Beat Platformers Up by atsuzaki

[raw]
made by atsuzaki for LD 41 (JAM)

Experience a game that combines the exciting vertical movement of the quintessential platformer with the visceral satisfaction of beating things to a pulp in a beat 'em up! Rise to the top (literally) while battling your way through sentient drones, punching and kicking pipes to make them explode and FLY!

A fairly simple arcade game, BPU started out as a team project but everyone except me had to bail by the end of the first day thanks to RL issues. And thus, I ended up doing the whole thing solo, which turned out to be quite the learning experience (this is also why the pixel art is so effin fantastic). I hope your survive it, I somehow did.


How to Play

Guide

To play, punch or kick while next to a platform to keep yourself from falling and to send the damned platforms to the afterlife. If you're stuck, you can press the swap button to swap to the opposite side of the platform. The game is an endless score chase, so there's no real end state.

Punching the platform tilts it (and you upwards), while kicks tilt it downwards. Punching/kicking longer adds more power to the explosion. Adjust the angle at which you wish to be fly, smash in your power levels and then strap in for the ride! The explosion occurs after a short delay from when you stop attacking, so don't let up on it until you're sure you're fine!

Advanced: * The platform explodes if you stop interacting with it, so if you wish to alter direction/swap sides, you have a limited time window in which you can input a new command. * You can attack platforms you're not facing my timing your attack right as you fly close to them. * If you manage to attack an enemy (its hard), you get a super air boost.

Controls

In the order of [Mouse]....[Dualshock]....[Xbox]

  • Punch: [Left Click]....[Cross(X)]....[A]

  • Kick: [Right Click]....[Circle]....[B]

  • Swap: [Middle Mouse]....[Square]....[X] (can also use left bumper)

  • Restart Menu: [Escape]....[Start]....[Start]

Controls can be edited in the standalone executable.


Screenshots

BPU1.png BPU2.png


Known Bugs

Enemies killing you doesn't restart the game automatically , so I'm afraid you'll have to restart manually.


Aboue me + Social stuffs

I'm Aditya Prakash, a game developer from India (I started with gamedev around mid 2017) and I almost exclusively work with Unity, at least as of this moment. This is my first publicly released game and also my first game jam, so it was quite the thrilling experience.

You can find me @reizo_starface on twitter, or on Patreon.

Ratings

Overall 851th 3.182⭐ 24🧑‍⚖️
Fun 929th 2.886⭐ 24🧑‍⚖️
Innovation 299th 3.682⭐ 24🧑‍⚖️
Theme 573th 3.614⭐ 24🧑‍⚖️
Graphics 688th 3.318⭐ 24🧑‍⚖️
Audio 633th 2.795⭐ 24🧑‍⚖️
Given 21🗳️ 29🗨️

Feedback

Artur Hawkwing
24. Apr 2018 · 04:38 UTC
This game is cool, though I found it tough to manuvre, especailly when I landed on top of pipes and could not punch / kick them. But overall very creative!
Chris Coe
24. Apr 2018 · 04:45 UTC
Very interesting. Took me a few plays to understand how to control the guy, even with the instructions given. I feel like maybe there's too many enemies, so I don't get much of a chance to really practice ascending. Very unique mechanic, but very difficult.
Kultisti
24. Apr 2018 · 08:15 UTC
The feeling that you get from every jump is just perfect! SFXs are really good, land in general pretty enjoyable. At first understanding the controls as a problem but afterwards it got easier. Great job!
sleepyGrin
24. Apr 2018 · 15:00 UTC
Great game feel, i liked the controls actually, they felt very good to me. Though it's a really tough game haha.
Reizo
24. Apr 2018 · 15:05 UTC
Thanks @sleepyGrin ! I tried putting in a difficulty progression but I was working on it while the time ran out, so had to do without. I'm glad you enjoyed it!
frogcheese
24. Apr 2018 · 15:15 UTC
Very fun to beat up a pipe and launch yourself bouncing back and forth up the level. It's pretty difficult, but really satisfying once you get a good run.
detectiveLosos
25. Apr 2018 · 20:20 UTC
I briefly read the instructions on the page, jumped in, pressed all the buttons, mouse1 and mouse2 did something but I was not sure what. They just randomly launched me in random directions and then my guy just fell into the abyss. I was sure I was missing some available controls, so I reloaded the page to see the instructions again and there were no button prompts near the actions! I had to go to this page again to see the controls. Then I went back to game, mashed all the mouse buttons randomly to the same effect as before. I almost gave up on it, but suddenly I pressed mouse button in quick succession and blue bar appeared. Maybe it's just me being stupid and totally unobservant, but after all this time I finally realised how to play this game.

