Ragerint by Eldemarkki
This is my first game jam ever.
I combined Rage and Slow-Paced (They are not really genres, rather mechanics and traits)
Ragerint is a labyrinth game that is surprisingly difficult if not done slowly. You move by dragging the mouse and shooting the ball.
Tools used: - Unity - Gimp - Paint.net - Audacity - Bosca Ceoil - Visual Studio
Known bugs: - Audio stops occasionally
| Source code | https://eldemarkki.itch.io/ragerint-source |
| Windows | https://eldemarkki.itch.io/ragerint |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/41/ragerint |
Ratings
| Overall | 557th | 3.022⭐ | 25🧑⚖️ |
| Fun | 434th | 3.13⭐ | 25🧑⚖️ |
| Innovation | 597th | 2.804⭐ | 25🧑⚖️ |
| Theme | 630th | 2.783⭐ | 25🧑⚖️ |
| Graphics | 422th | 3.087⭐ | 25🧑⚖️ |
| Audio | 410th | 2.614⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 28🗨️ |
@Duck_Games works well on x64 Windows 8.1
Great game, keep it up!
I'd recommend working on the procedural algorithm, as the effective difficulty of the levels seems to be all over the place. I had some levels generate with the ball placed on a straight, unobstructed path to the finish line; others required me to go through multiple sets of "wall spikes" with spinning traps at the end, one tile away.
EDIT: Now it should work, tell me if it doesn't
levels randomly gen.. i guess