Crystal Dude by Raogs
5 Waves of enemies. More Ammo = Less Damage.
Getting hit by enemies gives you ammo and damages you, killing them replenishes some HP.
Walking outside the room deals 50 damage but wraps you around the screen.

Tools
What I didn't have time for
- Menu / Pause
- Power-Ups
- Proper difficulty curve
- Music that isn't just a short loop
- (╯°□°)╯︵ ┻━┻ The controls
- A tutorial that isn't just a badly edited screenshot ¯\(ツ)/¯
Changelog
- Added music
| Source code | https://github.com/Raogs/CrystalDude |
| Windows | https://raogs.itch.io/crystal-dude |
| Original URL | https://ldjam.com/events/ludum-dare/40/crystal-dude |
Ratings
| Overall | 574th | 2.9⭐ | 22🧑⚖️ |
| Fun | 590th | 2.675⭐ | 22🧑⚖️ |
| Innovation | 583th | 2.575⭐ | 22🧑⚖️ |
| Theme | 456th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 569th | 2.625⭐ | 22🧑⚖️ |
| Audio | 494th | 1.868⭐ | 21🧑⚖️ |
| Humor | 500th | 2.033⭐ | 17🧑⚖️ |
| Mood | 619th | 2.056⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 15🗨️ |
Graphics are all right for what they're worth.
My only complaint is that the lack of music sucked me out of it after a while :/
:thumbsup: **What I liked:**
✱ The Idea of damages being proportional to ammo
✱ Sounds are nice
:muscle: **What imo could be improved:**
✱ Ammo management for damage is not a thing, it feels that there is almost no significant difference whereas you have ammo in stock or not.
✱ The game would be alot more funnier with more feedbacks, effects on hit, lifebar that decreases (or any visual representation of fading life for enemies), knockbacks, particles, all the kind of stuff
:sparkles: **Overall**
✱ It's not very fun yet, but it's still a game. Good work for what you've done yet, and good luck for you next game dev. Thanks for the game!