FTD : Fixin' to Die by nuclearfriend
As a surgeon in a tiny field hospital you must decide whether you have the resources to help each wounded soldier that comes into your tent, or whether they must be sacrificed, for the good of the many.
It's Overcooked meets Surgeon Simulator!
And in this war, you're either dead... or fixin' to die.

How to Play :video_game:
- Pick up patients, put them on beds and operate!
- In-game tutorial for the rest.

Controls
The game was primarily designed for controllers but if you want to use a keyboard - - Movement Arrows/WASD - Action (A) Space/E
Tips
- Move fast, the longer patients are out of bed, the worse their condition gets!
- Save your blood packs for the more difficult battles towards the end of the game!
- Play to the end, try for a perfect score of saving all patients!
Credits :love_letter:
- Dave Lloyd (duzzondrums) - Code/SFX
- Kyle Olson (KyleOlsonmabob) - Art
- Barney Cummings (Powerhoof) - Art
- Jonathan Murphy (nuclearfriend) - Code
- Louis Meyer (louisdmeyer) - Music
Adrian Vaughan (YeOldShrimpEyes) - Writing/Voice/SFX
Additional sounds
- https://freesound.org/people/jeicob22/sounds/186394/
- https://freesound.org/people/lostphosphene/sounds/256316/
- https://freesound.org/people/JarredGibb/sounds/219473/
- https://freesound.org/people/daenerys/sounds/260716/
- https://freesound.org/people/VlatkoBlazek/sounds/264811/
- https://freesound.org/people/Benboncan/sounds/61811/
- https://freesound.org/people/cafeface/sounds/329349/
| HTML5 (web) | https://seadads.itch.io/ftd-fixin-to-die |
| Source code | https://seadads.itch.io/ftd-fixin-to-die |
| Original URL | https://ldjam.com/events/ludum-dare/43/ftd-fixin-to-die |
Ratings
| Overall | 5th | 4.481⭐ | 270🧑⚖️ |
| Fun | 6th | 4.335⭐ | 271🧑⚖️ |
| Innovation | 23th | 4.159⭐ | 269🧑⚖️ |
| Theme | 13th | 4.534⭐ | 270🧑⚖️ |
| Graphics | 14th | 4.617⭐ | 272🧑⚖️ |
| Audio | 3th | 4.504⭐ | 265🧑⚖️ |
| Humor | 15th | 4.321⭐ | 265🧑⚖️ |
| Mood | 9th | 4.459⭐ | 268🧑⚖️ |
| Given | 20🗳️ | 12🗨️ |
But for some reason, A is not working and all interaction is with Spacebar.
Ah, I think A is for gamepad, but it's a little bit confusing :)
https://ldjam.com/events/ludum-dare/43/goat-6
The A thing was kinda confusing at first since pressing A doesn't do anything but I figured it out after a moment.
We will probably fix some niggling issues and improve this in a post-jam version, we want everyone to see the ending! :)
Simple and perfectly executed.
Just Polish it a bit more and maybe some kind of improving your tent system and I would BUY it.
Really really cool .
Great Work Well Done.
Sounds are very fitting, character lines awesome!
The gameplay needs a first run to fully grasp it, which is totally fine.
With some more complex operations this'd get really addictive. Great job!
I tip my hat to y'all. CONGRATULATIONS! Already looking forward to your next creation!
Absolutely amazing job on every stat! I believe you'll be in the top games of this LD!
A nice mix of triage mechanics. Stabilizing quickly, the chance of success, incoming patients, sacrificing one to save another. It all worked together very well. I do wish I could've just picked up the next guy in line and thrown him in the bin right away for a blood pack, sometimes. :smile:
The art is great: excellent pixel art with a nicely military color scheme, and very amusing animation. I am not sure I would have gone for the dark black outlines on some of the sprites, but I really am nitpicking with that one.
The music is great and suits the theme, the sound effects are visceral, and the voice acting was hilarious. A super polished game.
Day four took me a while, but I finally did it (31/38) !
Other than that, interesting mechanic and well presented.
Great job all involved! :rocket:
The addition of small elements such as the blood bags really helped to elevate it into that overcooked category. It would take a little more to make it a game I would want to play as a full game by myself but I think it could work well as a somewhat morbid multiplayer party game, hopefully you decide to keep working on it because I think you can turn this into something great!
There was a little bug that first day didn't finish after all patients were cured - just in case. Overall it's 5/5. Awesome work!
I would've loved being able to also use ARROW keys to move at it felt weird without it. solid entry! Excellent sound and mood design.
Really liked the look of it, great animations, sound, it all comes together nicely!
Slap on some more levels, a few more mechanics and coop multiplayer. I'd def buy that!
(Dif. Roles maybe? Like a nurses and different doctors?)
I really hope (and i think you'll) make the top 10!
ps: its a horrible war and i am a horrible doctor
How did you acomplish the "depth"/2.5D from a technical perspective? I am quite new to Unity 2D and was wondering how you accomplished that?
So much fun.
Kudos guys, great work.
It was a bit hard and probably an easier first day would have nice to ease you into it.
Anyway I loved how the game was easy to learn but hard to master. Great entry, deserves great rates.
The animations, the sounds, even the voice acting.
Gameplay was also nice and snappy, and all the effects were good, and I've honestly very little bad to say about this game.
I was really great, simple yet fun, very polished, great gameplay, great use of the sacrifice theme. Hell it was literal sacrifice. The voice acting, wow. hilarious and didn't even get tiring. "Don't send me to the light Doc", I won't buddy, I wont. Just the right level of silly fun. Amazing job, you've got a winner in your hands!
I managed to get through a level with a 100% survival rate, but the doc still said that he "couldn't save all of them." Perhaps you could get him to say something different if you get 100%?

