{"author_link":"\/users\/wizcas","author_name":"Wizcas","author_uid":"1009740","comments":[{"author_name":"katie","author_uid":"1083256","time":"2018-04-23T06:30:27Z","epoch":1524465027,"modified":1524465027,"text":"Screenshot looks amazing! Any chance of a Linux port?","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-23T06:49:25Z","epoch":1524466165,"modified":1524466165,"text":"@katie Sure! I'll make a build in few hours. I don't have a Linux OS so u can give it a try and see if everything works well.\n\n(Actually I do have a Linux as I recall...But it's on a really old laptop. I don't want it explodes for running such a 3D game. XD)","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-23T11:47:28Z","epoch":1524484048,"modified":1524484048,"text":"Hi @katie ! The linux build is available now. Hope you enjoy it ;)","likes":0,"format":"md"},{"author_name":"Alen Loeb","author_uid":"1088264","time":"2018-04-23T14:27:06Z","epoch":1524493626,"modified":1524493626,"text":"It a great game! THe only things you should fix is object placement system, because you have to sometimes place in different places than you cursor is pointing at. Otherwise, good job!","likes":0,"format":"md"},{"author_name":"Marchmain","author_uid":"1073271","time":"2018-04-23T14:51:03Z","epoch":1524495063,"modified":1524495063,"text":"I really enjoyed this one, there really is a strategy to which kinds of buildings to build when\/where. The constrained grid reinforces the \"2048\" genre, but I'd love to see this expanded with a larger world, special tiles that give bonuses, et cetera. Great job!","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-23T15:20:51Z","epoch":1524496851,"modified":1524500030,"text":"@Alen Loeb Thank you for the feedback! I just made a quick fix of the placement system in UPDATE 2.5. Now everything is what they should be, hopefully.","likes":0,"format":"md"},{"author_name":"MilkShake","author_uid":"1074935","time":"2018-04-23T16:36:29Z","epoch":1524501389,"modified":1524501389,"text":"The game was a lot of fun! Its like a 3D 2048 + simulation game. I didn't figure out how to build the building that could generate the 4th resource though. A list of formula could help a lot.","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-23T17:19:39Z","epoch":1524503979,"modified":1524503979,"text":"@MilkShake hi, I've just added the Patterns in the post.\ud83d\ude06","likes":0,"format":"md"},{"author_name":"GoldRanger","author_uid":"1032767","time":"2018-04-23T23:58:56Z","epoch":1524527936,"modified":1524528025,"text":"Great job! That feeling is good when I found a new pattern.    \nand I found all the pattern by myself! great job to me as well!\ud83d\ude0e","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-24T00:04:53Z","epoch":1524528293,"modified":1524528293,"text":"@GoldRanger oh gosh YOU ARE AMAZING! You are the first one who made it. Congrats! \ud83e\udd42","likes":0,"format":"md"},{"author_name":"rainysolar","author_uid":"1073517","time":"2018-04-24T04:38:51Z","epoch":1524544731,"modified":1524544731,"text":"My best Score is 24716.\nIt's a great concept.I like the \"2048\" genera.\nOne problem is the resource system is not very clear.\nI still enjoy it.\n\n(\u9003","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-24T04:50:56Z","epoch":1524545456,"modified":1524545462,"text":"@rainsolar Sorry for the resource system not tuned very well. I think I should've think more about how to represent the relationships and income\/expense concept in a more clear way. \n\n\uff08\u8ffd","likes":0,"format":"md"},{"author_name":"rayriver","author_uid":"1001839","time":"2018-04-24T13:24:44Z","epoch":1524576284,"modified":1524576284,"text":"Good concept. It's amazing that you finish a game like this in 48h.","likes":0,"format":"md"},{"author_name":"Chao","author_uid":"1005761","time":"2018-04-25T12:29:17Z","epoch":1524659357,"modified":1524659357,"text":"Fun game, and a very interesting take on the theme.\nI dunno how optimally I played, but I managed to get 53457 as my final score.\nMaybe consider adding some kind of cost to placing buildings, as currently the best strat seems to just be spam every possible building and worry about upgrades later. This seems to emphasize ability to quickly drag the buildings more than strategy. But hey, it's hard to tackle these kinds of design issues when you're madly trying to finish a project.\nI also really liked the way you incorporated the Asian setting into the art. It was subtle enough to not take attention away from the game play, but at the same time helped to back up the whole city building theme.\nI had a great time playing it and even went back for multiple tries to see if I could beat my scores. Well done!","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-25T15:47:14Z","epoch":1524671234,"modified":1524671234,"text":"@Chao I appreciate your advice and feedback. 53457 is a rather high score indeed!I can only get myself just over 47000... :face_palm: \n\nI did think about costing resources for placing block, though not quite figured out how to make it simple and fun in a short time. It's my first time trying these genres so I'm lack of experience. Actually I'm think about making it into a complete game, with more features like synergy between 'buildings', a complete resource economy system (including 'construction fee' for sure!), and perhaps even multiplayers support. See if I can make it :thinking: ","likes":0,"format":"md"},{"author_name":"maskinmask","author_uid":"1001865","time":"2018-04-26T06:01:57Z","epoch":1524722517,"modified":1524722517,"text":"\u6709\u610f\u601d\u6709\u610f\u601d\uff0c\u4e0d\u8fc7\u6211\u4e00\u76f4\u5f80\u4e0a\u653e\u4e00\u76f4\u5f80\u4e0a\u653e\uff0c\u76f4\u63a5\u9020\u51fa\u4e86\u5c4f\u5e55\uff0c\u8fd8\u80fd\u653e\u3002\u3002\u3002","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-27T00:09:59Z","epoch":1524787799,"modified":1524787799,"text":"@maskinmask \u662f\u3002\u3002\u3002\u8fd9\u4e2a\u6ca1\u6765\u5f97\u53ca\u5904\u7406\u54c8\u54c8:face_palm: ","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-27T00:09:59Z","epoch":1524787799,"modified":1524787799,"text":"@maskinmask \u662f\u3002\u3002\u3002\u8fd9\u4e2a\u6ca1\u6765\u5f97\u53ca\u5904\u7406\u54c8\u54c8:face_palm: ","likes":0,"format":"md"},{"author_name":"saoi-games","author_uid":"1079667","time":"2018-04-27T06:55:34Z","epoch":1524812134,"modified":1524812134,"text":"I\u2019m not sure if you were able to see it, but I played your game on my stream at https:\/\/www.twitch.tv\/saoigames tonight.\n\nI liked the concept but I wish I had a cheat sheet for what the combos were. If I hadn't worked to memorize the patterns I'm not sure I'd have been able to create the matches. \n\nI had a real pig shortage. I am not sure how balanced the game was. It was hard to get everything lined up to make the big plus sized building. I made a mistake early on and was unable to turn the middle into a High rise, and thus my board was clogged all because I started in the corner. \n\nOverall though it was a fun little game, with room for expansion if you'd like to add new things buildings can turn into. ","likes":0,"format":"md"},{"author_name":"JeffChen","author_uid":"1051926","time":"2018-04-27T15:52:46Z","epoch":1524844366,"modified":1524844366,"text":"\u597d\u73a9\u597d\u73a9\uff0c\u611f\u89c9\u4f60\u771f\u7684\u86ee\u64c5\u957f\u505a\u8fd9\u79cd\u6570\u503c\u5411\u6e38\u620f\uff0c\u54c8\u54c8","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-28T08:33:05Z","epoch":1524904385,"modified":1524904535,"text":"@saoi-games Sorry I didn't see your comment until now. Too bad twitch is very very poorly accessible from China, so I couldn't watch your stream anyway..:( Thanks for giving so much insight and advices! \n\nThis game is not well balanced as I didn't have much time figuring out all these numbers. But I'm trying to complete the game and make the economy system better! Thanks for support! <3","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-28T08:34:22Z","epoch":1524904462,"modified":1524904462,"text":"@JeffChen \u8c22\u8c22\u8c22\u8c22\uff5e\u753b\u9762\u6548\u679c\u5927\u4f6c\u6211\u8fd8\u8981\u591a\u5411\u4f60\u5b66\u4e60\u54c8\u3002\u6570\u503c\u8bbe\u8ba1\u8fd8\u5f88\u5f31\u8fd8\u9700\u8981\u4e0d\u65ad\u5b9e\u8df5 :worried: ","likes":0,"format":"md"},{"author_name":"Aaron Nemoyten","author_uid":"1079619","time":"2018-04-29T07:06:17Z","epoch":1524985577,"modified":1524985577,"text":"That was fun! I did a bunch of timed runs in a row, and I really love the idea of a city builder\/resource manager that has a countdown timer. It's cognitively demanding, but in a good way. I do agree that it feels a bit imbalanced, but it also might be that the resource consumption rates just aren't clear enough.","likes":0,"format":"md"},{"author_name":"darthone","author_uid":"1003253","time":"2018-04-29T23:14:26Z","epoch":1525043666,"modified":1525043666,"text":"Great juicy game! I think instead of clicking and dragging every piece that a keyboard shortcut would greatly increase the playability","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-04-30T05:26:58Z","epoch":1525066018,"modified":1525066018,"text":"@darthone great idea! The dragging thing annoyed me as well and I'm trying to solve it. I'll give it a try in later dev for sure, and new mechanics may just pop out!","likes":0,"format":"md"},{"author_name":"Relsqui","author_uid":"1053700","time":"2018-05-02T06:40:10Z","epoch":1525243210,"modified":1525243210,"text":"Cute! Reminds me of Triple Town, which is also a great game. In part for that reason, I think leaning a little more into the 2048 mechanic would've helped it stand out -- actually sliding buildings around would be silly but that's kinda what appeals to me about it, haha. Looks fantastic though, and the snappy placement feels really good.","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-05-03T03:29:43Z","epoch":1525318183,"modified":1525318183,"text":"@Relsqui thanks a ton for the feedback! Actually I thought about the sliding control but didn't really wanna make another 2048...I did hope players focus on building a make-believe city, which requires more effort on layout. Though I guess that part wasn't implemented or described quite well :tongue: ","likes":0,"format":"md"},{"author_name":"TheMonsterFromTheDeep","author_uid":"1003060","time":"2018-05-03T22:40:40Z","epoch":1525387240,"modified":1525387240,"text":"Neat game. I managed to find both secret combinations, although I'm not quite sure what the one for D is (I just got it accidentally at the end).\n\nI think an improvement would be to make it clear what your score is based on, so the player can put more strategy into getting a higher score.","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-05-04T01:47:58Z","epoch":1525398478,"modified":1525398478,"text":"@TheMonsterFromTheDeep a score sheet is a nice idea. Thanks!","likes":0,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2018-05-07T19:03:53Z","epoch":1525719833,"modified":1525719833,"text":"Neat game! I included it in my Ludum Dare 41 compilation video series, if you\u2019d like to take a look. :) https:\/\/www.youtube.com\/watch?v=XzOZLoFym_o","likes":1,"format":"md"},{"author_name":"cristiano.m.garcia","author_uid":"1091600","time":"2018-05-07T19:11:06Z","epoch":1525720266,"modified":1525720266,"text":"I loved the game, a lot of fun. I had difficulty identifying the colors. Congratulations for the game.\n\nI left my rating of your game, if you can leave your feedback in our game, Witch's Escape.\n\nI hope you continue with the project.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/witc","likes":0,"format":"md"},{"author_name":"Wizcas","author_uid":"1009740","time":"2018-05-09T11:22:07Z","epoch":1525864927,"modified":1525864927,"text":"Thanks @cristiano.m.garcia ! Sorry for the color issue. I should've made the building's profile more distinctable. I'm working on this project with better graphics, more features and a whole new architecture (for less bugs and better extensibility). You can follow me on [twitter](https:\/\/twitter.com\/wubiFun) if you prefer :smile: ","likes":0,"format":"md"}],"format":"md","images":["ld41\/81176-3604d46aeacbe8d2353c73b196afd2f3.png"],"links":[{"url":"https:\/\/wizcas.itch.io\/city3","text":"Windows"},{"url":"https:\/\/wizcas.itch.io\/city3","text":"macOS"},{"url":"https:\/\/wizcas.itch.io\/city3","text":"Linux"}],"metadata":{"g_key":"39475","g_author":"1009740","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"222490","g_title":"CITY^3","g_status":"USEAR3","g_place":"91","g_commentcount":"32","g_site2_node_id":"81176","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"81176","n_urlkey":"222490","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/city3","n_slug":"city3","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"9740","n_created":"1524132542","n_modified":"1524586358","n_version":"272165","n_status":"COMMIT"},"node":{"id":81176,"parent":73256,"superparent":9,"author":9740,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-22T21:40:00Z","created":"2018-04-19T10:09:02Z","modified":"2018-04-24T16:12:38Z","version":272165,"slug":"city3","name":"CITY^3","body":"![title.png](\/\/\/raw\/c06\/2\/z\/1048e.png)\n\n### A city building simulation + 2048-like puzzle hybrid. Try to merge for larger buildings and keep resources balanced.\n\n![day2-1.gif](\/\/\/raw\/c06\/2\/z\/10493.gif)\n*Gameplay Video*\nhttps:\/\/youtu.be\/2Tp5Cp0Y1w8\n\n#### Controls\n- Drag blocks into the grid and make merging patterns. \n- Left mouse button for dragging and clicking the `Merge Request Orb` :lol:\n- Right mouse button for orbiting the camera\n- Scrollwheel for zooming in and out\n\n#### Tips\n- Resources are consumed when blocks are merged into higher level ones. They are produced by blocks.\n- Note that blocks cost resources when producing them! Lack of 'ingredients' makes blocks stop producing.\n\nHave fun!\n\n**Pattern formulas are at the end of the thread. Check them out if you have no clue of how to make higher level blocks**\n\n---\n\n### POST SUBMISSION UPDATES\n#### UPDATE 2.5 HOTFIX *on 4\/24\/2018 0:14*\nA quick fix of the block placement system. The camera's pitching angle is increased to 90 degrees top-down. Every cell is visible so there is no need for any 'mouse ray penetration'.\n\nThe drag & drop feel should be much nicer now, hopefully.\n\n#### UPDATE 2 *on 4\/23\/2018 19:38*\n- As I realized that most people would like to learn with the in-game process, I extented the tutorial a little bit. \n  I hope that makes the gameplay more understandable.\n- I got feedback that it's kinda difficult to drop blocks on desired positions, as the game track mouse position as `ground position`(i.e. where the pointer projects on the ground along the camera direction), rather than the piled up blocks. So some extra codes are added to make the drop & drop easier:\n - When pointing to the lower half of a pile with 2 or more blocks, or to a 0-or-1-block pile, mouse position is projected as `GROUND POSITION` (same as before)\n - When pointing to the upper half of a pile with 2 or more blocks, blocks are placed at the pile's top.\n\n#### UPDATE 1 *on 4\/23\/2018 14:16*\n- Reduced the lightmap size on MAC\n- Fixed the 'BIG ROUND CIRCLE SHADOW' problem on MAC\n- Fixed the issue that 'block stacks' may not update merging status when stacks around are merged.\n- Fixed the issue that sometimes the terrain and grids cannot be loaded properly\n\n### Available Patterns\n\nBlocks: \n- A = the wooden shelter with stone grinder\n- B = 2-story pig pen\n- C = purple-wall block with green roof\n- D = tallest red-wall block with golden roof\n\nPatterns below is from a top-down perspective. Multipliers means the number of certain blocks in stack.\n\nTo make B:\n```\nA*3\n```\n\nTo make C (all blocks must on the ground)\n```\nB-B-B\n\nOr\n\nB\nB\nB\n```\n\nTo make D (all blocks must on the ground)\n```\n  C\nC-C-C\n  C\n```\n\n*There are quicker ways to make C and D. I'll leave that for you to discover*","meta":{"author":[9740],"cover":"\/\/\/content\/c06\/2\/z\/104a1.png","allow-anonymous-comments":"1","link-01":"https:\/\/gitee.com\/wizcas\/LD41","link-02":"https:\/\/wizcas.itch.io\/city3","link-02-tag":"42337","grade-06-out":"1","link-03":"https:\/\/wizcas.itch.io\/city3","link-03-tag":"42339","link-04":"https:\/\/wizcas.itch.io\/city3","link-04-tag":"42341"},"path":"\/events\/ludum-dare\/41\/city3","parents":[1,5,9,73256],"love":0,"notes":32,"notes-timestamp":"2018-05-09T11:22:07Z","grade":{"grade-01":24,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":24,"grade-07":22,"grade-08":23},"magic":{"cool":111.4467683049,"feedback":22,"given":24.375,"grade":23.571428571429,"grade-01-average":3.841,"grade-01-result":91,"grade-02-average":3.591,"grade-02-result":172,"grade-03-average":3.773,"grade-03-result":123,"grade-04-average":3.795,"grade-04-result":249,"grade-05-average":3.909,"grade-05-result":101,"grade-07-average":2.7,"grade-07-result":320,"grade-08-average":3.357,"grade-08-result":197,"smart":22.505411135899}},"text":"![title.png](\/\/\/raw\/c06\/2\/z\/1048e.png)\n\n### A city building simulation + 2048-like puzzle hybrid. Try to merge for larger buildings and keep resources balanced.\n\n![day2-1.gif](\/\/\/raw\/c06\/2\/z\/10493.gif)\n*Gameplay Video*\nhttps:\/\/youtu.be\/2Tp5Cp0Y1w8\n\n#### Controls\n- Drag blocks into the grid and make merging patterns. \n- Left mouse button for dragging and clicking the `Merge Request Orb` :lol:\n- Right mouse button for orbiting the camera\n- Scrollwheel for zooming in and out\n\n#### Tips\n- Resources are consumed when blocks are merged into higher level ones. They are produced by blocks.\n- Note that blocks cost resources when producing them! Lack of 'ingredients' makes blocks stop producing.\n\nHave fun!\n\n**Pattern formulas are at the end of the thread. Check them out if you have no clue of how to make higher level blocks**\n\n---\n\n### POST SUBMISSION UPDATES\n#### UPDATE 2.5 HOTFIX *on 4\/24\/2018 0:14*\nA quick fix of the block placement system. The camera's pitching angle is increased to 90 degrees top-down. Every cell is visible so there is no need for any 'mouse ray penetration'.\n\nThe drag & drop feel should be much nicer now, hopefully.\n\n#### UPDATE 2 *on 4\/23\/2018 19:38*\n- As I realized that most people would like to learn with the in-game process, I extented the tutorial a little bit. \n  I hope that makes the gameplay more understandable.\n- I got feedback that it's kinda difficult to drop blocks on desired positions, as the game track mouse position as `ground position`(i.e. where the pointer projects on the ground along the camera direction), rather than the piled up blocks. So some extra codes are added to make the drop & drop easier:\n - When pointing to the lower half of a pile with 2 or more blocks, or to a 0-or-1-block pile, mouse position is projected as `GROUND POSITION` (same as before)\n - When pointing to the upper half of a pile with 2 or more blocks, blocks are placed at the pile's top.\n\n#### UPDATE 1 *on 4\/23\/2018 14:16*\n- Reduced the lightmap size on MAC\n- Fixed the 'BIG ROUND CIRCLE SHADOW' problem on MAC\n- Fixed the issue that 'block stacks' may not update merging status when stacks around are merged.\n- Fixed the issue that sometimes the terrain and grids cannot be loaded properly\n\n### Available Patterns\n\nBlocks: \n- A = the wooden shelter with stone grinder\n- B = 2-story pig pen\n- C = purple-wall block with green roof\n- D = tallest red-wall block with golden roof\n\nPatterns below is from a top-down perspective. Multipliers means the number of certain blocks in stack.\n\nTo make B:\n```\nA*3\n```\n\nTo make C (all blocks must on the ground)\n```\nB-B-B\n\nOr\n\nB\nB\nB\n```\n\nTo make D (all blocks must on the ground)\n```\n  C\nC-C-C\n  C\n```\n\n*There are quicker ways to make C and D. I'll leave that for you to discover*","title":"CITY^3"}