Penance by cdunham
Fight against time! Defeat enemies and use collect their blood to use as currency. Buy weapons and additional time so you can find and defeat the Demon Lord!
Hold I to view how to play.
Full controls:
WASD/Arrows to move
Use the mouse to aim
Left click to attack
Right click to take blood from corpses
Left shift/Middle click to dodge
Press Q to switch weapons(when unlocked)
Press E to talk to shopkeepers when close
Update(12/21/18):
Healthbars for NPCs and enemies
Outlines for when you or enemies/NPCs are damaged
Improved shotgun
Delayed ending
Boss fight is harder(more enemies surround the Demon)
Help text stays longer
Text tells you if you can't afford a shop item



| Windows | https://cdunham.itch.io/penance |
| HTML5 (web) | https://cdunham.itch.io/penance |
| Original URL | https://ldjam.com/events/ludum-dare/43/penance-1 |
Ratings
| Overall | 902th | 2.91⭐ | 52🧑⚖️ |
| Fun | 816th | 2.82⭐ | 52🧑⚖️ |
| Innovation | 904th | 2.64⭐ | 52🧑⚖️ |
| Theme | 900th | 2.75⭐ | 52🧑⚖️ |
| Graphics | 862th | 2.7⭐ | 52🧑⚖️ |
| Audio | 590th | 2.677⭐ | 50🧑⚖️ |
| Humor | 688th | 2.511⭐ | 46🧑⚖️ |
| Mood | 882th | 2.704⭐ | 51🧑⚖️ |
| Given | 59🗳️ | 52🗨️ |
It would be probably better if it had more feedback, for example I was never sure I hurted ennemies before they dropped dead.
It's quite maneuverable.
It wasn't super clear at first that blood -> money. One I figured that out, I wasn't sure if monsters were respawning or I was just finding new ones. A lot of this could have been explained in the game (or at least the LD page) but it's pretty spartan right now unfortunately.
That all said, you've got a decent amount of content here for a 3 day siesta, I don't think it would take much tweaking to nudge this one over the line into something that's pretty fun to play. Consider noodling on a post-compo version when you get some time!
I really liked the concept of you have to buy more game time by playing, felt like an arcade game where winning means you get a free game. The balance on it felt pretty good where I had to keep in mind how far I was venturing out to make sure I could get back in time, and the more blood enemies being further out made that a me want to push my luck more and accept the risk, so great work on balancing that.
Oh, and please make that help screen exist for at least a few seconds so there is time to read the "press I to bring this back". And probably change that to "hold I to bring this back" since it took me a second to figure out why it kept going away.
First off, I like it! The idea seems cool and it seems like you got a bunch of stuff in! Most of my issues are farily minor, I didn't have enough time to read the text at the start before it faded out, a few times my input walking in a direction got stuck on (probably a webgl issues tho), and attacking felt a like it could do with some more... impact?
But solid effort! :D nice work
I liked discovering weapons and buyers, different map areas and aspect of the game.The main difficulty at first was time and distance to the time seller (or being a bit lost or unable to remember and recognize him). The ennemies weapons shoots a bit fast, maybe it could be a bit much nice to slow them down and warn the player he has been hurt.
The final boss felt a bit weak once I had the machinegun, maybe it would need more HP =)
Nice one !
Cheers !