King Circle by Artur Hawkwing

Backdrop You are King Circle, lord of the two-dimensional universe! Unfortunately, you have a lot of enemies who think you are not fit for kingship on account of your poor logic. (You see, you were very prone to circular reasoning). These enemies have conspired to eliminate you by casting you into a third dimension; only your fast reflexes let you roll out of the way of the spell. Sadly for you, however, you still feel some tangential after effects. You now exist into both dimensions! And in both, enemies formed from fire are consumed with a burning desire to kill you. In order to live, you will have to draw upon your knowledge of shifting between dimensions to stay alive and get around the assassination attempt. Can you survive the attack, or will your attempts fall flat?
Rules: Health is shared between the two games, but all other effects are independent. You lose when you are reduced to 0 health. Your goal is to survive for as long as you can. Health is replenished after each platformer level.
Platformer: Your goal is to get to the final portal, represented by a green tile. You start out moving very slowly, but can get power-ups from the shooter to increase speed. Your speed decreases if you take damage in the platformer. Throughout the map are blue tiles—these are power ups that apply to the shooter part of the game (They replenish your weapons). When you collect them, their tile disappears. The longer you stay in the realm, the more enemies spawn. You also take damage if you stay too long in any one level the platformer, so more quickly!
Shooter: Your goal is to kill all the enemies that spawn. Over time, more and more enemies will come. There are four types of enemies, some of which grant power-ups when killed: Green: these are your basic enemies. They have no special traits. (common) Blue: these attack much more quickly than any other enemies. (uncommon) Gray: these increase the speed of the platformer (rare) Yellow: these make both you invincible for a time. (very rare)
If any of you make your own maps and post them here, I may include them in a post-LD version ;)
Controls: General: Esc: Pause Space: change games
Platformer: A: Backwards D: Forwards W: Jump S: Collect power-ups
Shooter: W: Shoot [Mouse]: Move view
Other Notes: You can also customize your own maps! Place any image file in the Assets/Maps/ directory, using the proper color code, and it will be loaded by the game.
Color code: black—standard block, red—finish block (must be present for the map to load), purple—enemy, yellow—left end of platform (for enemies to know where to turn), blue—right end of platform (for enemies to know where to turn)
Ratings
| Overall | 1151th | 2.614⭐ | 24🧑⚖️ |
| Fun | 1083th | 2.619⭐ | 23🧑⚖️ |
| Innovation | 845th | 3.045⭐ | 24🧑⚖️ |
| Theme | 956th | 3⭐ | 24🧑⚖️ |
| Graphics | 1051th | 2.341⭐ | 24🧑⚖️ |
| Audio | 731th | 2.386⭐ | 24🧑⚖️ |
| Humor | 804th | 2.5⭐ | 21🧑⚖️ |
| Mood | 1072th | 2.475⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 24🗨️ |
Seems like just 2 different games played in parallel instead of a combination of 2 genres.
I had high hopes with such an intricate story but I didn't have fun, sorry.
Congrats on getting something submitted though!
Keep it up
You're also not really using the screen real estate very effectively. There's a huge gap in the top of the platformer screen. Since I didn't notice anything happening concurrently between the two games, maybe just switch them in fullscreen rather than doing splitscreen.
I like the concept of switching back and forth between the games and having powerups for one be in the other one, but it's hard to tell what's affecting what in-game. I think this needs some more polish for that concept to really shine.
So you know, the slowness was intentional--you can increase your speed by playing the FPS and killing grey enemies, so the FPS was there to help make the platformer easier (whereas the platformer gave you weapons to use in the FPS).
I'm trying to run the game on a 64bit Windows 10...
@Random-storykeeper I am sorry you ran into that glitch...I am not sure why it occured though.