Xenon Xenophobia by Chartman

Hello, this is my first Ludum Dare Compo. The object of this game is to fly around, collect xenon crystals, and avoid enemy fire. As crystals are collected, the cargo attached to the player's ship gets bigger which makes for an easier target. More enemies appear based on how many crystals are in the cargo.
Using a mouse is recommended for this game. Use the mouse cursor to steer the ship.
Controls:
W - Move Forward
S - Move Backward
A - Strafe Left
D - Strafe Right
Left Mouse Click - Fire
Mouse Cursor - Steering
Escape - Quit Game
Tools Used:
Unity 5 - Game Engine with C# Scripting
LMMS 1.1.3 - Music
Bfxr - Sound Effects
GIMP - 2D Artwork
Blender - 3D Modeling
| Windows | https://drive.google.com/file/d/1IScM-ZBeNc8id1P8JMfGfMbjjdMNkhaI/view |
| Original URL | https://ldjam.com/events/ludum-dare/40/xenon-xenophobia |
Ratings
| Overall | 346th | 3.368⭐ | 21🧑⚖️ |
| Fun | 220th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 355th | 3.132⭐ | 21🧑⚖️ |
| Theme | 184th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 358th | 3.237⭐ | 21🧑⚖️ |
| Audio | 255th | 3.158⭐ | 21🧑⚖️ |
| Humor | 489th | 2.133⭐ | 17🧑⚖️ |
| Mood | 440th | 2.882⭐ | 19🧑⚖️ |
| Given | 23🗳️ | 16🗨️ |
The game handled very well. Kudos!
###### Some areas you can improve upon for your next game jam:
- I played the game as it was intended to be played the first time so I could get the whole experience so I could rate you as you deserved. However, I was able to skip past everything due to the Survival Timer. Basically, all I had to do for 2 minute was out-fly the enemy. I can strafe faster than their bullets traveled, and could move faster than all the enemies. Without picking up any cargo, I won. One way to fix that is to improve the enemies combat skills. Then make Cargo something that makes the shit more robust in combat to counter them maybe at the cost of there being more enemies and your ship gets slowed as it currently does....or something lol. Make it necessary for survival to pick up the cargo, while attaching a price.
- The background is too intense. It makes the game assets hard to follow. If you make the scene more subtle, it would help the eyes quite a bit.
Here are some suggestions for you:
- The control of the plane feels stiff, and move backward is odd for a plane.
- The enemy is not obvious to be observed.
Good job!
As for everyone else, thank you for the kind comments. This was my first Ludum Dare, and I had a blast. I've learned a lot, and I look forward to the next Ludum Dare!
I did forget to mention though that I really liked the design of the ship. I very much enjoyed the way it controlled, and the aesthetics you applied to movements, such as tilting. Again, I think you did very well. Kudos!
The quality of the starship and gameplay is very well executed!
I have no bad remarks for this entry,
Good job! :)
Overall a very solid first entry!
Great job!
Já joguei muitos jogos de naves, mas nunca vi nenhum com uma jogabilidade parecida com essa, talvez se você tivesse deixado para controlar a nave no teclado e só apontar os tiros no mouse ao invés de girar a nave ficasse mais simples de jogar.
Algumas coisas que poderiam melhorar seria incluir instruções dentro do jogo, e ter uma variedade maior de inimigos
Mas enfim , não é um mal jogo. Pelo menos é um jogo, diferente de algumas coisas que eu "joguei" nessa ludun dare xD