- In *Pacman Yoke*, ghosts could actually chase pacman if placed too close and then pacman could eat the pellets and the whole thing could get out of hand if careless with the placements. \n- There are a lot of possibilities for an extended version, I tell you!\n\nThe ambient, electronic music is strange; a great match for the equally strange concept and visuals.\n\nAn interesting project this; hard to rate it, but I'll try.\n\nOverall: *Good (4.0)*  \nFun: *Good (4.0)*  \nInnovation: *Great (4.5)*  \nTheme: *Non-existent (1.0)*  \nGraphics: *Above average (3.5)*  \nAudio: *Above average (3.5)*  \nHumor: *Good (4.0)*  \nMood: *Good (4.0)*  ","likes":1,"format":"md"},{"author_name":"sorlok","author_uid":"1001585","time":"2018-12-24T00:18:19Z","epoch":1545610699,"modified":1545610699,"text":"+1 for innovation; very creative entry! I enjoyed the placement puzzle, although maybe adding the option to rotate the next Set would have helped?","likes":1,"format":"md"}],"format":"md","images":["ld43\/124011-fd5a6703e9a7157bdb287386222e3a7d.png"],"links":[{"url":"http:\/\/tmtg.nl\/ludumdare\/ld43\/jgame.html?game=jgame-games\/ld43\/","text":"HTML5 (web)"}],"metadata":{"g_key":"39792","g_author":"1006791","g_event":"LD43","g_eventkey":"71","g_subevent":"JAM","g_urlkey":"222750","g_title":"Kill chickens for better art!","g_status":"USEAR3","g_place":"363","g_commentcount":"16","g_site2_node_id":"124011","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"124011","n_urlkey":"222750","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/kill-chickens-for-better-art","n_slug":"kill-chickens-for-better-art","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"6791","n_created":"1543250415","n_modified":"1544828004","n_version":"413808","n_status":"COMMIT"},"node":{"id":124011,"parent":120415,"superparent":9,"author":6791,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-12-04T00:23:07Z","created":"2018-11-26T16:40:15Z","modified":"2018-12-14T22:53:24Z","version":413808,"slug":"kill-chickens-for-better-art","name":"Kill chickens for better art!","body":"This entry is a bit different.  We decided to do something unusual, out of our comfort zone.  We did a non goal directed \"toy\" style game. You create art patterns by arranging objects according to certain rules.  You can't really win or lose.  If you manage to find space to place all the objects, the level finishes, and hopefully, you will have created something pretty as a side effect :-)\n\nClick to place a set of objects.  Flicker indicates there is a collision with other objects.  After placement, the next set appears. The sets eventually repeat themselves.  Each level ends when number of moves reaches zero.  To break these rules, you need to sacrifice a chicken.  Sometimes, killing chickens makes better art!\n\nAs you might have surmised, we didn't really feel like following the theme.  So we added the chicken sacrifice as a joke! \n\n**Press the M key to go back to the menu!**\n\nThis is also Val's first try at electronic music.\n\nBoris: game concept, game, graphics\nVal: game concept, sound, music\n\n![ld43-grab4.png](\/\/\/raw\/78a\/1\/z\/1f71c.png)\n![ld43-grab2.png](\/\/\/raw\/78a\/1\/z\/1f71e.png)\n![ld43-grab1.png](\/\/\/raw\/78a\/1\/z\/1f71f.png)\n![ld43-grab3.png](\/\/\/raw\/78a\/1\/z\/1f720.png)\n","meta":{"author":[6791],"cover":"\/\/\/content\/78a\/1\/z\/1d91b.png","link-01":"http:\/\/tmtg.nl\/ludumdare\/ld43\/jgame.html?game=jgame-games\/ld43\/","link-01-tag":"42336"},"path":"\/events\/ludum-dare\/43\/kill-chickens-for-better-art","parents":[1,5,9,120415],"love":0,"notes":16,"notes-timestamp":"2018-12-24T00:18:19Z","grade":{"grade-01":27,"grade-02":27,"grade-03":26,"grade-04":27,"grade-05":27,"grade-06":25,"grade-07":26,"grade-08":26},"magic":{"cool":119.31660907841,"feedback":8,"given":36.125,"grade":26.375,"grade-01-average":3.6,"grade-01-result":363,"grade-02-average":3.46,"grade-02-result":360,"grade-03-average":3.833,"grade-03-result":94,"grade-04-average":2.3,"grade-04-result":998,"grade-05-average":3.54,"grade-05-result":503,"grade-06-average":3.413,"grade-06-result":311,"grade-07-average":2.771,"grade-07-result":546,"grade-08-average":3.188,"grade-08-result":625,"smart":22.189330786855}},"text":"This entry is a bit different.  We decided to do something unusual, out of our comfort zone.  We did a non goal directed \"toy\" style game. You create art patterns by arranging objects according to certain rules.  You can't really win or lose.  If you manage to find space to place all the objects, the level finishes, and hopefully, you will have created something pretty as a side effect :-)\n\nClick to place a set of objects.  Flicker indicates there is a collision with other objects.  After placement, the next set appears. The sets eventually repeat themselves.  Each level ends when number of moves reaches zero.  To break these rules, you need to sacrifice a chicken.  Sometimes, killing chickens makes better art!\n\nAs you might have surmised, we didn't really feel like following the theme.  So we added the chicken sacrifice as a joke! \n\n**Press the M key to go back to the menu!**\n\nThis is also Val's first try at electronic music.\n\nBoris: game concept, game, graphics\nVal: game concept, sound, music\n\n![ld43-grab4.png](\/\/\/raw\/78a\/1\/z\/1f71c.png)\n![ld43-grab2.png](\/\/\/raw\/78a\/1\/z\/1f71e.png)\n![ld43-grab1.png](\/\/\/raw\/78a\/1\/z\/1f71f.png)\n![ld43-grab3.png](\/\/\/raw\/78a\/1\/z\/1f720.png)\n","title":"Kill chickens for better art!"}