Triple Shift by Jimbly
Shift shapes to match colors.
That's about all there is to it! Each of 3 levels slightly increases the variation and difficulty. Constant high-score list updating as you play, compete with other Ludum Darers! Should take only a few minutes to get to the final level.
Development notes:
This is my third Ludum Dare, and had fun as always! This one happens to fall right as I am recovering from jet lag upon arriving in Europe for my 2.5-month long nomadic wanderings as I try to balance independent game development and traveling. To top it off, right before the Ludum Dare began my first commercial independent game, Splody, was Greenlit on Steam! Needless to say I've not spent a lot of time concentrating on this entry, but I'm happy with what I made (even if small in scope) and enjoyed playing with a bunch of various puzzle game mechanics to land on this. Such small tweaks to mechanics can completely change the feel of a puzzle game! Anyway, hope you enjoy it!
Like my last LudumDare entry, this one is also built in HTML5/WebGL using a hacked up version of Turbulenz. Mostly works on mobile, just not text entry for the high score name.
That's about all there is to it! Each of 3 levels slightly increases the variation and difficulty. Constant high-score list updating as you play, compete with other Ludum Darers! Should take only a few minutes to get to the final level.
Development notes:
This is my third Ludum Dare, and had fun as always! This one happens to fall right as I am recovering from jet lag upon arriving in Europe for my 2.5-month long nomadic wanderings as I try to balance independent game development and traveling. To top it off, right before the Ludum Dare began my first commercial independent game, Splody, was Greenlit on Steam! Needless to say I've not spent a lot of time concentrating on this entry, but I'm happy with what I made (even if small in scope) and enjoyed playing with a bunch of various puzzle game mechanics to land on this. Such small tweaks to mechanics can completely change the feel of a puzzle game! Anyway, hope you enjoy it!
Like my last LudumDare entry, this one is also built in HTML5/WebGL using a hacked up version of Turbulenz. Mostly works on mobile, just not text entry for the high score name.
| Web | http://dashingstrike.com/LudumDare/LD35/ |
| Source | https://github.com/Jimbly/LD35-Shapeshift |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=55346 |
Ratings
| Coolness | 45% | 1350 |
| Overall | 3.19 | 489 |
| Audio | 2.02 | 604 |
| Fun | 3.31 | 340 |
| Graphics | 2.59 | 689 |
| Humor | 1.97 | 549 |
| Innovation | 3.23 | 381 |
| Mood | 2.69 | 618 |
| Theme | 3.39 | 445 |
I thought that it was glitched because the shapes wouldn't move, but I didn't noticed at first with the 1 grid distance movement XD
Lovely and keep the awesome work!
I like the combination of form + color, it takes a while to get used to. Nice!
Anyway cool game!
You should work on it again :) Can be really addictive with more features !
Didn't note the sounds cause i can't get it where i am.
Only issue is IMO the same as most matching games - for me I always end up getting the bigger combos by random instead of by being clever, but I don't know if this is because I haven't played enough yet or not.