And it appeared to be a pretty cool little game. The idea is pretty innovative and quite interesting. As a feedback I'll say that you really should include the message saying "JUST MASH MOUSE1! AND A LITTLE BIT OF MOUSE2!" somewhere on the game page or even on the starting screen in the postjam version. Jump power gain seems a little bit off. Values below 3 give you almost no force at all and at slightly higher values you fly super fast. Hitting an obstacle kills your momentum, but it would be so satisfying to just pinball through all the barrels while destroying them!

The idea is totally there, the sounds of hitting things are pretty satisfying, but enemies are placed too close together and there are a lot of them and you have almost no way to predict that you will hit them after a couple of bounces which makes this game quite fun but quite hard at the same time. A little too hard to be desired. Keep up the good work and improve on the idea and it will totally work as a fun timekiller one button game.
Reizo
26. Apr 2018 · 03:13 UTC
@detectiveLosos You're right about the instructions being rather poorly written - I realized too late that I could've worded them better. I can't update the game, but I updated (this) LD page and the itch page so that people can see a better written, more detailed explanation of the mechanics and controls beforehand rather than being thrown directly into the deep end.

I also agree that the balance for nearly everything is all over the place, I was going to fine tune it but I simply ran out of time! I do plan on making a significantly improved version with smarter enemy/pipe placement, smoother jump power curves and a much improved introduction to the controls and mechanics.

Thanks for the feedback, I really appreciate it! :D
erebus
26. Apr 2018 · 08:31 UTC
I gave most of the feedback I had for you on the stream. Thanks for bringing it by!
Lyrcaxis
26. Apr 2018 · 10:22 UTC
@detectiveLosos this is what I call constructive feedback.. u said it all dude :v:

@Reizo Nice game! Though with some better controls it would be way better. "Correct Scanning for pipes in both ways and stickiness" is what I felt was missing more. Other than that, the features seem well built and on place.

Well done both! (+ @atsuzaki )
Yahialds
26. Apr 2018 · 12:00 UTC
Had some problems to get the game, but once I got it the controls were incredebly smooth. And also the visuals are cool, nice game and great work!
Reizo
26. Apr 2018 · 15:24 UTC
Yeah, I appreciate it @erebus! Your pointers were really helpful.

@Lyrcaxis Hey! I didn't even know you were participating! Thanks for trying it out. I agree, almost everyone seems to find the controls both unintuitive and somewhat overdone for what they do. I've been considering making a postjam version with updated combat and better spawning.

@Yahialds Thanks man, I'm glad you enjoyed it!
piscythe
26. Apr 2018 · 16:54 UTC
Really interesting idea, but I just can't seem to get the hang of it. The punching controls feel fine, but the viewport feels too small to make good judgments amount where I'm going to land and it's alarmingly easy to end up going nowhere useful or get stuck on a platform. Several times I found myself stuck on top of a platform and none of my buttons, including middle mouse, would get me. I give you credit for creating reasonbly good visuals and audio, though. Good work!
Reizo
26. Apr 2018 · 18:30 UTC
@piscythe Yeah I've come to the conclusion that the platforming needs a fair amount more work to actually be interesting or fun. It's the first game I've ever released, so its really been a learning experience here. Thanks for your feedback, I plan on working on it and eventually releasing a postjam version as well.
Jesper Fyhr Knudsen
26. Apr 2018 · 19:09 UTC
Fun idea, it's pretty difficult though, I agree with Piscythe that the viewport feels a bit crammed, so it hard to aim for anything meaningful, or maybe I'm missing something about the game, which is entirely possible.
Annie Owl
26. Apr 2018 · 21:12 UTC
Quite an interesting idea! Creative mix of genres (at least for me, heh). If you fix the bugs and make the enemies more interesting looking, it can become really good time killer.
GastricSparrow
27. Apr 2018 · 02:53 UTC
Great job! Over 15 years of gaming and this is the first time a game makes me feel like Superman haha. Nice graphics, appropriate SFX, some music would be nice. The first few minutes are my only complain, it's hard to understand what I'm doing or where I'm supposed to go, and it's too easy to fall down and die and have to wait (should remove the counter completely). Still nice, innovative idea. Bravo!
chainedlupine
27. Apr 2018 · 03:57 UTC
Pretty neat idea! It was tough to get the hang of it, because I didn't realize the middle mouse button doesn't work in the WebGL version! (At least for me.)
Reizo
27. Apr 2018 · 17:22 UTC
Thanks @jesper-fyhr-knudsen , I think its just on the game, not on you. I've been working on it and hopefully the postjam version won't feel as limiting or clunky.

Why thank you, @annie-owl! I appreciate you taking the time to try it out!

@GastricSparrow Ooh I did not expect you to see my game (I'm a fan of your LD41 project - it's absolutely fantastic!). The comparision to superman is a really wonderful compliment, thank you! I've been working on the game design end of things, trying to refine the gameplay while making it clearer. Hopefully it'll alleviate your complaints with the game and feel even more fun to play!

Thank you for the heads up, @chainedlupine. I'll investigate it. In the meantime, you can use L.Shift (it does the same thing).