Overall fantastic game its a 5 stars no doubt ;)!
I really love your artwork, sounds and the mechanics! :smiley:
The game is really awesome, I love it! :heart: :smile:
Awesome game, good job! :smile:
Had some really challenging parts to it. You really have to keep up from the beginning or it spirals out of control. Actually forced me to make meaningful sacrifices - which is always a huge plus for this theme.
Plus I love overcooked and surgeon simulator haha
- Sometimes you have to hold spacebar and sometimes you don't. I found myself often tapping spacebar, then running away only to catch myself and actually hold it down. Maybe having spacebar be a toggle would have played a little smoother.
- I skipped some of the mid-level tutorial text because of mashing buttons to get something done. I didn't quite figure out how the hygiene meter worked as a result.
Truly amazing game. Great job guys!
I would have like a button to reset the level. Sometimes the win is compromised from the very start.
Good step by step introduction of game mechanics, nice controls. ('A' is spacebar is a bit weird)
Only minus I would say is that it is slightly difficult. But that didn't stop me giving this 5/5. :D
Super well made with a hefty heaping of polish. The explosions and shake effects really add to the mood of the game and the sound effects were on point. The voice acting was top notch...inspirational.
Played both the compo and post-jam versions, with level 4 being too difficult for me to beat in compo (despite my best efforts), whereas the post-jam version (1.0.1) I actually found to be too easy as I was almost able to save every single soldier (sacrificed one, maybe I wouldn't have needed to if I had been a little more aggressive). I have no way of knowing whether the game uses a true RNG (and thus you could get incredibly lucky or unlucky on a given run) or whether it's more of a pseudo RNG where unlucky outcomes get "balanced out" by higher chances later on, but if it is truly random it seems like it might be difficult to balance. If you haven't already it might be worth considering some sort of pseudo-randomness, or at least a sort of cap on how bad things could get.
The mechanics themselves were quite enjoyable, though I think it's a bit difficult to directly notice the effect of the handwashing when it's only a couple of percentage points. Logically I know that it's making a difference, but in terms of player perception it can be a bit tricky to tell yourself that it actually is (but maybe that's part of the point, trying to make it more of an art of deciding when it gets bad enough that it really matters).
Overall, fantastic job!
- "Stabilize" is misspelled (at least in the compo version)
- In the web build, the pixel rendering is a bit off (most noticeable with the text instructions, where not all the pixels of the letters are the same size). This seems to be fine in the post-jam downloadable version though.
I envy you've made it so great. Really feels like i want to play more levels and more gameplay features.
Truly hope you will continue making it even better after the LD is over.
You did a great job. Good luck!
I loved pretty much everything. The squishy sounds, the animations that seemed to have weight even in little things like just when you stop moving, the voice acting :D Really good work! In my Top3 this time!
You kept it simple in the best possible way. Extremely well done!
Then, there is this amazing work on sounds and music, with awesome humorous acting voices. Very professional, very funny, and very coherent with the game. I was astonished by visuals, but I was kinda prepared to this by gifs and screenshots of the game before I played it. The sfx/music/acting were the real good surprise, regarding artsy things.
The gameplay is kinda fast paced, I liked it as it kept me busy and was somehow incremental through the levels/days. It felt sometimes quite hard but it seems to be somehow balanced to keep you addicted, I'm not really sure if I could beat levels because I improved or because the game was becoming more nice with me to avoid ragequits XD anyway that is somehow well balanced to keep you playing and busy, and that's a great thing. What else to say? I sometimes ended killing everyone just becase the game was starting to get me mad, and couldn't beat level 4 but I may give a try to the postjam version :) Awesome! Great job and congrats!
Cheers
The concept was grim and amusing, and implemented really smoothly. I'll be honest, I hate Overcooked, but I loved this. Overcooked felt like it lacked any actual consistent character, charm, personality. Felt a little dead to me. But this game, ironically, had all of that. The frantic gameplay was emphasised by all the voice acting which was amazingly done, the surgeon's empathy mixed with his childish lines whilst operating was just perfect.
I'll admit, it was actually too difficult for me, I've never been amazing at these kinds of games, so I didn't get to beat it, but as far as I got I was unbelievably impressed, and it's also a testament to the sheer amount of content in the game too. The only frustrating aspect really was the luck factor. I gave up when I failed three operations of 80+% hehe. But that can't reallybe pinned to you. It also would have been good to better understand how the length of the operations is discerned. Those are literally the only two thingsI could think of to improve upon perhaps, or to explore.
It also had a really good, really clever use of the theme, and I'm glad it wasn't a grim dark gruesome approach to it - making it humorous really helped everything.
I will lastly mention that using any audio that isn't yours and yet still rating yourself in the audio category is usually grounds for not rating at all for me, but the voice acting alone carries it, so I'll make an exception tis one itime, haha.
I really hope and expect to see a fully released version on Steam at some point in the future :)
Impressive work. Congratulations to everyone that helped make this game.