The polyman by marmpa
Controls: Left,Right,Space,T
Instalation: Unzip the polyman folder and run the Thepolyman.exe
Final thoughts:This is my second LD. This game is in my opininon way better that the last one. Thank you every one for checking my game out.
Description: There is a man named poly. He was blessed by the gods with the ability to change forms. Help him win through the stages
Levels: I have implemented this feature from the start but never did mentioned it.
You can really easily make your own levels.
How?:So when you download the game and unzip it ,in the same folder there is a folder named levels and inside that .txt named levels.There you see a level!##### and #####level1.Also the same for 2 and 3. Inside the contents of level1##### and #####level1 as well as level2 and level3 there are a lot of symbols.you can rewrite the contents of that with a method.First you need to know that you can write up to 40 lines and how many columns you want.
Use: Capital B: a single rectangle with dimensions bases on game screen width and height. Capital T: is basically a capital B but with 4B width and 1B height.
Capital S: The same with T but instead of width it adds height. Capital D: is basically a 40B height and 1B width. Capital R: 1B height and 40B width. Capital E:is a T in every direction but has a property of ending the current level. The "." is nothing but refer from using any other symbol than "." cause i dint include any other symbols in my platform making class.
Conclution: You can make your own levels by writing inside the levels 40 X 100+ every character including "." make spawn a block at a number based on how many sumbold before it.The screen is basically a 40X100+ surface so if you want to spawn something at 4 position you need to write ...B insted of B. Give it a try it is not as difficult as you may thing after all i had to make it easy for myself :)
Bugs: Many of you metioned in the comments some things and i thought i should point them out so you it will not ruin your experience.
Problem: there is a bug that sometimes prevents you from moving left or right.
Solution: You jump and you can bypass those points.
Cause: I have a file named levels.txt you can check it out either on my
source or the game itself i have a folder named levels. So basically the way i generate the levels is based on that file and i believe that the platforms overlap and cause that bug.I will fix it sometime this week
Problem:you can jump on the walls
Solution: you can out of them though there is no point to do so
Cause: the same as above i believe that platforms overlap
When i started i had planned to make the human to climb but i was so focused on making some little changes on the game mechanics i had no time to do so. So you literally spam T . I tried to balance it out with making the rabbit slow but didnt work :P.
Instalation: Unzip the polyman folder and run the Thepolyman.exe
Final thoughts:This is my second LD. This game is in my opininon way better that the last one. Thank you every one for checking my game out.
Description: There is a man named poly. He was blessed by the gods with the ability to change forms. Help him win through the stages
Levels: I have implemented this feature from the start but never did mentioned it.
You can really easily make your own levels.
How?:So when you download the game and unzip it ,in the same folder there is a folder named levels and inside that .txt named levels.There you see a level!##### and #####level1.Also the same for 2 and 3. Inside the contents of level1##### and #####level1 as well as level2 and level3 there are a lot of symbols.you can rewrite the contents of that with a method.First you need to know that you can write up to 40 lines and how many columns you want.
Use: Capital B: a single rectangle with dimensions bases on game screen width and height. Capital T: is basically a capital B but with 4B width and 1B height.
Capital S: The same with T but instead of width it adds height. Capital D: is basically a 40B height and 1B width. Capital R: 1B height and 40B width. Capital E:is a T in every direction but has a property of ending the current level. The "." is nothing but refer from using any other symbol than "." cause i dint include any other symbols in my platform making class.
Conclution: You can make your own levels by writing inside the levels 40 X 100+ every character including "." make spawn a block at a number based on how many sumbold before it.The screen is basically a 40X100+ surface so if you want to spawn something at 4 position you need to write ...B insted of B. Give it a try it is not as difficult as you may thing after all i had to make it easy for myself :)
Bugs: Many of you metioned in the comments some things and i thought i should point them out so you it will not ruin your experience.
Problem: there is a bug that sometimes prevents you from moving left or right.
Solution: You jump and you can bypass those points.
Cause: I have a file named levels.txt you can check it out either on my
source or the game itself i have a folder named levels. So basically the way i generate the levels is based on that file and i believe that the platforms overlap and cause that bug.I will fix it sometime this week
Problem:you can jump on the walls
Solution: you can out of them though there is no point to do so
Cause: the same as above i believe that platforms overlap
When i started i had planned to make the human to climb but i was so focused on making some little changes on the game mechanics i had no time to do so. So you literally spam T . I tried to balance it out with making the rabbit slow but didnt work :P.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.11 | 1179 |
| Fun(Jam) | 1.91 | 1150 |
| Innovation(Jam) | 1.89 | 1113 |
| Mood(Jam) | 2.17 | 994 |
| Theme(Jam) | 2.80 | 887 |
Would be awesome if you take a look at our game as well!
Keep working and your skills will get better :) Cheers!
A bit innovative as the ... thing I assume is a rabbit is quite OP and you end up spamming T to get it asap.
I thought the timer would annoy me, and in fact it did the opposite. I'm not sure 90 secondes is realistic though. xd
Could give something good I'm sure.
Good job on your second entry though! Your art is already better than my programmer art (which is why I'm very thankful for my brother's art XD), and there's no other way to improve than keep making games. Rock on!
You should try make the scope of the game smaller and spend more time on the mechanic and graphic in my opinion.
Watch this video:
http://gamedevelopment.tutsplus.com/tutorials/bringing-your-game-to-life-in-10-simple-steps--cms-23447
If you implement his tips, it would make your game much better.
Hope to see you in the next jam! =]
I guess you still have a rather long way to go to become a full-fledged games developer. Keep improving!
I liked the transformation animation and the rabbit. Good work!