STEW'M by Bradalli

[raw]
made by Bradalli for LD 41 (JAM)

SCREENSHOT.png STEWM_SCREENSHOT.jpg STEW'M! Defend yourself from oncoming hordes of ingredients to toss into your pot and achieve the highscore.

Genres: FPS, Cooking

Controls: WASD - Movement E - Pickup/Interact

My first Ludum Dare game! STEW 'EM or STEW'M as I'd like to call it, is an attempt to create a combination between DOOM and Cooking Mama. I didn't achieve exactly what I had in mind I'm happy with what I've achieved. I know it is very flawed but any critiques and comments are more than welcome! :)

Made with Playmaker in Unity. Audio and animations do not belong to me.

Ratings

Overall 1006th 2.979⭐ 26🧑‍⚖️
Fun 936th 2.875⭐ 26🧑‍⚖️
Innovation 950th 2.896⭐ 26🧑‍⚖️
Theme 901th 3.125⭐ 26🧑‍⚖️
Graphics 1023th 2.5⭐ 26🧑‍⚖️
Humor 608th 2.833⭐ 26🧑‍⚖️
Mood 1050th 2.565⭐ 25🧑‍⚖️
Given 27🗳️ 24🗨️

Feedback

bobismijnnaam
24. Apr 2018 · 16:35 UTC
Good and simple game. Walking, shooting, and picking up mechanics have been well implemented (except maybe the head bobbing was a bit much). The visual look and feel of the game was coherent, the style of the pot and the walls fit the style of the meat and walking mannequins. Only the bullets were maybe a bit boring. I did like that they were flying slowly though, it meant you had to take care when aiming. Maybe next time a bit more depth can be achieved by making weapons upgradable or being able to add turrets of some sort, or different kinds of enemies/more intelligence.
DanielHart
24. Apr 2018 · 16:45 UTC
I really liked this game. Simple and easy to understand. I agree with @bobismijnnaam the headbob was maybe a bit much and I think the turning was slightly sluggish but that is fine for a game jam. I really liked the design of the enemies, very easy to see whats what. Well done! :smile:

Come check out our game at: https://ldjam.com/events/ludum-dare/41/super-extreme-high-school-love-detector-is-go
TheM
24. Apr 2018 · 16:53 UTC
Nice and simple! The gameplay mechanics worked without bugs and the game got really challenging after a while! I think the movement had a little too much inertia but I got used to it quite quickly. Would have been even better with some more enemy variety! My score was: 12750
Seanale
24. Apr 2018 · 16:56 UTC
I am unable to open the file, I don't know what it is. I'll try again later, as I don't think it's you since others are playing it fine.
khofez
24. Apr 2018 · 20:08 UTC
great job!
jimmothysanchez
24. Apr 2018 · 22:53 UTC
Aiming and turning felt a little off. There seems to be a delay between when the character's body/face turn and when the gun does. It's a cool effect but it's a little disorienting for the player.
dkdwrek
24. Apr 2018 · 22:59 UTC
Interesting game! I enjoyed the mechanic, but it was a little difficult to pick up the food to put into the pot. Also, it was pretty easy to defend the pot, since you can shoot right through it!
Amour Du Pain
24. Apr 2018 · 23:06 UTC
Great Job for a first try alone !
Concerning the game design, I would say it mostly lacks a mechanic linked to the stew, like a countdown (ex. if you don't put an ingredient every 6 seconds, you lose)
ragtagradical
25. Apr 2018 · 00:18 UTC
I really like the concept of cooking parts of my enemies in a giant stew pot in an FPS. It'd be cool if combining different ingredients from enemy bits output various consumables. Certain combos = Health, Ammo, Weapon upgrades. That could be pretty fun and morbid.
hankworx
26. Apr 2018 · 22:07 UTC
Really cool idea. I'm an old school Doom fan so was quite engaged from the start. This would be an interesting idea to elaborate on. Old style levels, 3 special stew ingredients from boss-ish things throughout the level to put in a pot. Background music and some more sound fx would do a lot for it too. Stew plopping noises and meat hitting the floor noises maybe? Nice work though!
🎤 Bradalli
26. Apr 2018 · 22:25 UTC
@hankworx yeah man! I might actually try and elaborate it in the future if I'm up for it :D I really enjoyed this Ludum Dare
Articulated9
26. Apr 2018 · 22:28 UTC
This was a fun entry! Just a suggestion, maybe after a certain number of ingredients have been added to the stew pop it could chuck out a powerup of some kind?

