Assault & Battery by superjai
Summary
It seems these batteries have all short circuited. They are hungry for energy. YOUR energy! With only meager lights and your wits to help you (and also guns), take CHARGE and take on the endless waves of fuse-blown foes. How long can you last in Assault and Battery?!
Controls
- WASD to move
- Mouse to aim
- 1 - 3 controls your inventory
- Click Mouse to place item / fire gun
Made with love by: Jeremy Weeks (@superjai), Tim Bell (@tim-bell02), Kristofer Padilla (@kjpadilla), Sheena Marquez (@divii), and Alex De La Pena (@spanish-peanut)
Play it now!

| HTML5 (web) | http://superjai.com/ld39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/assault-battery |
Ratings
| Overall | 165th | 3.759⭐ | 31🧑⚖️ |
| Fun | 79th | 3.862⭐ | 31🧑⚖️ |
| Innovation | 507th | 2.931⭐ | 31🧑⚖️ |
| Theme | 27th | 4.276⭐ | 31🧑⚖️ |
| Graphics | 204th | 4.069⭐ | 31🧑⚖️ |
| Audio | 116th | 3.759⭐ | 31🧑⚖️ |
| Humor | 153th | 3.214⭐ | 30🧑⚖️ |
| Mood | 304th | 3.448⭐ | 31🧑⚖️ |
| Given | 49🗳️ | 0🗨️ |
I have a lot of things to say about this, I’ll try to keep it short though...
**Concerning the graphics**, this is the most pleasing aesthetics of a game I’ve ever seen.
It reminds me of the “Don't starve” art a little bit.
The music really helped to set the mood, and the sound effects are flipping powerful!
If have nothing to complain about, but I have some feedback for you guys.
The sound sometimes fucked up, I don’t know if it was because off my computer but you should take a look at it.
In my opinion the game was a little bit too easy, but maybe it was because I built a base full of turrets in the middle. And the grenade launcher was a bit overpower. (It really saved my ass some times though!) The only reason I died was because of researching the map. I build too many lights and then wave 21 started.
Is the map infinite?
**Overall** I loved this game and had an amazing time playing it for over 30 minutes, keep the good work up guys! You deserve much more ratings by the way.
Thank you so much for this experience and good luck in the future!
Have an awesome day, and I hope to see you in the next jam!
// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
The "only consume energy in the dark" is a great idea. The enemies are varied and distinct.
The game needed a little more of "juice": the enemies attack lacks "impact".
Starting level 7 I lost the sound for some seconds at the beginning of the level.
Regarding the mechanics, I think you got the basics covered, but the fact that turrets pile up and never break or get broken makes it too easy. Also it would be nice to find something when "exploring". Expanding the defending area seems to make no sense since there is no reward, and it's more efficient to put all turrets together and keep close to them.
Asides from that, good art and mood, no issues asides the lagging... so good work everyone!
Good job guys !
I wish it was easier to start a new game again, the game is just stuck here, whenever you die.
Also the music can be a little monotone, especially when playing many times.
Nice job
Graphics , Music , the waves !
I would add a boss battle and upgradeable items . Also ... when the character dies , I can not find a replay button .