42 Lightyears by testlab

After an accident, you're lightyears away from home trying to get back to earth. Energy seems to attract some strange lifeforms out there. The more energy you store the more of these lifeforms will be attracted.
The game has no ending. Death is just a matter of time :wink:
Technology used: - C++ - OpenGL - SDL2 - GLM
| Linux | https://testlab7.itch.io/42-lightyears |
| Windows | https://testlab7.itch.io/42-lightyears |
| Original URL | https://ldjam.com/events/ludum-dare/40/42-lightyears |
Ratings
| Overall | 950th | 3⭐ | 24🧑⚖️ |
| Fun | 1113th | 2.364⭐ | 24🧑⚖️ |
| Innovation | 725th | 3⭐ | 23🧑⚖️ |
| Theme | 682th | 3.3⭐ | 22🧑⚖️ |
| Graphics | 892th | 2.886⭐ | 24🧑⚖️ |
| Audio | 401th | 3.289⭐ | 21🧑⚖️ |
| Humor | 942th | 1.917⭐ | 20🧑⚖️ |
| Mood | 495th | 3.386⭐ | 24🧑⚖️ |
| Given | 34🗳️ | 1🗨️ |

Let me know if there is an update and I will come back and rate.
It would be nice if you could actually win the game. I played until I reached 42, which would be fitting ending given the name ;)
At first I was struggling a bit and thought it would be quite random until I realized that I can just stop anywhere to heal and that not mining is an actual option. Quite some depth for a single input game.
The game could be a bit faster paced or give you more to do while flying. Maybe just let us control what to repair first. Could be hard to keep this eerie mood though.
The Linux distribution misses the libwebp .so (fixed it by a symbolic link against my installed libwebp.so.7.0.0) and the distributed libGLEW is 1.10 while the game is linked against 1.13 (again a symbolic link fixes that). So the magic commands to run the game:
```bash
$ ln -s /usr/lib/libwebp.so.7.0.0 libwebp.so.5
$ ln -s libGLEW.so.1.10.0 libGLEW.so.1.13
$ LD_LIBRARY_PATH=. ./GAME_linux
```
@jfraser314: That is pretty strange. I've made a update on the windows build, but it's just a shot in the dark. If you don't mind i'd have some questions on the system you are using:
- What OS are you using?
- How many monitors?
- What resolution?
Maybe you can launch the game from the console. There should be a printout of the game's window resolution. It should match your screen resolution?
Thank you for taking the time to let me know about that problem!
In my lazyness i just copied the libs from another project over^^
I've added both libs in the new build.
Thanks for letting me know!

Talvez adicionar mais inimigos e elementos de interação deixem o jogo bom
Não é um conceito ruim, só esta muito cru ainda
Enfim, parabens por entregar o jogo, isso já é uma vitoria em sí. Lhe desejo sorte ;)
In the way of improving on the current build, I would recommend increasing the speed a little and adding turrets on the spaceship that you can build when you have more power. Also, you can add something like a thruster you can turn on to increase the speed but it uses electricity. A lot of balancing will be required but it will add more fun. Good job :)
I also expected that something would happen at 42 lightyears. The problem is that the game as it currently stands doesn't offer much after you get in the right routine -- simply stay around 10 energy at all times, and you're basically good to go.
I suppose that that is perhaps part of the experience -- being out in outer space, with no real end in sight, but I'm afraid that most players will end the game at one time or another, simply out of boredom. That does not invalidate the game as it is -- just something to think about if you do in fact want to make something that people will want to keep playing.
Although, I suppose I could see myself coming back to this at somepoint, simply because there is something in the experience of playing it.
In any case, good job.
Still, with it's simple mechanics and some work you could turn it into a nice mobile game!
Keep up the hard work! :)