STEW'M by Bradalli
STEW'M! Defend yourself from oncoming hordes of ingredients to toss into your pot and achieve the highscore.
Genres: FPS, Cooking
Controls: WASD - Movement E - Pickup/Interact
My first Ludum Dare game! STEW 'EM or STEW'M as I'd like to call it, is an attempt to create a combination between DOOM and Cooking Mama. I didn't achieve exactly what I had in mind I'm happy with what I've achieved. I know it is very flawed but any critiques and comments are more than welcome! :)
Made with Playmaker in Unity. Audio and animations do not belong to me.
| Windows | https://drive.google.com/file/d/1Vd-2ocKuePoY3-_nI8AI78-8nZh_buKu/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/41/stewm |
Ratings
| Overall | 1006th | 2.979⭐ | 26🧑⚖️ |
| Fun | 936th | 2.875⭐ | 26🧑⚖️ |
| Innovation | 950th | 2.896⭐ | 26🧑⚖️ |
| Theme | 901th | 3.125⭐ | 26🧑⚖️ |
| Graphics | 1023th | 2.5⭐ | 26🧑⚖️ |
| Humor | 608th | 2.833⭐ | 26🧑⚖️ |
| Mood | 1050th | 2.565⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 24🗨️ |
Come check out our game at: https://ldjam.com/events/ludum-dare/41/super-extreme-high-school-love-detector-is-go
Concerning the game design, I would say it mostly lacks a mechanic linked to the stew, like a countdown (ex. if you don't put an ingredient every 6 seconds, you lose)
Nice one! :smile:
It'd be cool if you could win somehow, other than that I had fun playing it!
I really liked the Minimap system.
I liked the items falling from the enemies (I remembered Shadow Tower and Parasite Eve).
Suggestions ...
Leave the goal more evident.
The shots are slow and they go out of sight; it would be interesting to choose between one of these two things.
Another thing that threw me off a little was that picking up ingredients takes half a second of them scaling down, so I never was confident that I picked them up. Maybe speed it up to a couple of frames, having a sound play, and/or a little particle effect would make it a little clearer.
As for the mechanics, how about allowing the player to cook some items, such as heath-packs (but you must get the right ingredients!), or speed increase, etc.? That way the shooting gameplay would interact a little more with the cooking.
https://www.youtube.com/watch?v=IUjvukr54GQ
@gustavo.christino Thank you so much! I agree the goal isn't completely apparent to new players. Again it suffered due to over scaling the concept compared to my ability.
@Shelvid I'm starting to see it now along with others who have mentioned, I suppose that's what happens when you're the only one testing your game initially. I'm glad you found it fun :) and I will get on top of adding an option to alter the sensitivity.
I watched your video and it was quite insightful to be able to see a live reaction to my game. It makes all of the faults that previous players had mentioned ever more evident. I'll be looking forward to your post-mortem of Zoccer!
Cheers :D