Cool Hat Mr. Hat by bitslap

YOU ARE VERY SHORT SO YOU NEED HAT FOR COIN, GET HAT, GET COIN!
Xbox gamepad: d-pad to move A to jump
Keyboard: Arrows to move z or x to jump
R to restart, Q to quit.
The goal is to get as many coins as possible. If time had allowed it, i would have made it so coins could be used to purchase more hat variations.
Enjoy!!!
| Windows | http://bitslap.se/cool_hat_mr_hat.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/cool-hat-mr-hat |
Ratings
| Overall | 53th | 3.973⭐ | 77🧑⚖️ |
| Fun | 31th | 4.047⭐ | 77🧑⚖️ |
| Innovation | 45th | 3.94⭐ | 77🧑⚖️ |
| Theme | 226th | 3.66⭐ | 77🧑⚖️ |
| Graphics | 85th | 4.02⭐ | 77🧑⚖️ |
| Audio | 225th | 3.24⭐ | 77🧑⚖️ |
| Humor | 80th | 3.63⭐ | 75🧑⚖️ |
| Mood | 172th | 3.414⭐ | 72🧑⚖️ |
| Given | 4🗳️ | 5🗨️ |
My highscore so far is 3. Collecting hats is a very noble cause, and it feels good to jump on people and steal their hat. I like the way the tower of hats sways as you move.
I spent more time on this game than I was expecting; really enjoyed it (as usual with your entries) despite the limited scope. I eventually got bored after 276 coins, but that's down to honing in on a slightly exploit-y strategy.
When I started the game, I tried jumping between the enemies and collecting their hats. But I soon found that, with my decreased movement speed, I'd tend to lose my stack to enemies dropping down from the ceiling, a bit too quickly for me to anticipate them. However, if I stood right under the coin box, no enemy would drop on me. AND I'd have instant feedback when my stack got tall enough. So I stood under the coin box, and limited my inputs to the jump button. I could even hold A in mid-air to hover long enough for an enemy to walk underneath me. Some hats flew off to the side, yes, but I could reliably catch enough to keep myself alive and reach the coin box.
With this strategy, there was a key number of hats where I could wedge myself between the enemies below and the coin box up top, and generate huge amounts of coins. This only lasted for a second or two before I'd collect a hat, become too tall to jump, and lose the stack. But the noise and the numbers increasing were the most satisfying thing, and I kept coming back for more of that experience.
I was a bit disappointed at first that there wasn't any music, but the weird atonal sound effects made a really atmospheric tune of their own. The entire game added up to a compelling ambiance which I'm not sure I can describe.
All in all, great work. Glad to see you back after the LD hiatus, hope to see more awesome games from you in the future.

Oh and I love the title! :D
The graphics, audio, and feedback remind me a lot like Downwell.
What it really needs next is music.
I loved the retro graphic style. The sounds were fitting, although the lack of music caused them to feel a bit grating at times. The B key didn't do anything on my laptop as noted on the instructions, but X and Space did, so it was okay.
I've only managed to score 11 after playing for quite a while >_< I. MUST. KEEP. COLLECTING. HATS.
Now seriously, this has been one of the best entries I've played so far. Congrats on the great job!!
Great job!
I didn't have any issues with the game however i had some with 1 small technical detail, it would have been great to be able to play the game in a window.
But other than that it's a neat game and it was fun stacking those hats up, so well done ^^
Very funny visual stile and gameplay)
Didn't like the floaty air controls though. Only complaint.
My only issue I recall having was that the controller inputs don't work as well as mouse and keyboard. There's a lot of latency and missed inputs when using a d-pad.
Overall, great idea and clean, tight execution with the whole package (graphics, audio, ui, game feel) :D I had a lot of fun with this one and will keep this gem on my hard drive for many years to come!