The Colour Room by CliffordSix
I've created a puzzle game combined with a wave shooter. You take control of a man who has won the opportunity to take part in the "The Colour Room!" a hit new game show. The aim is to survive as many waves as possible, without getting touched 3 times. Doing so will cause a judge to give you an X. Three X's and "YOU'RE OUTTA HERE". But theres a twist. The colour room exists in three states and certain enemies and scenery only appears if you have the colour set right. Find switches along the walls and hit them to change the rooms colour.
Controls: WASD - Move (Controllers work for movement but as I write this I realise I didn't do anything for shooting or aiming) Mouse - Aim Left Click - Shoot Right Click - Visibility power up. Creates an area around yourself so you can see any enemies.
Waves will get harder as you go on.
Loads of things I'd have loved to add to this. Planned on having actual animated character models and pickups with way more ways of interacting with the colour side.
Enjoy.
| HTML5 (web) | http://foxbytegames.co.uk/ColourRoom/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/the-colour-room |
Ratings
| Given | 11🗳️ | 13🗨️ |
An interesting idea, though! Just needs more visual feedback for killing enemies, some smarter scrolling tech, and some better button interactions. Cheers!
If you want you can also check out our game (https://ldjam.com/events/ludum-dare/41/cartds). It is a mixture between a tower defense and a card game and we would love getting some feedback on it ;)
It might have been better to make the buttons round just like targets. Or at least a bit more elaborate outline to distinguish them from being short wall protrusions (they have the exact same thickness).
The vehicle is a bit too sluggish for my taste.
Camera requires moving rather close to the edge and scrolls quite jerky (at some point it stopped moving right/up - I think toggling full screen did that). All that discouraged me from moving around so I mostly just took my stand.
The visibility would've been easier to understand early on if it also revealed walls (even if they don't block movement).
And shooting doesn't work after a restart :(
Definitely seems like a tutorial screen would've been useful. Hindsight eh :D
@yinyin Thanks for the feedback, I toyed with changing the buttons but it never crossed my mind to change the shape. Camera is pretty rough around the edges you're right. And If I'm honest I never tested the game fullscreen.
I thought I'd fixed the shooting before uploading but I might not have made that build.
@snapman-gt Thanks for the feedback. Shooters a new area for me so I didn't think all to much about the movement. Faster might well be better in this case.
Thanks so much for all the feedback so far everyone. I think I might work a little more on this taking the feedback on board and try to improve it.