Of Fates and Feels by bwalter
Form a team, and fight monsters in a generated world!
Don't let your emotions get the best of you, though! Too many feels and your troops may gain negative effects, run away, or forget who they are! :O

| HTML5 (web) | https://bwalter.itch.io/fates-and-feels |
| Original URL | https://ldjam.com/events/ludum-dare/40/of-fates-and-feels |
Ratings
| Overall | 333th | 3.39⭐ | 52🧑⚖️ |
| Fun | 502th | 2.931⭐ | 53🧑⚖️ |
| Innovation | 365th | 3.088⭐ | 53🧑⚖️ |
| Theme | 578th | 2.786⭐ | 51🧑⚖️ |
| Graphics | 177th | 3.725⭐ | 53🧑⚖️ |
| Audio | 157th | 3.45⭐ | 52🧑⚖️ |
| Humor | 114th | 3.448⭐ | 50🧑⚖️ |
| Mood | 42th | 3.827⭐ | 51🧑⚖️ |
| Given | 4🗳️ | 3🗨️ |
The mechanics are a bit opaque, but after a while I got a feel for it.
Extra points for the humorous text!
Well done!
The feedback on attacks is not intuitive. The hp numbers are rather small and no animation to enhance their changes.
Maybe it is for an old-school feeling which I cannot get. anyway this game feels good
Really nice though with a nice soundtrack
~~I found it pretty difficult~~ A bit too easy though you think? :wink:
Also, you're enemy design is fantastic. I love the sly boulders. :D
Poor Walter Cox watched all of his friends die before encountering some enemies he couldn't escape, and dying. :( The feels are coming through the screen.
It would be nice (for me at least) to put a number that shows the total hp of your team, so I could get more of a gauge on my choices. And another choice would be nice, but the game is really good already :)
Killian Haze forgot his identity ;(
A good submission; very unique compared to what I've seen so far.
And here it comes!
Very beautiful and cutesy monochrome game with a lot of interesting encounters and simple two-button mechanics. I like the monotonous music, though some of the enemies have very jarring sounds.
The game plays well and it makes me want to replay at least three or four times. it also offers a good deal of game play to just experiment and discover based on stats.
I don't quite understand what the theme connection is, though I did get too much feels with one of my party members a few times. The effect seemed beneficial, but the latter ones were funny and negative.
So many feels...
The minimalists graphics and controls work great!
Few more feedback good be great (see decreasing numbers in red?)...
For me it was kinda unreadable, as in I did't know what was going on most of the time, one thing that would help that is some kind of marking who took damage.
Mecânica interessante, tem uma dinâmica retro que é envolvente. Talvez fosse interessante um pouco mais de feedbacks, mas de qualquer forma parabéns pelo jogo. :flag_br:
But I keep dying to mindflayers Q_Q