Nice one! :smile:
🎤 Bradalli
26. Apr 2018 · 22:28 UTC
@bobismijnnaam @DanielHart @dkdwrek @TheM @ragtagradical @Amour Du Pain @jimmothysanchez @TheM Thank you everyone for all the support! You've given me the courage to participate in the next ludum dare :) I had no idea it would be this fun. I really appreciate the critiques as well, you guys have pointed out problems I hadn't noticed.
🎤 Bradalli
26. Apr 2018 · 22:40 UTC
@Articulated9 Spot on! I had so many ideas but I found myself having to cut back in order to make it in time haha maybe next time I'll try and be more ambitious!
Rombus
27. Apr 2018 · 00:46 UTC
I've reached 6050 points!

It'd be cool if you could win somehow, other than that I had fun playing it!
Annie Owl
27. Apr 2018 · 19:01 UTC
That's sad that the game is kinda lacking cooking element right now, but shooting is actually feels pretty nice. I think faster projectile speed would make it even more fun, and you should really do something with gun jiggle during camera rotation, because it is really distracting right now.
🎤 Bradalli
27. Apr 2018 · 21:45 UTC
@Annie Owl Duly noted! I think I might work on an updated version and post it here.
a_a
28. Apr 2018 · 02:34 UTC
The game was fun. I didn't notice much towards the theme. It was basically pick up items and place in a storage bin. Next step would be to get those cooking elements going. It's a good start!
gustavo.christino
29. Apr 2018 · 02:56 UTC
The graphics were the best part of the game as I see it.
I really liked the Minimap system.
I liked the items falling from the enemies (I remembered Shadow Tower and Parasite Eve).

Suggestions ...
Leave the goal more evident.
The shots are slow and they go out of sight; it would be interesting to choose between one of these two things.
Shelvid
30. Apr 2018 · 17:46 UTC
Decent entry, shooting feels a little floaty but was pretty fun anyway! Would love if i could change sensitivity but that wasn't a big deal, everything else felt pretty smooth and tight :slight_smile:
PhilStrahl
08. May 2018 · 17:16 UTC
Enticing gameplay and I found the walking ingredients hilarious :) I just wasn't too happy with the controls, they felt not "snappy" enough, but that's probably my personal experience. Excellent work on the mini-map, btw, that helped a lot :)

Another thing that threw me off a little was that picking up ingredients takes half a second of them scaling down, so I never was confident that I picked them up. Maybe speed it up to a couple of frames, having a sound play, and/or a little particle effect would make it a little clearer.

As for the mechanics, how about allowing the player to cook some items, such as heath-packs (but you must get the right ingredients!), or speed increase, etc.? That way the shooting gameplay would interact a little more with the cooking.

https://www.youtube.com/watch?v=IUjvukr54GQ
🎤 Bradalli
09. May 2018 · 19:54 UTC
@a_a Haha I know its such a shame, my hubris was my downfall. I did have an idea of how to incorporate the cooking I just failed to make the time to implement it.

@gustavo.christino Thank you so much! I agree the goal isn't completely apparent to new players. Again it suffered due to over scaling the concept compared to my ability.

@Shelvid I'm starting to see it now along with others who have mentioned, I suppose that's what happens when you're the only one testing your game initially. I'm glad you found it fun :) and I will get on top of adding an option to alter the sensitivity.
🎤 Bradalli
09. May 2018 · 20:00 UTC
@PhilStrahl Thanks for playing Phil! I really appreciate that you took some time to take a look :)

I watched your video and it was quite insightful to be able to see a live reaction to my game. It makes all of the faults that previous players had mentioned ever more evident. I'll be looking forward to your post-mortem of Zoccer!

Cheers :D