My Life is Cactus by Aqshay
GOAL : Plant your own cactus and upgrade them to survive from the zombies.
3 primary upgrades of cactus :
Heal : to regenerate your character.
Attack : to shoot zombies.
Collect : to give more heal when collecting.
Controls :
MOVE : WASD, ZQSD or left joystick.
Plant or Collect : left clic or left trigger.
Upgrade : right clic or right trigger.
Choose upgrade : WASD, ZQSD or ABXY.
Credits :
Jules Persch (Aqshay) : Game Programmer.
Axel Denjean (MrBrooms) : Game Designer.
Corentin Lange : Musician & Sound Designer.
Game make with Unreal Engine 4. We don't make the art, we used free assets given by Epic Games and Zombie of Mixamo.
Update is here !!! 05/01/2019.
Patch note:
fix the time score at the end of a game, fix the cactus cost bug that remove too much life, 'A' now move the player to the left, fix harvest stock and time update, fix some UI and translation, !balance the game!
| Windows | https://we.tl/t-UuNLZCAtlM |
| Windows | https://mrbrooms.itch.io/my-life-is-cactus |
| Original URL | https://ldjam.com/events/ludum-dare/44/my-life-is-cactus |
Ratings
| Given | 37🗳️ | 34🗨️ |
I like how you used the different colors on the cacti to mark different cactus types.
Also, the move left key (a) seemed to move to the right, and I was unable to move to the left, which was a bit annoying.
But overall I liked it :)
I like the idea of the first person tower defense kinda game. I wish that you’d somehow communicated and taught me in-game more on what I’m supposed to do. Took me while to figure out. Structuring the zombies in a wave system or spawning them in recognizable patterns would have helped. It all feels so random, and unnecessary difficult as a zombie would suddenly appear behind me.
I also encountered some (not game breaking but annoying) bugs: I could strife only right for some reason and sometimes the cactus upgrade mechanic would not work.
Thanks to you for testing and commenting our project, hope you'll enjoy it and hope to read your comments soon :hearts: .
Would love to see it fleshed out into a bigger game :D
Also what are your twitters so we can follow you? :)
Game Designer : Axel Denjean (@MrBr00ms)
Game Programmer : Aqshay (@Aqshy33)
It's like a 3D PvZ, but totally legit, same way as Terraria is legit although there's "already" Minecraft.
I'd seriously consider polishing that and putting it on steam for a few bucks if you want to.
Grafics were beautiful. Music was fantastic and fitting. Level Design, as in the assets was pretty. The game felt very balanced and I liked that you had to wait for upgrades and had to estimate if you can make it in that time.
What I would definitly polish if you even want to:
*Add Numbers to health bar.* That was also the only thing bugging me right now when playing. I have no idea how much 300, 400 oder 600 is and wether I have enough or not.
*add a "tutorial stage"* where you explain everything and the part of the UI lights up, flies into the screen, squash/stretch animation, whatever; depending on how bored your artist is lol
edit: just saw you didn't use an artist, well, look for an artist ^^ or buy every asset, artist may be better in the long run though.
What I think might be cool as well is if you add a *round map* with yourself in the center (like in the witcher), so you get a feel how the game progresses, with a lot of red dots coming closer etc (I realized pretty late that I shouldnt just invest in damage haha)
Really a great game, you can be proud of yourselves :)
Loved spent my time on this, really good job!
So you can play this game and there are just zombies blocked on the map and cactus (but they are not attacking them, they are just blocked) :)
Thank you for feedbacks :heart: