Meow Moves by wolfybytes

[raw]
made by wolfybytes for LD 42 (JAM)

Unity<em>2018-08-13</em>18-45-09.png

Artwork by Val, Code by Emerson. Featuring fantastic tunes by Tenkitsune!

Meow Moves is a musical puzzle game in which you play a dancing cat witch. Combine cards to build up magical moves as you dance on stage, playing specific elements to match the audiences interests.

Each level deals you a deck and a number of turns. Looking at the top of the screen from left to right shows what element you want to play. Looking at your hand of 5 cards, you play your hand. Putting two cards of the same color on top of one another adds them, putting two of different colors subtracts them.

Lay your cards out on the far right cards to adjust their values. Clicking End Turn submits the right most card and moves your score up. Watch out though, playing the wrong card cuts your score in half!

cat1.png

Ratings

Given 0🗳️ 0🗨️

Feedback

triplefox
14. Aug 2018 · 02:45 UTC
I was able to break the UI somehow - I think it might have been by moving the cards from the right side back to the left. The game has very appealing visuals but the card game design is hard to pick up because it's very abstract/mathematical. The scenario has a lot of possibilities for specific game elements, it's just that the visuals aren't being applied to help the design.

Maybe a different approach to this game would be to draw on classic puzzles like the [Simon Tatham collection](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/) and create a variation on one of them that adapts all the "stage performance" elements. e.g. instead of scoring, when a puzzle is complete, a new trick is performed.
Deprecat
14. Aug 2018 · 18:29 UTC
You guys already know my feedback on this, lol. I'm so impressed with you both for pulling this off in the time you did! The models are incredible and the card movement feels natural.

I do wanna call out, that removing the original card bank you had made some hands impossible for me to work myself out of. I would have to turn my card red, and be dealt no red cards at all. I know you were trying to plan out how to make the UI more intuitive by removing the bank, but it helped add a sense of strategy when you save a card for yourself, then get to a hand where it was absolutely worth saving that card.
uvwar
15. Aug 2018 · 01:32 UTC
I think(?) I understood what I was doing with the cards. I got 1 point!
joemag
16. Aug 2018 · 04:35 UTC
The cat model and music were great but I have absolutely no idea how this game works. The cards don't feel like they have any relation to the dancing cat. The rules seem too complex for something like this where I'm not getting any feedback. Also not sure how this relates to the theme.
Feels like it should have been a rhythm tapper or something.
Mr.MadCat
19. Aug 2018 · 15:16 UTC
Looks gorgeous.

Gameplaywise however it seems really weird. I didn't exactly understand, what the rules were. Seems like you can simply stack the highes point cards and play them, generating a maximum number of points.
prinfrexita
20. Aug 2018 · 21:46 UTC
Art is cute! Love the witch-cat dance animations. I didn't understand how to make the cards work, the rules are complex. You can't undo a mixing. The whole idea is awesome but needs more work on it. I love cats and dancing!
(=^・ω・^=)

We also have an entry if you want to play it and rate it
Andrei9
03. Sep 2018 · 11:27 UTC
I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup:
HellSquirrel
04. Sep 2018 · 13:23 UTC
👍