Beat Platformers Up by atsuzaki
Experience a game that combines the exciting vertical movement of the quintessential platformer with the visceral satisfaction of beating things to a pulp in a beat 'em up! Rise to the top (literally) while battling your way through sentient drones, punching and kicking pipes to make them explode and FLY!
A fairly simple arcade game, BPU started out as a team project but everyone except me had to bail by the end of the first day thanks to RL issues. And thus, I ended up doing the whole thing solo, which turned out to be quite the learning experience (this is also why the pixel art is so effin fantastic). I hope your survive it, I somehow did.
How to Play
Guide
To play, punch or kick while next to a platform to keep yourself from falling and to send the damned platforms to the afterlife. If you're stuck, you can press the swap button to swap to the opposite side of the platform. The game is an endless score chase, so there's no real end state.
Punching the platform tilts it (and you upwards), while kicks tilt it downwards. Punching/kicking longer adds more power to the explosion. Adjust the angle at which you wish to be fly, smash in your power levels and then strap in for the ride! The explosion occurs after a short delay from when you stop attacking, so don't let up on it until you're sure you're fine!
Advanced: * The platform explodes if you stop interacting with it, so if you wish to alter direction/swap sides, you have a limited time window in which you can input a new command. * You can attack platforms you're not facing my timing your attack right as you fly close to them. * If you manage to attack an enemy (its hard), you get a super air boost.
Controls
In the order of [Mouse]....[Dualshock]....[Xbox]
Punch: [Left Click]....[Cross(X)]....[A]
Kick: [Right Click]....[Circle]....[B]
Swap: [Middle Mouse]....[Square]....[X] (can also use left bumper)
Restart Menu: [Escape]....[Start]....[Start]
Controls can be edited in the standalone executable.
Screenshots

Known Bugs
Enemies killing you doesn't restart the game automatically , so I'm afraid you'll have to restart manually.
Aboue me + Social stuffs
I'm Aditya Prakash, a game developer from India (I started with gamedev around mid 2017) and I almost exclusively work with Unity, at least as of this moment. This is my first publicly released game and also my first game jam, so it was quite the thrilling experience.
You can find me @reizo_starface on twitter, or on Patreon.
| Windows | https://reizo.itch.io/beat-platforms-up |
| HTML5 (web) | https://reizo.itch.io/beat-platforms-up |
| Original URL | https://ldjam.com/events/ludum-dare/41/beat-platformers-up |
Ratings
| Overall | 851th | 3.182⭐ | 24🧑⚖️ |
| Fun | 929th | 2.886⭐ | 24🧑⚖️ |
| Innovation | 299th | 3.682⭐ | 24🧑⚖️ |
| Theme | 573th | 3.614⭐ | 24🧑⚖️ |
| Graphics | 688th | 3.318⭐ | 24🧑⚖️ |
| Audio | 633th | 2.795⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 29🗨️ |
And it appeared to be a pretty cool little game. The idea is pretty innovative and quite interesting. As a feedback I'll say that you really should include the message saying "JUST MASH MOUSE1! AND A LITTLE BIT OF MOUSE2!" somewhere on the game page or even on the starting screen in the postjam version. Jump power gain seems a little bit off. Values below 3 give you almost no force at all and at slightly higher values you fly super fast. Hitting an obstacle kills your momentum, but it would be so satisfying to just pinball through all the barrels while destroying them!
The idea is totally there, the sounds of hitting things are pretty satisfying, but enemies are placed too close together and there are a lot of them and you have almost no way to predict that you will hit them after a couple of bounces which makes this game quite fun but quite hard at the same time. A little too hard to be desired. Keep up the good work and improve on the idea and it will totally work as a fun timekiller one button game.
I also agree that the balance for nearly everything is all over the place, I was going to fine tune it but I simply ran out of time! I do plan on making a significantly improved version with smarter enemy/pipe placement, smoother jump power curves and a much improved introduction to the controls and mechanics.
Thanks for the feedback, I really appreciate it! :D
@Reizo Nice game! Though with some better controls it would be way better. "Correct Scanning for pipes in both ways and stickiness" is what I felt was missing more. Other than that, the features seem well built and on place.
Well done both! (+ @atsuzaki )
@Lyrcaxis Hey! I didn't even know you were participating! Thanks for trying it out. I agree, almost everyone seems to find the controls both unintuitive and somewhat overdone for what they do. I've been considering making a postjam version with updated combat and better spawning.
@Yahialds Thanks man, I'm glad you enjoyed it!
Why thank you, @annie-owl! I appreciate you taking the time to try it out!
@GastricSparrow Ooh I did not expect you to see my game (I'm a fan of your LD41 project - it's absolutely fantastic!). The comparision to superman is a really wonderful compliment, thank you! I've been working on the game design end of things, trying to refine the gameplay while making it clearer. Hopefully it'll alleviate your complaints with the game and feel even more fun to play!
Thank you for the heads up, @chainedlupine. I'll investigate it. In the meantime, you can use L.Shift (it does the same thing).