Clicker Thingie by ludipe

click things, watch numbers get big, ignore the rest.
There's no sound.
.> https://ludipe.itch.io/clicker-thingie
| HTML5 (web) | https://ludipe.itch.io/clicker-thingie |
| Original URL | https://ldjam.com/events/ludum-dare/40/clicker-thingie |
Ratings
| Overall | 391th | 3.286⭐ | 23🧑⚖️ |
| Fun | 454th | 3.024⭐ | 23🧑⚖️ |
| Innovation | 474th | 2.881⭐ | 23🧑⚖️ |
| Theme | 328th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 238th | 3.548⭐ | 23🧑⚖️ |
| Humor | 228th | 3.071⭐ | 23🧑⚖️ |
| Mood | 257th | 3.238⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 28🗨️ |
Fishy nightmares will haunt me now...
In general, nice designed clicker!
The narrative is bizarre and shows a lot of character - it's a shame you didn't add any melancholic music to the background. But even without audio, there's a very grim atmosphere. Quite an achievement in such a minimalist game.
I was curious what determined the eye closing - based on a certain threshold, perhaps.
A couple of bits of feedback:
- I felt like planks and hanging planks should be removed from the shop once they've all been bought
- It would have also been nice to be able to sell or upgrade factories
Bugs encountered:
- There were a couple of bugs where the text would carry over between different shop screens
- Similar to the previous point, the rollovers for shop descriptions were often showing incorrect page items
Overall, nice entry!
Out of curiosity, was this built in Construct 2 or Construct 3?
**I’m not a huge fan of these games -** Me neither, but I think there's cool things we can do with clickers and I want to explore them at some point. This was kind of "let's just make a quick one".
**...so you managed to hold my attention for a couple of minutes :) -** I figured that, since it was going to be such a simple game, my goal was to hold player's attention for a while.
**The narrative is bizarre and shows a lot of character, it’s a shame you didn’t add any melancholic music to the background -** You're totally right, I'm afraid this was one of those very rare jams where I totally skipped audio.
**was curious what determined the eye closing -** It depends on the amount of scales you've taken out so far.
**I felt like planks and hanging planks should be removed from the shop once they’ve all been bought -** Yeah, that's missing and it's confusing.
**It would have also been nice to be able to sell or upgrade factories -** Yup, I was going to add that kind of tool but I had to check if there were factories above the one you wanted to sell. I think it was pretty important but I cut it off due to the lack of time. My first concept of this game involved factores of different sizes that were affected by the factories they had on their sides, but I understimated all the interface work I had to do.
**Bugs encountered -** Just saw them, they seem to be easy to fix, just small things I missed, so I should be able to get rid of them soon enough.
**Out of curiosity, was this built in Construct 2 or Construct 3? -** Construct 2, I've been terribly busy lately and I still need to check how Construct 3 is going. C2 is reliable, has a nice desktop app and is the one I'm comfortable with. I'll move to C3 at some point though.
I really liked how the game targets both its own genre (I've only played a few, mostly for work, and I think the main reason why I dislike the genre is because it exposes how vulnerable we can be to their compulsion-creating devices) and real-life resource overexploitation. As I kept unlocking options and buying stuff I started feeling increasingly worse, which is a very obvious (and strong) take on the theme.
There were some minor UI thingies that others have already mentioned, and some audio/music would have been nice to set the mood, but other than that you've got a very interesting entry here.
Great work!
it's a pity that there is no sound, because just a few clicking sfx, would realy add to the mood (but I guess you know that already ;)
But it's really solid considering the time you spent on it.
I think my only complaint is that there wasn't more content - so good job! :smile: